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The following is the version history of American Truck Simulator.[1] The latest version of the game, 1.42, was released on October 21st, 2021.

Contents

Key:[]

Formatting (Example) Meaning
No formatting (1.41.1.0) Minor patch
Bold (1.41.1.0) Latest version of the game in public branch
Italic (1.41.0.121) Latest build of the game in the public beta branch
Underlined (1.41.1.0) Feature update


Future Releases[]

These changes have not yet been added to the game, but are expected to be released in a future update:

  • California Reskin part 2
  • Trucking School[2]

Update 1.42[]

1.42[]

Released on Oct 21, 2021[3]

Gameplay[]

UI[]

  • Convoy session modification UI added for MOD compatibility and downloads

Other[]

  • Force feedback improved and available for more controller types on more systems (Linux)
  • Steering wheel animation range setting

Beta[]

Beta Version Release Date Updates and changes
1.42.? Sep 30, 2021 Open Beta started

Update 1.41[]

1.41.1.86[]

Released on Sep 23, 2021

1.41.1.66[]

Released on Sep 8, 2021

  • Compatibility update.

1.41.1.61[]

Released on Sep 7, 2021 alongside Wyoming map expansion.

1.41.1.60[]

Released on Sep 7, 2021

  • Livestock Trailer (ownable)

1.41.1.55[]

Released on Sep 1, 2021

1.41.1.?[]

Released on Aug 31, 2021

1.41.1.35[]

Released on Aug 17, 2021

  • Compatibility update.

1.41.1.10[]

Released on Jul 30, 2021

  • Added support for invite from Steam client

1.41.1.8[]

Released on Jul 28, 2021

  • Compatibility update.

1.41.1.3[]

Released on Jul 16, 2021

1.41.1.0[]

Released on Jul 13, 2021[4]

Changelog_for_ATS_Update_1.41-2

Changelog for ATS Update 1.41-2

Gameplay[]

  • Convoy Multiplayer[5][6]
  • Time and weather adjustments in photo mode[7]
  • Quick Travel

Map[]

UI[]

  • New icons in the map legend

Beta[]

