On this page you can see the version history of Euro Truck Simulator 2.[1] The latest version of the game, 1.36, was released on December 3rd, 2019.

Future Releases Edit

These changes have not yet been added to the game, but are expected to be released in a future update:

Update 1.36 (3 December 2019) Edit

Changelog for ETS2 Update 1

Changelog for ETS2 Update 1.36

Map Edit

Features Edit

  • Detours
  • Avoidance navigation pins
  • New AI vehicles
  • Drivers / Trucks / Trailer visible on manager maps
  • DX11 full support (DX9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, electrical wires)

Mod Edit

  • Sun profile changes (HDR)
  • LP changes for AI (data-driven types, background texture data)
  • Dash display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes

Update 1.35 (5 June 2019) Edit

Changelog for ETS2 Update 1

Changelog for ETS2 Update 1.35

Map Edit

Vehicles Edit

  • Purchased container trailers
  • Purchased logging trailers
  • Browse purchased trailers & accessories
  • Double trailers in Germany and Netherlands
  • Krone Boxliner for 40ft or 2x20ft containers (Krone DLC)
  • Purchased Schwarzmüller reefer, curtain and log trailers; also AI traffic (Schwarzmüller DLC)
  • Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
  • Copy truck/trailer configuration across fleet
  • Wiper settings improved

Main Features Edit

  • Renault T[8]
  • GPS Voice navigation
  • Use your own purchased trailers in External Contracts (WoTR)
  • Online garage purchase
  • Emergency refuelling service
  • Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
  • Razer Chroma support (RGB)
  • New options: truck stability, truck suspension, cabin suspension, dual-localization of names in map
  • Faster job generation for hired drivers
  • Lots of new drivers to hire
  • Experimental DX11 support

Mod Edit

  • Curve item (new editor item)
  • Walker/mover item improvement
  • Multiple LODs for models
  • Modded trucks support (in-game function)
  • Traffic data improvement
  • Vehicle data improvement (COG, wipers, transmission names, bracers sound)
  • Randomized cargo model (eg. container color)

Update 1.34 (8 February 2019) Edit

Main Features Edit

Mod Alert Edit

  • As with any update, due to the changes, a number of mods may need some work to catch up!

Update 1.33 (26 November 2018) Edit

Main Features Edit

  • Buyable HCT (High Capacity Transport) double trailers (Finland only, Beyond the Baltic Sea DLC required)
  • Buyable double flatbed trailers (Scandinavia DLC or Beyond The Baltic Sea DLC required)
  • Buyable container and brick trailers (flatbed variants) and cargo market
  • Buyable Krone Boxliner (Krone DLC required)
  • Steam cloud based profiles
  • Reusable truck and trailer configuration templates
  • Physics improvements (suspension, damping, braking, COGs)
  • Rain drops behavior on glass improved
  • Music shuffling
  • Country and city name localization settings
  • g_disable_beacons (0/1/2) - for people having issues with blinking lights
  • Two new port cities added - Kapellskär in Sweden and Travemünde in Germany[10]

Mod Alert Edit

  • Due to the number of changes, most mods will need some work to catch up!

Update 1.32 (17 September 2018) Edit

Germany reworked roads 1.32

Reworked roads of northern Germany

Main Features Edit

  • Trailer ownership[11]
  • Updated part of Germany map[12]
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • B-double type trailers added

Minor Changes Edit

  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Scania 2016 added to AI traffic
  • Lighting improvements (sync with ATS)
  • Power/airlines on AI trucks added (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • The speed limit in France dropped to 80 KPH on some roads
  • Passerby models improved

Update 1.31 (14 May 2018) Edit

Main Features Edit

Minor Changes Edit

  • Job selection screens have new filter and cargo search elements.
  • UK trailers are not a standalone vehicle for license plates anymore
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Faster gear shifting for new opticruise transmissions
  • Fixed/updated LP in various countries (Belgian, Norway, Polish, Czech)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

Tools/Mod Edit

  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory
  • Steerable wheel independent on wheel model
  • Dropped support for old attributes

Update 1.30 (1 December 2017) Edit

Main Features Edit

  • Rework of northern Italy
  • Overhaul of navigation algorithms
  • Time zones support
  • New trucks: Scania S & R 2016

Additional Changes Edit

  • ZF-16 transmission supporting upcoming DLC for all trucks that missed similar one
  • Map fitted to correct projection (more exact environment behavior), map panning option
  • Multi-torque engines support (used in DAF engines 2017) 
  • Basic engine and transmission info in quick job truck tooltip
  • Trailers with country restrictions are towed only to services in given countries
  • Further polish to DAF, Volvo, and SCANIA trucks
  • Tons of map tweaks and fixes in the base map and older map DLCs
  • New luxury yacht cargo

Tools / Mod Access Edit

  • New interactive tool for environmental lighting and weather setting (included in the editor)
  • New interactive tool for traffic behavior and rules debugging (included in the editor)
  • New scene preview tool (included in the editor)
  • New navigation parameters in map data
  • Assistance service parameters in economy data
  • Truck scale weight costs in economic data

Update 1.29 (N/A) Edit

Version number was skipped.

Update 1.28 (17 August 2017) Edit

Main Features Edit

  • Double trailers (only available in Scandinavia)
  • Background screen options
  • Changed light look on the player's truck and AI vehicles
  • Added facelifted version of DAF XF Euro 6

Minor Changes Edit

  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed licence plate change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed tire noise of silent tires
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events

Update 1.27 (23 March 2017) Edit

Main Features Edit

  • Liftable Trailer Axles
  • Added country specific AI police cars
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)

Minor Changes Edit

  • Volvo with Allison gearbox can shift up over 4 gears.
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
  • Coin sound tweaked.
  • FOV range increased to 40-120 degrees in adjuster.
  • Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
  • Multiple fueling points on gas stations.
  • g_force_economy_reset flag is disabled after economy reset.
  • Transmission input shaft simulation (double clutch).