Beta Version Release Date Updates and changes
1.41.0.121 Jul 10, 2021
  • 0158920 - multiplayer - voicechat plays the last message after alt tab
  • 0162419 - multiplayer - incorrect handling of corrupted auth tickets in the client
  • 0104629 - Utah - Ogden - Trees on concrete
  • 0162007 - Utah - Ogden - Hole in map
  • 0162006 - Utah - Ogden - Trees on concrete
  • 0162005 - Utah - Ogden - Hole in map
  • 0162004 - Utah - Ogden - Trees on concrete
  • 0162002 - Utah - Ogden - Cutplane
  • 0162343 - Utah - Salt Lake City - disappearing ai
  • 0104629 - Utah - Ogden - Trees on concrete
  • 0162430 - us_cross_0-1_exit_t_1-1_country_tmpl - <ERROR> [prefab_desc] No priority set for intersection
  • 0161519 - co_motel1.pmd - flickering windows
  • 0162431 - wy_rail_supply_depot - <ERROR> [prefab_desc] No priority set for intersection
  • 0162325 - Volvo VNL 300 - 8x4 chassis are missing left side flag pin
  • 0162418 - or_furnitore_factory - missing collision
  • 0162454 - mack_rd690/ai_mix - reversed collision
  • 0162463 - mack_anthem/ai/ai_s70 - Wrong collisions
  • 0162458 - intnational_lonestar/ai/ai_b - Missing collision
1.41.0.109 Jul 8, 2021
  • 0161368 - id_idaho_falls_truckstop_building.pmd - Broken texture
  • 0158076 - prefab/service/nm_service1.ppd - Truck position
  • 0162193 - Colorado - I-25 - Unfinished area
  • 0162188 - Colorado - Colorado Springs - Levitating signs
  • 0162319 - Nevada - Reno - hole on map
  • 0162149 - New Mexico - Artesia - Service truck position
  • 0162147 - New Mexico - Gallup - Service truck position
  • 0161569 - prefab/depots/sand_gravel_deposit/deposit1 - Stretched texture
  • 0160844 - nm_caravans_4 - Lods
  • 0161517 - gas_shop_chemron_01.pmd - flickering garage doors
1.41.0.72 Jun 30, 2021
  • 0161005 - Multiplayer - frozen screen when copying a WoTr job
  • 0161811 - multiplayer - problems with filters
  • 0161811 - multiplayer - problems with filters
  • 0161765 - multiplayer - last_session_config.sii is not properly moved during profile move
  • 0159666 - multiplayer - losing chat panel in game menu
  • 0160122 - multiplayer - UI is left in wrong state when game fails to enter session
  • 0160127 - multiplayer - password entry dialog can be interacted with while join is in progress
  • 0160251 - multiplayer - missing cursor on session closed dialog
  • 0161910 - game always crashes on Linux when trying to open save dialogue
  • 0161174 - California - US 101 - Remove object
  • 0161180 - California - US 101 - Fences above ground
  • 0161181 - California - US 101 - Hole in map
  • 0161183 - California - US 101 - Sharp transition of textures
  • 0159923 - California - I-5 - Holes in map
  • 0160031 - California - Weed - Remove invisible walls
  • 0160032 - California - I-5 - Adjust collision walls
  • 0160418 - California - I-5 - Trailers have wheels in ground
  • 0159173 - California - I-5 - Holes in map
  • 0159921 - California - I-5 - Hole in map
  • 0159178 - California - I-5 - Shrubs above ground
  • 0159210 - California - I-5 - Sharp transition of textures
  • 0159686 - California - I-5 - Remove texture
  • 0159685 - California - I-5 - Drowned trees
  • 0160461 - California - Road 8 - Too frequently placed reflective posts (?)
  • 0160469 - California - Road 8 - Sharp transition of textures
  • 0160427 - California - Road 8 - Trees without collision
  • 0160460 - California - Road 8 - Trees without collision
  • 0160467 - California - Road 8 - Sharp transition of textures
  • 0160463 - California - Road 8 - Shrubs above ground
  • 0160464 - California - Road 8 - Remove road from UI map
  • 0158601 - California - near Sacramento - Remove road from map UI
  • 0160470 - California - Road 8 - Sharp transition of textures
  • 0160421 - California - I-5 - Missing signs
  • 0158609 - California - near Sacramento - Fence above ground
  • 0160423 - California - I-5 - Fence above ground
  • 0160788 - Washington - Spokane - Low quality grass texture
  • 0161670 - Utah - Ogden - Big hole in map
  • 0160754 - Idaho - US 89 - house plopping
  • 0086574 - Oregon - Portland - gps bug_01
  • 0125013 - Oregon - Portland - Visible LOD change
  • 0150684 - Oregon - Portland - Cutplane
  • 0155442 - Washington - Vancouver - Hole in map
  • 0153700 - Utah - Vernal - Disappearing cars 03
  • 0155920 - Utah - Vernal - Leaking terrain
  • 0155921 - Utah - Vernal - Disappearing decals
  • 0160149 - Washington - Vancouver - Object without collision (wrong model being used)
  • 0161600 - Utah - Logan - Cutplane
  • 0160607 - Utah - I-15 - Missing invisible wall
  • 0159887 - Utah - Logan - missplaced sleep area in servis trigger
  • 0161178 - Utah - I-15 - Disappearing decals
  • 0161598 - Utah - Logan - Trees in building
  • 0161179 - Utah - I-15 - Sharp transition of textures
  • 0160608 - Utah - I-15 - Remove invisible walls
  • 0129426 - Idaho - Coeur D'alene - Levitating building
  • 0134367 - Idaho - Coeur d'Alene - Disappearing road markings
  • 0158564 - Utah - Salt Lake City - Missing barriers
  • 0122187 - Utah - Salt Lake City - Flying fence
  • 0104417 - Utah - Ogden - Hole in map
  • 0122063 - Utah - Ogden - Hole in map
  • 0104418 - Utah - Ogden - Hole in map
  • 0122079 - Utah - Ogden - Placement gateway
  • 0122173 - Utah - Ogden - Placement terrain
  • 0122163 - Utah - Ogden - Hole in map
  • 0099511 - Utah - Ogden - Hole in map
  • 0136345 - Utah - Ogden - Hole in map
  • 0134537 - Colorado - US 50 - Holes
  • 0138844 - Colorado - US 50 - Low quality trailers close to road
  • 0133154 - Colorado - Denver - Disappearing object
  • 0159845 - Colorado - Colorado Springs - floating signals
  • 0135657 - Colorado - Colorado Springs - Shrubs above ground
  • 0131481 - co_packacing_factory.ppd - opening of barriers is reversed
  • 0138455 - Colorado - Grand Junction - Missing invisible walls
  • 0161851 - Colorado - Lamar - Grass on the road
  • 0137163 - Colorado - US 287 - Low quality cars close to road
  • 0161601 - Colorado - Eads - Too frequently placed reflective posts (?)
  • 0159246 - Colorado - Grand Junction - Disappearing non-truck AI cars
  • 0153605 - Colorado - SR 139 - Hole 11
  • 0139702 - Colorado - Grand Junction - Remove stop line
  • 0140271 - Colorado - SR 139 - Missing invisible wall
  • 0137719 - Colorado - Montrose - Disappearing hill
  • 0137716 - Colorado - Montrose - Cutplane
  • 0137547 - Colorado - I-25 - Missing invisible wall
  • 0137437 - Colorado - Montrose - Hole in distance
  • 0136708 - Colorado - Denver - Cutplane
  • 0136671 - Colorado - I-70 - Missing invisible wall
  • 0136229 - Colorado - I-25 - Cutplane
  • 0136228 - Colorado - I-25 - Remove bushes
  • 0135868 - Colorado - US 285 - Missing invisible walls
  • 0135769 - Colorado - US 24 - Hidden Road - Trees and shrubs without collision in whole area
  • 0135768 - Colorado - US 24 - Cutplane
  • 0135767 - Colorado - US 24 - Cutplane
  • 0137173 - Colorado - US 287 - Sharp transition of texture
  • 0137175 - Colorado - US 287 - Remove invisible wall
  • 0137166 - Colorado - US 287 - Disconnected wires
  • 0137168 - Colorado - US 287 - Broken electricity poles
  • 0141764 - Colorado - Lamar - Sharp transition of textures
  • 0160702 - or_home_improvement - Shadow
  • 0159232 - New Mexico - Artesia - Placement tractor
  • 0153995 - New Mexico - US 84 - Rest stop - gps leads player only to right direction
  • 0153472 - Oregon - US 101 - Disappearing road event
  • 0158480 - California - US 199 - Tree on road
  • 0159693 - California - US 97 - Hole in map
  • 0159926 - California - SR 139 - Poles on railway track
  • 0159717 - California - SR 139 - Missing route shield on UI map
  • 0159925 - California - US 97 - Sharp transition of texture
  • 0068391 - Oregon - Burns - Too long invisible wall
  • 0071716 - Oregon - US395 - Badly placed terrain
  • 0071728 - Oregon - US395 - Sharp transition of texture
  • 0071816 - Oregon - US395 - Shrubs in air
  • 0073863 - Oregon - Burns - Cutplane
  • 0075942 - Oregon - near Burns - Mismatched terrain
  • 0075945 - Oregon - near Burns - Mismatched terrain
  • 0075948 - Oregon - Burns - Remove invisible walls
  • 0075949 - Oregon - Burns - Disappearing objects
  • 0075950 - Oregon - Burns - Cutplane
  • 0075963 - Oregon - Burns - Mismatched terrain
  • 0075955 - Oregon - Burns - Mismatched terrain
  • 0075960 - Oregon - Burns - Sharp transition of textures
  • 0075962 - Oregon - Burns - Mismatched terrain
  • 0075964 - Oregon - Burns - Sharp transition of textures
  • 0075966 - Oregon - Burns - Remove invisible wall
  • 0075968 - Oregon - Burns - Missing invisible wall
  • 0076979 - Oregon - near Lakeview - hole_01
  • 0077487 - Oregon - Burns - Too deep trench
  • 0078784 - Oregon - near Burns - Sharp transition of textures
  • 0078785 - Oregon - near Burns - Sharp transition of texture
  • 0078786 - Oregon - near Burns - Remove grass
  • 0078787 - Oregon - near Burns - Sign above ground
  • 0078789 - Oregon - near Burns - Sharp transition of texture
  • 0078793 - Oregon - near Burns - Sharp transition of textures
  • 0078794 - Oregon - near Burns - Scarecrow above ground
  • 0078795 - Oregon - near Burns - Sharp transition of texture
  • 0078796 - Oregon - near Burns - Character have legs in ground
  • 0078797 - Oregon - near Burns - Missing invisible wall
  • 0078802 - Oregon - near Burns - Disappearing objects
  • 0078803 - Oregon - near Burns - Sharp transition of texture
  • 0078805 - Oregon - near Burns - Sharp transition of texture
  • 0078806 - Oregon - near Burns - Sharp transition of texture
  • 0078810 - Oregon - near Burns - Remove invisible wall
  • 0078811 - Oregon - near Burns - Missing invisible walls
  • 0078812 - Oregon - near Burns - Missing invisible walls
  • 0078813 - Oregon - near Burns - Sign is placed too close to road
  • 0078813 - Oregon - near Burns - Sign is placed too close to road
  • 0078815 - Oregon - near Burns - Missing invisible wall
  • 0078816 - Oregon - near Burns - Remove grass
  • 0078817 - Oregon - near Burns - Remove invisible walls
  • 0078893 - Oregon - near Burns - Sharp transition of texture
  • 0078898 - Oregon - near Burns - Disappearing objects
  • 0078900 - Oregon - near Burns - Sharp transition of texture
  • 0078901 - Oregon - near Burns - Sharp transition of texture
  • 0078902 - Oregon - near Burns - Low quality shrubs
  • 0078903 - Oregon - near Burns - Cutplane
  • 0079062 - Oregon - near Burns - Disappearing silos
  • 0079063 - Oregon - near Burns - Disappearing object
  • 0079064 - Oregon - near Burns - Disappearing company logo
  • 0079066 - Oregon - US20 - Low quality shrubs
  • 0079067 - Oregon - US20 - Sharp transition of textures
  • 0079068 - Oregon - US20 - Disappearing objects
  • 0079069 - Oregon - US20 - Sharp transition of texture
  • 0079070 - Oregon - US20 - Mismatched terrain
  • 0079072 - Oregon - US20 - Remove grass
  • 0079073 - Oregon - US20 - Sharp transition of textures
  • 0079076 - Oregon - US20 - Remove grass
  • 0079077 - Oregon - US20 - Mismatched terrain
  • 0079078 - Oregon - US20 - Mismatched terrain
  • 0079079 - Oregon - US20 - Mismatched terrain
  • 0079081 - Oregon - US20 - Missing invisible wall
  • 0079082 - Oregon - US20 - Remove invisible wall
  • 0159805 - or_clock_tower.pmd - Remove object
  • 0159798 - Oregon - The Dalles - Fence on road
  • 0112781 - Oregon - US 97 - Parcked cars are low quality
  • 0098884 - Oregon - Burns - Rotated sign
  • 0092655 - Oregon - US395 - Missing invisible wall
  • 0092653 - Oregon - US395 - Missing invisible wall
  • 0098088 - Oregon - Burns - Disconnected wires
  • 0098099 - Oregon - Burns - Sharp transition of texture
  • 0098877 - Oregon - Burns - Sharp transition of textures
  • 0098878 - Oregon - Burns - Missing curbs
  • 0098879 - Oregon - Burns - Disappearing trees
  • 0098880 - Oregon - Burns - Sharp transition of texture
  • 0098881 - Oregon - Burns - Sharp transition of texture
  • 0098882 - Oregon - Burns - Remove shrub
  • 0098884 - Oregon - Burns - Rotated sign
  • 0098886 - Oregon - Burns - Electricity pole above ground
  • 0098887 - Oregon - Burns - Disappearing company logo
  • 0098893 - Oregon - Burns - Obvious background with trees
  • 0098894 - Oregon - Burns - Hole in map
  • 0098956 - Oregon - Burns - Guard rail floating
  • 0100780 - Oregon - Burns - Hole in distance
  • 0100781 - Oregon - Burns - Sharp transition of texture
  • 0100783 - Oregon - Burns - Hole in map
  • 0116616 - Oregon - near Burns - Sharp transition of texture
  • 0116616 - Oregon - near Burns - Sharp transition of texture
  • 0116619 - Oregon - near Burns - Sharp transition of texture
  • 0116715 - Oregon - near Burns - Objects too low
  • 0116716 - Oregon - Burns - Remove texture
  • 0116718 - Oregon - near Burns - Black texture
  • 0119130 - Oregon - Burns - Sharp transition of textures
  • 0157955 - Oregon - Burns - Hole in map
  • 0157956 - Oregon - Burns - Problem with trees
  • 0159899 - Oregon - US 197 - Low quality buildings (change lod from 100m to dynamic)
  • 0159895 - Oregon - The Dalles - Disappearing light effect
  • 0159894 - Oregon - The Dalles - Low quality buildings (change lod from 100m to dynamic)
  • 0159804 - Oregon - The Dalles - Low quality building (change lod from 100m to dynamic)
  • 0159802 - Oregon - The Dalles - Disappearing hill
  • 0159801 - Oregon - The Dalles - Object above ground
  • 0159800 - Oregon - The Dalles - Cutplanes
  • 0116615 - Oregon - near Burns - Sharp transition of texture
  • 0092585 - Oregon - US395 - Sharp transition of texture
  • 0092583 - Oregon - US395 - Sharp transition of textures
  • 0092582 - Oregon - US395 - Sharp transition of texture
  • 0092581 - Oregon - US395 - Sharp transition of textures
  • 0092580 - Oregon - US395 - Sharp transition of texture
  • 0092579 - Oregon - US395 - Sharp transition of texture
  • 0092578 - Oregon - US395 - Sharp transition of textures
  • 0092577 - Oregon - US395 - Sharp transition of texture
  • 0092576 - Oregon - US395 - Tree above ground
  • 0092575 - Oregon - US395 - Hole in map
  • 0086968 - Oregon - Burns - Hole in map
  • 0085452 - Oregon - US395 - Sharp transition of texture
  • 0086968 - Oregon - Burns - Hole in map
  • 0079986 - Oregon - near Burns - bad power lines_01)
  • 0079983 - Oregon - near Burns - unify textures_01)
  • 0079573 - Oregon - Burns - hole in background_02
  • 0079570 - Oregon - Burns - badly placed object_01
  • 0079101 - Oregon - US20 - Cutplane
  • 0079089 - Oregon - US20 - Sharp transition of texture
  • 0079088 - Oregon - US20 - Sharp transition of texture
  • 0079085 - Oregon - US20 - Sharp transition of texture
  • 0079084 - Oregon - US20 - Disappearing trees
  • 0159716 - Oregon - SR 39 - Stretched electricity poles
  • 0130947 - Oregon - Burns - Hole in map
  • 0098892 - Oregon - Burns - Hole in map
  • 0098890 - Oregon - Burns - Disconnected wires
  • 0091065 - Oregon - OR78 - Sharp transition of textures
  • 0090543 - Oregon - Burns - bad transition
  • 0086969 - Oregon - Burns - Road markings above ground
  • 0086967 - Oregon - Burns - Hole in map
  • 0086830 - Oregon - US-395 - power lines bugs
  • 0098798 - Oregon - Coos Bay - Sharp transition of textures and hole in map
  • 0116159 - Utah - US 6 - Hole
  • 0116159 - Utah - US 6 - Hole
  • 0120149 - Washington - US 20 - Trees on road 03 & 04 + Sharp transition
  • 0161523 - wa_shop4.pmd - "localy" typo
  • 0160787 - Colorado - Alamosa - Low quality grass texture
  • 0136227 - Colorado - I-25 - Cutplane
  • 0135728 - Colorado - US 385 - Hole
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0161792 - ERROR - Invalid color variant index in items
  • 0161787 - WARNING - Empty kdop volume
  • 0161785 - ERROR - Failed to assign shoulder transition material