Modding Edit

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at 2000rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).

Update 1.26 (29 November 2016) Edit

Main Features Edit

  •  Old parts of France were reworked
  •  New transmissions for All Trucks
  •  Upgrade Shop & Truck Browser Search Tool

Minor Changes Edit

  • Adjustable interior FOV per truck
  • Added parking difficulty (preset option included)
  • Truck repair/refuel performed by hired driver costs money, included in logs
  • Added informational dialog showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Revised rolling resistance computations
  • Hired driver use the very same formulas for eco skill as the player

Modding Edit

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/nigh effect switching and child hookups for lod_model_hookup_u

Update 1.25 (7 September 2016) Edit

Main Features Edit

  • Completely revamped DAF XF.
  • Trailer selection added.
  • Customizable steering wheel position added.
  • 8 new paint jobs with an ingame companies design added.
  • Cruise control is not disabled by the throttle anymore

Options Edit

  • You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera now.
  • Option to set preferred job length generation added.
  • Option to set split shifting input added.
  • More unit display options (volume, consumption).
  • Low air warning sound added.

Tuning Edit

  • Steering wheels are now a separate model with a default and exclusive version for each truck
  • Six different Steering Knobs added.

Modding Edit

  • Separated map_data.sii from game_data.sii.
  • Look_presets_defaults[] in interior camera.
  • Changed trailer looks to paint jobs.

Update 1.24 (6 June 2016) Edit

Main Features Edit

  • Improved external jobs support in game (direct control, freight market).
  • Physically simulated truck and trailer coupling (option).

Code Edit

  • Blinker auto off can be disabled (option).
  • Speeding highlight can be disabled (option).
  • Cabin accessory physics does not require DLC anymore.
  • Torque converter simulation greatly improved.
  • Automatic transmission behavior improved.
  • XInput support added - custom support for XBox controller.
  • Added UI support for 4th and 5th controller.
  • Gear shift selectors (range, split) now have UI support for position-based switches.

Data Edit

  • Scania trucks reworked.

Mod Edit

  • Unit name fixes, most interior accessory and some other mods need update.
  • Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
  • Data driven engines (torque curve, rpm limits).
  • Force feedback data for XInput added (force_feedback.sii).
  • Torque converter physics data added, separated manual clutch data (physics.sii).
  • Data change from driven wheel to driven axle.
  • Added check for internal camera continuity.

Update 1.23 (11 April 2016) Edit

Key Features Edit

  • Steam Workshop support[13][14]
  • Updated wheel customisation[15]

UI Edit

  • Traffic offense can be disabled (option)
  • Navigation path (red line) can be disabled (option)
  • Disable of hidden Route Advisor popups (option)
  • Autopark feature can be disabled (option)
  • Speeding highlight on Route Advisor

Vehicles Edit

  • Improved truck stability during retarder usage
  • Smart cruise control can use activated engine brake when no retarder is present
  • Advanced shifting simulation
  • Real shifter layouts (Scania, Volvo, ZF). To activate them you need to use new profile or remove your custom H-Shifter layouts

Other Edit

  • AI improvements

Update 1.22 (15 December 2015) Edit


  • World of Trucks Contracts feature - now you are able take jobs from the World of Trucks website
  • Tire decals coloring
  • Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
  • The paint shop was integrated into the standard truck configuration


  • Improved truck's chassis geometry by adjusting fifth wheel position

for most of 6x2, 6x4 chassis's to decrease under steering under full throttle


  • When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
  • When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition
  • Hired drivers are more efficient when equipped by good truck
  • User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
  • User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
  • Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)
  • Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
  • Fixing missing world on low-end GPUs on OSX
  • Improved physics and stability of trailers (disconnected, parked, AI)

AI Edit

  • User defined traffic density, defined by multiplier to default (g_traffic)
  • Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
  • Improved navigation, lane switching, spawning and obstacle checking


  • New sounds for Volvo FH16 Classic
  • New sounds for Volvo FH


  • Higher resolution textures are used on models in UI screens regardless of the graphics settings
  • Redesigned job and time widget on desktop
  • Day/night effect switching for movers and walkers

References Edit

  1. Game updates on SCS Forums, 2018-11-10 (accessed 2018-11-10)
  2. ETS2 1.37 - Rework of French Cities, 2020-02-04 (accessed 2020-02-04)
  3. FMOD: First Tease, 2020-02-18 (accessed 2020-02-18)
  4. SCS Software, Corsica, 2019-10-11 (accessed 2019-10-11)
  5. SCS Software, Revisiting Germany Vol. 2, 2019-04-23 (accessed 2019-04-23)
  6. SCS Software, New Road Connections, 2019-04-15 (accessed 2019-06-05)
  7. SCS Software, Sardinia, 2019-04-18 (accessed 2019-06-05)
  8. SCS Software, Renault Trucks T Range, 2019-09-26 (accessed 2019-09-26)
  9. SCS Software on Twitter, 2018-08-02 (accessed 2018-08-02)
  10. SCS Software, Baltic Ports, 2018-11-21 (accessed 2018-11-26)
  11. SCS Software, Update 1.32 Appetizer: Trailer Ownership, 2018-08-02 (accessed 2018-08-02)
  12. SCS Software, Revisiting Germany, 2018-05-23 (accessed 2018-06-23)

Start a Discussion Discussions about Euro Truck Simulator 2 Version history

  • Possibilities in 1.33

    3 messages
    • Volvo VNL is already out, so it probably won't be in 1.33 too. And as we saw with VNL, trucks are not necessarily connected to any ma...
    • So you still think that Baltic will be released in 1.33?
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