  • 0161788 - ERROR - Vegetation position pool was depleted
  • 0161784 - ERROR - No actions set for trigger item
  • 0161782 - ERRORs - unknown variant/look names
1.41.0.69 Jun 25, 2021
  • 0161604 - multiplayer - Using CB radio causes the game to crash
  • 0161382 - multiplayer - incorrect behavior of traffic lights
  • 0156950 - multiplayer - gates are not synchronized
  • 0160458 - California - Road 8 - Hole in map
  • 0074300 - Oregon - Burns - Cutplane
  • 0074335 - Oregon - near Burns - Sharp transition of texture
  • 0075937 - Oregon - near Burns - Missing invisible wall
  • 0075939 - Oregon - near Burns - Sharp transition of texture
  • 0064459 - Oregon - Burns - Drowned fence
  • 0064462 - Oregon - Burns - Grass
  • 0064664 - Oregon - Burns - Trash bin in building
  • 0064678 - Oregon - Burns - Sharp transition of textures
  • 0064682 - Oregon - Burns - Grass
  • 0068387 - Oregon - Burns - Texture should be removed
  • 0068388 - Oregon - Burns - Wrong texture
  • 0068389 - Oregon - Burns - Incorrectly placed terrain
  • 0068390 - Oregon - Burns - Too long invisible wall
  • 0069701 - Oregon - near Burns - bad cutplane_01
  • 0070985 - Oregon - Burns - Objects disappear
  • 0071714 - Oregon - US395 - Badly placed terrain
  • 0071715 - Oregon - US395 - Sharp transition of texture
  • 0071717 - Oregon - US395 - Sharp transition of texture
  • 0071718 - Oregon - US395 - Sharp transition of texture
  • 0071719 - Oregon - US395 - Texture should be removed
  • 0071720 - Oregon - US395 - Sharp transition of texture
  • 0071721 - Oregon - US395 - Badly placed terrain
  • 0071722 - Oregon - US395 - Badly placed terrain
  • 0071723 - Oregon - US395 - Badly placed terrain
  • 0071724 - Oregon - US395 - Sharp transition of texture
  • 0071725 - Oregon - US395 - Fence should be removed
  • 0071726 - Oregon - US395 - Sharp transition of texture
  • 0071727 - Oregon - US395 - Sharp transition of texture
  • 0071815 - Oregon - US395 - Badly placed terrain
  • 0071819 - Oregon - US395 - Badly placed terrain
  • 0071820 - Oregon - US395 - Sharp transition of textures
  • 0071822 - Oregon - US395 - Badly placed terrain
  • 0071824 - Oregon - US395 - Sharp transition of texture
  • 0071825 - Oregon - US395 - Badly placed terrain
  • 0071852 - Oregon - US395 - Invisible wall should be removed
  • 0071854 - Oregon - US395 - Sharp transition of texture
  • 0073861 - Oregon - Burns - Objects in building
  • 0073862 - Oregon - near Burns - Cutplane
  • 0074167 - Special Transport DLC - Vehicles have wheels in ground
  • 0074233 - Oregon - Burns - hole in background_01
  • 0074297 - Oregon - Burns - Cutplane
  • 0114250 - Utah - US189 - Reflective posts above ground
  • 0106651 - Utah - St. George - Levitating signs
1.41.0.65 Jun 24, 2021
  • 0161169 - multiplayer - incorrect calculation of secret based dlc token value
  • 0159659 - multiplayer - fullscreen preview and chat panel
  • 0160789 - multiplayer - collisions with objects on different garage sizes
  • 0109083 - California - Redding - Cars without collision
  • 0159918 - California - I-5 - Blocked road to oregon state
  • 0160422 - California - I-5 - Disappearing objects / check whole area
  • 0160468 - California - Road 8 - Sharp transition of texture
  • 0160419 - California - I-5 - Hole in map
  • 0160398 - California - Sacramento - Missplaced fence + grass trough wall
  • 0160426 - California - Road 8 - Remove invisible walls
  • 0158587 - California - I-5 - Billboard above groud
  • 0160459 - California - Road 8 - Sign above ground
  • 0160424 - California - Road 8 - Hole in map
  • 0160458 - California - Road 8 - Hole in map
  • 0160611 - Idaho - I-15 - Cutplane
  • 0122093 - Utah - Ogden - Disappearing terrain
  • 0109101 - Utah - I84 - Disappearing hill
  • 0104361 - Utah - I15 - badly placed objects and hole
  • 0160603 - Utah - Ogden - Low quality trees close to road
  • 0160597 - Utah - Ogden - Hole in map
  • 0160602 - Utah - Ogden - Trees are placed too close to road
  • 0160583 - Utah - I-80 - Missing XXX barrier
  • 0160580 - Utah - I-84 - Cutplane
  • 0160611 - Idaho - I-15 - Cutplane
  • 0151789 - Utah - Ogden - Sign facing wrong direction
  • 0105151 - Utah - Ogden - Sign above ground
  • 0104622 - Utah - Ogden - Levitating sign
  • 0104449 - Utah - I15 - Sign above ground
  • 0089959 - Washington - Spokane - Disconnected wires
  • 0147298 - Idaho - I-90 - Texture above ground
  • 0124400 - Idaho - I-90 - above texture
  • 0123960 - Idaho - I-90 - tiny hole
  • 0089961 - Washington - Spokane - Hole in map
  • 0130402 - Idaho - Coeur d'Alene - Sharp transition of texture
  • 0134367 - Idaho - Coeur d'Alene - Disappearing road markings
  • 0132025 - Colorado - US 50 - Gaps
  • 0132155 - Colorado - US 50 (near Lamar) - Hole and gap
  • 0132157 - Colorado - US 50 (near Lamar) - Fences
  • 0132162 - Colorado - US 50 (near Lamar) - Ground shadow
  • 0134530 - Colorado - US 50 - Hole in map
  • 0134537 - Colorado - US 50 - Holes
  • 0134542 - Colorado - US 50 - Hole
  • 0134543 - Colorado - US 50 - Fence above ground
  • 0135786 - Colorado - US 50 - Hole
  • 0138800 - Colorado - US 50 - Hole in map
  • 0138801 - Colorado - US 50 - Hole in map
  • 0138803 - Colorado - US 50 - Sharp transition of textures
  • 0138804 - Colorado - US 50 - Drowned trees
  • 0138805 - Colorado - US 50 - Hole in map
  • 0138806 - Colorado - US 50 - Hole in map
  • 0138807 - Colorado - US 50 - Hole in map
  • 0138839 - Colorado - US 50 - Hole in map
  • 0138840 - Colorado - US 50 - Shrub on sidewalk
  • 0138841 - Colorado - US 50 - Flickering texture
  • 0138842 - Colorado - US 50 - Road markings above ground
  • 0138844 - Colorado - US 50 - Low quality trailers close to road
  • 0138845 - Colorado - US 50 - Hole in map
  • 0138999 - Colorado - US 50 - Double electricity pole
  • 0139000 - Colorado - US 50 - Hole in map
  • 0139001 - Colorado - US 50 - Fences above ground
  • 0139002 - Colorado - US 50 - Hole in map
  • 0139003 - Colorado - US 50 - Hole in map + fence above ground
  • 0138838 - Colorado - US 50 - Hole in map
  • 0138802 - Colorado - US 50 - Remove invisible walls
  • 0131909 - Colorado - Lamar - Fence Flying
  • 0131999 - Colorado - Lamar - Hole
  • 0131999 - Colorado - Lamar - Hole
  • 0132013 - Colorado - Lamar - Hole
  • 0132017 - Colorado - Lamar - Gap
  • 0132164 - Colorado - Lamar - Gap
  • 0133117 - Colorado - US 287 - near Lamar - gap, floating decals
  • 0133281 - Colorado - US 287 - Sign
  • 0133283 - Colorado - US 287 - Tree
  • 0133308 - Colorado - US 287 - Hole
  • 0133312 - Colorado - US 287 - Terrain
  • 0133316 - Colorado - US 287 - Terrain
  • 0133325 - Colorado - US 287 - Hole
  • 0133441 - Colorado - Lamar - Hole
  • 0133442 - Colorado - Lamar - Terrain
  • 0133445 - Colorado - Lamar - Terrain
  • 0133453 - Colorado - Lamar - Wall
  • 0133456 - Colorado - Lamar - Hole
  • 0134093 - Colorado - Lamar - Hole
  • 0134271 - Colorado - US 287 - Hole
  • 0134273 - Colorado - US 287 - Hole
  • 0134371 - Colorado - Lamar - Grass on road
  • 0134426 - Colorado - US 385 - Objects above ground
  • 0134431 - Colorado - US 385 - Sharp transition of textures
  • 0134532 - Colorado - Lamar - Hole in map
  • 0134538 - Colorado - Lamar - Hole
  • 0134545 - Colorado - Lamar - Hole
  • 0134546 - Colorado - Lamar - Bush above ground
  • 0134548 - Colorado - US 287 - Gap
  • 0134571 - Colorado - Lamar - Holes in map
  • 0134573 - Colorado - Lamar - Sharp transition of texture
  • 0134901 - Colorado - US 287 - Hole
  • 0134903 - Colorado - US 287 - Fence penetrates another fence
  • 0134906 - Colorado - US 287 - Wires in ground
  • 0135288 - Colorado - US 385 - Tractor above ground
  • 0135295 - Colorado - US 385 - Hole in distance
  • 0135295 - Colorado - US 385 - Hole in distance
  • 0135296 - Colorado - US 385 - Disappearing fences
  • 0135298 - Colorado - US 385 - Sharp transition of textures
  • 0135298 - Colorado - US 385 - Sharp transition of textures
  • 0135304 - Colorado - US 385 - Sharp transition of textures
  • 0135300 - Colorado - US 385 - Low quality vehicles
  • 0135716 - Colorado - Lamar - Fence above ground
  • 0135717 - Colorado - Lamar - terrain gap at the gas station
  • 0135724 - Colorado - US 385 - Fence
  • 0135748 - Colorado - Lamar - Low quality trucks with trailers close to road
  • 0135749 - Colorado - Lamar - Trailers above ground
  • 0135750 - Colorado - Lamar - Remove poles
  • 0135773 - Colorado - Lamar - Missing signs
  • 0135785 - Colorado - Lamar - Sign above ground
  • 0134547 - Colorado - US 50 - Drowned fence
  • 0137007 - Colorado - US 287 - Misplaced sign
  • 0137013 - Colorado - US 287 - Trailers above ground
  • 0137014 - Colorado - US 287 - Remove texture
  • 0137163 - Colorado - US 287 - Low quality cars close to road
  • 0137164 - Colorado - US 287 - Cars above ground
  • 0137165 - Colorado - US 287 - Electricity pole above ground
  • 0137166 - Colorado - US 287 - Disconnected wires
  • 0137167 - Colorado - US 287 - Hole in map
  • 0137168 - Colorado - US 287 - Broken electricity poles
  • 0137170 - Colorado - US 287 - Misplaced wires
  • 0137171 - Colorado - US 287 - Hole in map
  • 0137172 - Colorado - US 287 - Hole in map
  • 0137173 - Colorado - US 287 - Sharp transition of texture
  • 0137174 - Colorado - US 287 - Deformed texture + decal above ground
  • 0137175 - Colorado - US 287 - Remove invisible wall
  • 0137192 - Colorado - Lamar - Trees collide with building and wall
  • 0137194 - Colorado - Lamar - Disappearing objects
  • 0141746 - Colorado - Lamar - Remove stop line
  • 0141762 - Colorado - Lamar - Decal above ground
  • 0141763 - Colorado - Lamar - Hole in map
  • 0141764 - Colorado - Lamar - Sharp transition of textures
  • 0141765 - Colorado - Lamar - Remove invisible wall
  • 0141826 - Colorado - Lamar - Disappearing vehicles
  • 0141827 - Colorado - Lamar - Missing yellow reflective posts
  • 0141909 - Colorado - US 385 - Fence
  • 0141940 - Colorado - US 385 - Sharp transition of textures
  • 0159739 - Colorado - US 287 - Remove invisible walls
  • 0157460 - Colorado - Lamar - Placement terrain
  • 0148234 - Colorado - US-287 - Man floating in air
  • 0137169 - Colorado - US 287 - Sharp transition of texture
  • 0135532 - Colorado - Lamar - Cutplane
  • 0148139 - Colorado - US 385 - Hole
  • 0135532 - Colorado - Lamar - Cutplane
  • 0160324 - Idaho - Idaho Falls - Not fixed lamp
  • 0130706 - Idaho - SR 75 - Remove reflective posts
  • 0122890 - Oregon - US 101 - hole
  • 0119131 - Oregon - US 101 - Sharp transition of texture
  • 0119125 - Oregon - US 101 - Sharp transition of texture
  • 0119124 - Oregon - US 101 - Shrubs above ground
  • 0118513 - Oregon - US 101 - Shrubs above ground
  • 0063526 - Oregon - Coos Bay - Gaps in curbs
  • 0063503 - Oregon - Coos Bay - Grass
  • 0063511 - Oregon - Coos Bay - Sharp transition of texture
  • 0063513 - Oregon - Coos Bay - Parked cars have low quality
  • 0063514 - Oregon - Coos Bay - Curbs are not placed correctly
  • 0063519 - Oregon - Coos Bay - Small pole is not placed correctly
  • 0063568 - Oregon - Coos Bay - Sidewalk is not placed correctly
  • 0063573 - Oregon - Coos Bay - Fences are not placed correctly
  • 0063581 - Oregon - Coos Bay - Gaps in curbs
  • 0063594 - Oregon - Coos Bay - Curb is placed in building
  • 0063566 - Oregon - Coos Bay - Grass
  • 0063592 - Oregon - Coos Bay - Disappearing texture
  • 0063627 - Oregon - Coos Bay - Sharp transition of textures
  • 0063627 - Oregon - Coos Bay - Sharp transition of textures
  • 0068120 - Oregon - Coos Bay - Strange shadow
  • 0068124 - Oregon - Coos Bay - Fences on road
  • 0068189 - Oregon - Coos Bay - Drowned fence and gate
  • 0068190 - Oregon - Coos Bay - Incorrectly placed terrain
  • 0068193 - Oregon - Coos Bay - Drowned fence
  • 0068194 - Oregon - Coos Bay - Incorrectly placed terrain
  • 0068195 - Oregon - Coos Bay - Problem with pedestrians
  • 0068196 - Oregon - Coos Bay - Drowned trash bin
  • 0068197 - Oregon - Coos Bay - Drowned objects
  • 0068199 - Oregon - Coos Bay - Tree in fence
  • 0068210 - Oregon - Coos Bay - Missing curb
  • 0068334 - Oregon - Coos Bay - Texture should be removed
  • 0068343 - Oregon - Coos Bay - Concrete wall is not placed correctly + texture should be removed
  • 0068345 - Oregon - Coos Bay - Shrubs in concrete
  • 0068355 - Oregon - Coos Bay - Texture should be removed
  • 0068357 - Oregon - Coos Bay - Gap in the map
  • 0068358 - Oregon - Coos Bay - Texture should be removed
  • 0068585 - Oregon - Coos Bay - Prices in the air
  • 0073866 - Oregon - Coos Bay - Cutplane
  • 0073883 - Oregon - Coos Bay - Building inside building
  • 0074244 - Oregon - near Coos Bay - hole_01
  • 0074247 - Oregon - Coos Bay - hole_01
  • 0075446 - Oregon - Coos Bay - hole_02
  • 0075694 - Oregon - Coos Bay - Hole in map
  • 0075723 - Oregon - Coos Bay - Missing curb
  • 0085230 - Oregon - Coos Bay - Sharp transition of texture
  • 0085231 - Oregon - Coos Bay - Disappearing trailer
  • 0093495 - Oregon - Coos Bay - Misplaced fence
  • 0093496 - Oregon - Coos Bay - Sharp transition of texture
  • 0093497 - Oregon - Coos Bay - Misplaced fence
  • 0093498 - Oregon - Coos Bay - Remove invisible wall
  • 0093500 - Oregon - Coos Bay - Sharp transition of texture
  • 0093501 - Oregon - Coos Bay - Remove invisible wall
  • 0093502 - Oregon - Coos Bay - Sharp transition of texture
  • 0093503 - Oregon - Coos Bay - Entry to prefab is too high
  • 0093504 - Oregon - Coos Bay - Sharp transition of texture
  • 0093505 - Oregon - Coos Bay - Sharp transition of texture
  • 0093506 - Oregon - Coos Bay - Missing invisible wall
  • 0093507 - Oregon - Coos Bay - Low quality texture
  • 0093508 - Oregon - Coos Bay - Sharp transition of texture
  • 0093509 - Oregon - Coos Bay - Shrubs on road
  • 0093510 - Oregon - Coos Bay - Hole in distance
  • 0093512 - Oregon - Coos Bay - Sharp transition of texture
  • 0093513 - Oregon - Coos Bay - Sharp transition of textures
  • 0093514 - Oregon - Coos Bay - Remove invisible wall
  • 0093552 - Oregon - Coos Bay - Hole in map
  • 0093553 - Oregon - Coos Bay - Sharp transition of textures
  • 0093554 - Oregon - Coos Bay - Remove texture
  • 0093556 - Oregon - Coos Bay - Broken electricity pole
  • 0093557 - Oregon - Coos Bay - Parked cars have wheels in ground
  • 0093559 - Oregon - Coos Bay - Sharp transition of texture
  • 0093560 - Oregon - Coos Bay - Sharp transition of texture
  • 0093561 - Oregon - Coos Bay - Missing signs
  • 0093562 - Oregon - Coos Bay - Misplaced fence
  • 0093563 - Oregon - Coos Bay - Remove invisible walls
  • 0093564 - Oregon - Coos Bay - Remove invisible walls
  • 0093565 - Oregon - Coos Bay - Wires goes through building
  • 0093566 - Oregon - Coos Bay - Sharp transition of texture
  • 0093567 - Oregon - Coos Bay - Drowned tree
  • 0093568 - Oregon - Coos Bay - Remove texture
  • 0093569 - Oregon - Coos Bay - Sharp transition of texture
  • 0093570 - Oregon - Coos Bay - Sharp transition of texture
  • 0093571 - Oregon - Coos Bay - Sharp transition of texture
  • 0093572 - Oregon - Coos Bay - Sharp transition of texture
  • 0093573 - Oregon - Coos Bay - Drowned fence
  • 0093574 - Oregon - Coos Bay - Sharp transition of texture
  • 0093575 - Oregon - Coos Bay - Remove invisible walls
  • 0093576 - Oregon - Coos Bay - Hole in map
  • 0093577 - Oregon - Coos Bay - Hole in map
  • 0093578 - Oregon - Coos Bay - Missing invisible wall
  • 0093579 - Oregon - Coos Bay - Sharp transition of texture
  • 0093579 - Oregon - Coos Bay - Sharp transition of texture
  • 0094162 - Oregon - US101 - Sharp transition of textures
  • 0094163 - Oregon - US101 - Low quality shrubs
  • 0094164 - Oregon - US101 - Remove shrub
  • 0094165 - Oregon - US101 - Visible AI spawn place
  • 0094166 - Oregon - Coos Bay - Misplaced electricity pole
  • 0094167 - Oregon - Coos Bay - Missing sign
  • 0094168 - Oregon - Coos Bay - Sharp transition of texture
  • 0094170 - Oregon - US101 - Sharp transition of textures
  • 0094170 - Oregon - US101 - Sharp transition of textures
  • 0094171 - Oregon - US101 - Disconnected wires
  • 0094172 - Oregon - US101 - Remove shrubs
  • 0094175 - Oregon - US101 - Misplaced invisible wall
  • 0098798 - Oregon - Coos Bay - Sharp transition of textures and hole in map
  • 0128289 - Oregon - Coos Bay - Flickering texture
  • 0128288 - Oregon - Coos Bay - Utility pole
  • 0127681 - Oregon - Coos Bay - Hole
  • 0127680 - Oregon - Coos Bay - Gateway
  • 0127679 - Oregon - Coos Bay - Fence
  • 0127678 - Oregon - Coos Bay - Fence
  • 0127677 - Oregon - Coos Bay - Fence
  • 0127676 - Oregon - Coos Bay - Shrubs
  • 0127676 - Oregon - Coos Bay - Shrubs
  • 0123125 - Oregon - Coos Bay - flickering texture
  • 0122888 - Oregon - Coos Bay - texture
  • 0119917 - Oregon - Coos Bay - Hole in map
  • 0119256 - Oregon - Coos Bay - Missing XXX barrier
  • 0119255 - Oregon - Coos Bay - Remove texture
  • 0119254 - Oregon - Coos Bay - Adjust collision walls
  • 0119253 - Oregon - Coos Bay - Adjust collision walls
  • 0119252 - Oregon - Coos Bay - Remove fence and grass texture
  • 0119251 - Oregon - Coos Bay - Remove shrub
  • 0119250 - Oregon - Coos Bay - Texture above ground
  • 0119249 - Oregon - Coos Bay - Sharp transition of texture
  • 0119216 - Oregon - Coos Bay - Hole in map
  • 0119215 - Oregon - Coos Bay - Misplaced fence
  • 0119214 - Oregon - Coos Bay - Fence
  • 0119213 - Oregon - Coos Bay - Sharp transition of textures
  • 0119212 - Oregon - Coos Bay - Shrubs in concrete wall
  • 0119211 - Oregon - Coos Bay - Sharp transition of textures
  • 0119210 - Oregon - Coos Bay - Remove shrub
  • 0119209 - Oregon - Coos Bay - Sharp transition of texture
  • 0119208 - Oregon - Coos Bay - Hole in map
  • 0119207 - Oregon - Coos Bay - Sign above ground
  • 0119204 - Oregon - Coos Bay - Entry is too high
  • 0119148 - Oregon - Coos Bay - Low quality trees near road
  • 0119146 - Oregon - Coos Bay - Missing tollgate
  • 0119145 - Oregon - Coos Bay - Cutplane
  • 0119144 - Oregon - Coos Bay - Road decal above ground
  • 0119141 - Oregon - Coos Bay - Entry is too high
  • 0119139 - Oregon - Coos Bay - Misplaced fences
  • 0118505 - Oregon - Coos Bay - Missing sidewalk
  • 0112699 - Oregon - Coos Bay - Terrain
  • 0112693 - Oregon - Coos Bay - Building
  • 0111464 - Oregon - Coos Bay - Terrain
  • 0111383 - Oregon - Coos Bay - Column
  • 0111311 - Oregon - Coos Bay - Trees
  • 0111310 - Oregon - Coos Bay - Fence
  • 0098975 - Oregon - Coos Bay - Hole in map
  • 0098799 - Oregon - Coos Bay - Hole in map
  • 0094178 - Oregon - Coos Bay - Hole in map
  • 0064660 - Oregon - Burns - Terrain connection
  • 0064661 - Oregon - Burns - Fence above ground
  • 0064662 - Oregon - Burns - Objects in fence
  • 0064667 - Oregon - Burns - Terrain connection
  • 0064670 - Oregon - Burns - Cutplane
  • 0064671 - Oregon - Burns - Terrain connection
  • 0064673 - Oregon - Burns - Low quality trees
  • 0064676 - Oregon - Burns - Hole in terrain
  • 0064677 - Oregon - Burns - Hole in terrain
  • 0093511 - Oregon - Coos Bay - Remove invisible wall
  • 0063898 - Oregon - US101 - Terrain connection
  • 0063503 - Oregon - Coos Bay - Grass
  • 0062650 - Oregon - Burns - Gap in the road
  • 0063184 - Oregon - Burns - Incorrect texture
  • 0063203 - Oregon - Burns - Bushes above the ground
  • 0063941 - Oregon - Burns - guard rail in the air + add fence
  • 0063943 - Oregon - Burns - Terrain connection + grass
  • 0063943 - Oregon - Burns - Terrain connection + grass
  • 0063944 - Oregon - Burns - guard rail placed too deep on the floor
  • 0064280 - Oregon - US20 - Terrain connection
  • 0064433 - Oregon - Burns - Texture
  • 0064434 - Oregon - Burns - Terrain connection
  • 0064435 - Oregon - Burns - Part of tree in building
  • 0064436 - Oregon - Burns - Parked car above ground
  • 0064437 - Oregon - Burns - Barrel in rusted truck
  • 0064438 - Oregon - Burns - Terrain connection
  • 0064443 - Oregon - Burns - Terrain connection
  • 0064445 - Oregon - Burns - Texture
  • 0064448 - Oregon - Burns - Terrain connection
  • 0064449 - Oregon - Burns - Texture
  • 0064452 - Oregon - Burns - Gap in terrain
  • 0064453 - Oregon - Burns - Terrain connection
  • 0064455 - Oregon - Burns - Terrain connection
  • 0064458 - Oregon - Burns - Terrain connection
  • 0064461 - Oregon - Burns - Sharp transition of textures
  • 0119147 - Oregon - Coos Bay - Hedge on concrete
  • 0064484 - Oregon - Burns - Holes in terrain
  • 0064490 - Oregon - Burns - Fence is not placed correctly
  • 0064491 - Oregon - Burns - Gaps in concrete wall with fence
  • 0064492 - Oregon - Burns - Gap in terrain
  • 0064493 - Oregon - Burns - Terrain connection
  • 0064495 - Oregon - Burns - Terrain connection
  • 0064496 - Oregon - Burns - Headstones above ground
  • 0064499 - Oregon - Burns - Fence above ground
  • 0064500 - Oregon - Burns - Incorrectly positioned background with trees
  • 0064501 - Oregon - Burns - Pole above ground + missing collision
  • 0064503 - Oregon - Burns - Terrain connection
  • 0064504 - Oregon - Burns - Grass
  • 0064634 - Oregon - Burns - Part of tree in building
  • 0064637 - Oregon - Burns - Disappearing company logo
  • 0064644 - Oregon - Burns - Texture
  • 0064645 - Oregon - Burns - Tree in guard rail
  • 0064646 - Oregon - Burns - Texture
  • 0064647 - Oregon - Burns - Parked cars above ground
  • 0064651 - Oregon - Burns - Misplaced tree
  • 0064653 - Oregon - Burns - Terrain connection
  • 0064655 - Oregon - Burns - Terrain connection
  • 0064656 - Oregon - Burns - Terrain connection
  • 0106705 - Utah - St. George - Remove sign
  • 0106648 - Utah - St. George - Sign
  • 0106645 - Utah - St. George - Sign
  • 0103932 - Utah - I15 - Reflective post in crash barrier
  • 0114250 - Utah - US189 - Reflective posts above ground
  • 0106651 - Utah - St. George - Levitating signs
  • 0106563 - Utah - St. George - Sign facing wrong way
  • 0114244 - Utah - US189 - Remove reflective posts
  • 0160594 - Utah - I-80 - Trees are placed too close to road
  • 0160772 - Utah - SR 52 - Misplaced reflective posts
  • 0105978 - Utah - US50 - Misplaced reflective post
  • 0105975 - Utah - US50 - Drowned reflective post
  • 0105761 - Utah - US50 - Misplaced reflective posts
  • 0105744 - Utah - US50 - Drowned reflective posts
  • 0147818 - Utah - Price - Clipping signs 01
  • 0157834 - Washington - hole on bg terrain + plopping
  • 0157833 - Washington - hole on background terrain
  • 0157832 - Washington - plopping vegetation
  • 0157830 - Washington - Holes in ground
  • 0157831 - Washington - decal over the stones
  • 0160723 - Utah - US 89 - character not behind barrier
  • 0160733 - Utah - US 89 - missing invisible wall
  • 0160726 - Utah - US 89 - sign in the middle of the road
  • 0160429 - multiplayer - reefer trailer - refrigerator panel light is not synchronized
  • 0134605 - Colorado - US 160 - Missing invisible walls
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0139253 - Colorado - US 160 - Misplaced sign
  • 0134259 - Colorado - US 160 - Missing invisible walls
  • 0134605 - Colorado - US 160 - Missing invisible walls
1.41.0.49 Jun 16, 2021
  • 0160303 - California - I-5 - Sharp transition of textures
  • 0160301 - California - I-5 - Drowned shrub
  • 0160300 - California - I-5 - Missing invisible walls
  • 0124142 - Idaho - US 95 - Random Road Event - Vehicles in crash barrier
  • 0122344 - Idaho - US 95 - Sharp transition of textures
  • 0129383 - Washington - US 2 - Outdated crash barrier model
  • 0104534 - Utah - I84 - Obvious background with trees
  • 0160578 - Utah - I-80 - Holes in map
  • 0129106 - Washington - I-90 - Trees above ground
  • 0094198 - Washington - Spokane - Hole
  • 0089969 - Washington - Spokane - Sharp transition of texture
  • 0089957 - Washington - Spokane - Sharp transition of texture
  • 0089956 - Washington - Spokane - Disconnected wires
  • 0089951 - Washington - Spokane - Holes in distance
  • 0089932 - Washington - Spokane - Missing fence
  • 0089923 - Washington - Spokane - Hole in map
  • 0147296 - Idaho - I-90 - Building above ground
  • 0146863 - Idaho - Coeur D'alene - Levitating flower stand
  • 0146644 - Idaho - Coeur d'alene - Drowned barrels
  • 0134367 - Idaho - Coeur d'Alene - Disappearing road markings
  • 0131297 - Idaho - I-90 - Misspelled word on signs
  • 0130963 - Idaho - Coeur d'Alene - Sharp transition of textures
  • 0130403 - Idaho - Coeur d'Alene - Truck have wheels in ground
  • 0130402 - Idaho - Coeur d'Alene - Sharp transition of texture
  • 0130401 - Idaho - Coeur d'Alene - Hole in map
  • 0129144 - Idaho - I-90 - Low quality shrub close to road
  • 0128983 - Washington - Spokane - Wires
  • 0125746 - Washington - Spokane - Gap
  • 0124402 - Idaho - I-90 - transition
  • 0123964 - Idaho - I-90 - hole
  • 0123958 - Idaho - US-95 - pilon unfinished
  • 0089960 - Washington - Spokane - Low quality truck with trailer
  • 0121159 - Idaho - USA 95 - levitating bush
  • 0121157 - Idaho - USA 95 - transition
  • 0089950 - Washington - Spokane - Hole in map
  • 0160685 - error in console - Failed to open file '/.tobj'
  • 0157952 - Multiplayer - AI accident during road event
  • 0131942 - Colorado - US 385 - Gap
  • 0131943 - Colorado - US 385 - Gap
  • 0134419 - Colorado - US 385 - Sharp transition of textures
  • 0134430 - Colorado - US 385 - Badly palced power lines
  • 0135297 - Colorado - US 385 - Car above ground
  • 0135299 - Colorado - US 385 - Sharp transition of textures
  • 0135302 - Colorado - US 385 - Decal above ground
  • 0135704 - Colorado - US 385 - Road exploration
  • 0135705 - Colorado - US 385 - Tree
  • 0135725 - Colorado - US 385 - Hole
  • 0136063 - Colorado - US 385 - Hole
  • 0136223 - Colorado - US 385 - Sign
  • 0141733 - Colorado - US 385 - Hole in map
  • 0141930 - Colorado - US 385 - Sharp transition of textures
  • 0141944 - Colorado - US 385 - Fence above ground
  • 0141980 - Colorado - US 385 - Disappearing trees
  • 0141982 - Colorado - Cheyenne Wells - Disconnected wires
  • 0141984 - Colorado - Cheyenne Wells - Sharp transition of textures
  • 0148139 - Colorado - US 385 - Hole
  • 0132625 - Colorado - Colorado Springs - Grass at Garage pops out
  • 0135301 - Colorado - US 385 - Low quality car close to road
  • 0132549 - Idaho - US 93 - Remove white line
  • 0132550 - Idaho - US 93 - Missing road markings
  • 0122789 - Idaho - US 93 - Street lamp above ground
  • 0128887 - Idaho - US 20 - Remove reflective post
  • 0126160 - Idaho - Twin Falls - Road markings above ground
  • 0126157 - Idaho - Twin Falls - Misplaced street lamp
  • 0125209 - Idaho - Twin Falls - Remove street lamp
  • 0123215 - Idaho - Twin Falls - levitating lamp
  • 0122643 - Idaho - I-84 - Crash barriers collide with barriers
  • 0160620 - Idaho - Twin Falls - Replace old signs
  • 0160615 - Idaho - Twin Falls - Sign facing wrong direction
  • 0131621 - Idaho - Twin Falls - Remove sign
  • 0109091 - Utah - I80 - Remove invisible wall
  • 0160150 - Washington - Wenatchee - Object without collision (wrong model being used)
  • 0159779 - old_truck - Simple collision
  • 0133141 - Colorado - Alamosa - Fence
  • 0133144 - Colorado - Alamosa - Hole
  • 0133155 - Colorado - Alamosa - Gap
  • 0133156 - Colorado - Alamosa - Container
  • 0133157 - Colorado - Alamosa - Objects+Dirts
  • 0133158 - Colorado - Alamosa - Shadows
  • 0133159 - Colorado - Alamosa - Mulching
  • 0133689 - Colorado - Alamosa - Curb
  • 0133699 - Colorado - Alamosa - Curb
  • 0133743 - Colorado - Alamosa - Wire
  • 0134260 - Colorado - Alamosa - Low quality trailers and truck close to road
  • 0134263 - Colorado - Alamosa - Remove control console from electricity poles
  • 0134296 - Colorado - Alamosa - Low quality cars close to road
  • 0134298 - Colorado - Alamosa - Trailer in building
  • 0134315 - Colorado - Alamosa - Hole
  • 0134345 - Colorado - Alamosa - Disappearing objects
  • 0134348 - Colorado - Alamosa - Cutplane
  • 0134349 - Colorado - Alamosa - Decal above ground
  • 0134439 - Colorado - Alamosa - Fence above ground
  • 0134944 - Colorado - Alamosa - Sign
  • 0135795 - Colorado - US 160 - Hole
  • 0139257 - Colorado - Alamosa - Hole in map
  • 0139258 - Colorado - Alamosa - Trash bins above ground
  • 0159039 - Colorado - Alamosa - Failed to assign shoulder transition material
  • 0150667 - Colorado - Alamosa - Awkward Fuel Station exit (feedback)
  • 0139265 - Colorado - Alamosa - Fence above ground
  • 0139264 - Colorado - Alamosa - Low quality shrubs
  • 0139263 - Colorado - Alamosa - Shrubs on concrete
  • 0139262 - Colorado - Alamosa - Cutplane
  • 0139261 - Colorado - Alamosa - Disappearing objects
  • 0139260 - Colorado - Alamosa - Cutplane
  • 0139259 - Colorado - Alamosa - Hole in distance
  • 0134605 - Colorado - US 160 - Missing invisible walls
  • 0159304 - Multiplayer - Player cannot go to service if truck is in motion
  • 0159797 - multiplayer - user nametags preference isn't respected
  • 0158976 - Multiplayer - Quick travel option does not appear when copying job
  • 0159629 - multiplayer - too long player name is not clamped into the field in convoy browser
  • 0159384 - multiplayer - chrome bumpers have incomplete reflection
  • 0160305 - multiplayer - possible crash during disconnect on convoy browser screen for large session
1.41.0.37 Jun 9, 2021
  • 0160029 - California - US 101 - Levitating backgrounds with trees
  • 0159145 - nm_service1.pmd - Stretched image
  • 0158507 - Utah - Logan - Missing invisible walls
  • 0158506 - Utah - Logan - Missing road on map UI
  • 0158503 - Utah - Logan - Errors and warnings in console
  • 0159241 - Utah - Logan - Remove invisible walls
  • 0136668 - Utah - Logan - Terrain
  • 0127668 - Utah - Logan - Gap
  • 0127579 - Utah - Logan - Hole
  • 0107574 - depots/Quarry 2 - Levitating decal
  • 0160236 - Errors 01 - Sign template and water level
  • 0133967 - co_denver_train_yard_building - Building
  • 0133648 - <WARNING> Excessive sector boundary detected!
  • 0133644 - <WARNING> Excessive sector boundary detected!
  • 0159912 - Idaho - Lewiston - traffic collision
  • 0132824 - nm_shop08.pmd - Visible LOD change
  • 0047094 - New Mexico - Santa Fe - grass sticking through wall #2
  • 0159703 - California - SR 139 - Signs on road
  • 0159927 - California - SR 139 - Remove invisible wall
  • 0141337 - Oregon - Klamath Falls - Remove stop sign
  • 0141336 - Oregon - Klamath Falls - Remove signs (?)
  • 0141335 - Oregon - Klamath Falls - Remove stop sign and road markings
  • 0159924 - Oregon - US 97 - Missing road markings
  • 0159898 - barn8.pmd - Change height of light decal on wall
  • 0158570 - deposit1.pmd - Prefab is not visible on UI map
  • 0159485 - ut_construction_site2.pmd - Low quality texture
  • 0159663 - co_beverages_plant - Missing no weather area
  • 0160084 - or_shop_storey2 - Mirror texture
  • 0159428 - model/panorama/wy_i80/wy_i80_twin_tunnels.pmd - invisible cabels
  • 0159018 - scs_flatbed - missing slave trailer hook locators
  • 0157470 - Multiplayer - Cables disconnected for other players
  • 0159194 - multiplayer - Goodyear DLC - the tires will always remain white for the other player
  • 0159015 - multiplayer - scs_flatbed - the load is in the trailer
  • 0158338 - multiplayer - many light accessories are not synchronized
  • 0158672 - multiplayer - weather sync (skybox)
  • 0159349 - multiplayer - time does not add up
  • 0160285 - multiplayer - crash after leaving no-collision area with some trailers
1.41.? Jun 9, 2021 Open Beta started

Update 1.40[]

1.40.2.2[]

Released on Jun 15, 2021

  • Compatibility update.

1.40.2.1[]

Released on Jun 1, 2021

  • Compatibility update.

1.40.2.0[]

Released on May 10, 2021

1.40.1.10[]

Released on Apr 27, 2021

1.40.1.0[]

Released on Mar 23, 2021[11]

Changelog_for_ATS_Update_1.40

Changelog for ATS Update 1.40

Visual[]

  • New visual lighting system[12]

Map[]

Vehicles[]

  • New 4x2, 8x4, and 8x6 chassis[14]
  • Western Star 49X update including sleeper variants, set-back configurations, and new customizations[15]

UI[]

  • Full-text city/company search in the job selection screen
  • Improved vehicle adjustment menu (F4)

Beta[]

Beta Version Release Date Updates and changes
1.40.0.223 Mar 22, 2021
  • localizations updated
  • 154305 - log trailer - incorrect brake lights
  • 149031 - dlc_kenworth_t680: fixed fuel tank size
1.40.0.217 Mar 19, 2021
  • different way to render player headlights (with no different visual effect)
  • 0154042 - scs_flatbed - tail light effects missing
1.40.0.216 Mar 18, 2021
  • increased default memory manager size (for x64 version)
  • game: sound hookups are now correctly activated by the active camera instead of player vehicle/trailer
  • 0153845 - Mack - Sleeper 48 - vertex color
  • 0153528 - Kenworth T680 - Failed to open file '/vehicle/truck/kenworth_t680/interior/dashboard.tobj'
  • 0153457 - /vehicle/truck/mack_anthem/ai/ai_s70.pmd - Remove textures
  • 0150139 - DLC Toys - WesternStar 49X - hat position
  • 0139541 - Freightliner Cascadia - DLC Toys - floor item placed too low
  • dlc international lonestar: bug lit sticks repair
  • dlc forest harvesting: daycab headache rack bug repair
1.40.0.210 Mar 17, 2021
  • 0153740 - us 3-3 freeway 3 4m offset - road variant brk_blk_dot causing editor to crash
  • 0153009 - us_angled_cross_1-1_country_t_1-1_country_tmpl.pmd - Hole
  • ase_vehicle ai f350 heavy, f150 lampmasks
  • dlc_mack_anthem: - added flars for positional lights
1.40.0.208 Mar 16, 2021
  • 0153341 - Trailer break lights
  • 0153580 - Freightliner Cascadia - marker light masks are white instead of amber
  • 0153263 - Trailers - scs_box - Marker rear lights - different intensity from the other lamps
  • 0153596 - scs_box - Rear blinker light color wrong
1.40.0.205 Mar 13, 2021
  • 0150295 - Pocatello - floating rail piece
  • 0130152 - Lowboy - Heavy Bulldozer - Misplaced security belt and chain
  • 0146754 - Western Star 49X - Cabin 72"Sleeper - Texture out of place
  • 0139047- Colorado - Fort Collins - Cutplane
  • 0149527- arrow_left_big.pmd and arrow_right_big.pmd - Decrease luminosity
1.40.0.107 Mar 11, 2021
  • 0139047 - Colorado - Fort Collins - Cutplane
  • 0128655 - Pueblo fire truck - Gap
  • 0152048 - /vehicle/ai/ford_taurus/ai.pmd - Incorrect color of wipers + remove small piece of texture
  • 0152619 - us_divide_2-1-2_city_exit_road_dbl_y_tmpl.pmd - AI vehicles don't signalize turn
1.40.0.104 Mar 9, 2021
  • 0148796 - California - Oakland - Light effects
  • 0148791 - California - I-5 - Light effect
  • 0146774 - us_split_0-2_exit_tmpl.pmd - Missing collision
  • 0147505 - Colorado - Lamar - weigh station no leaving trigger
  • 0147266 - tollgate_small_01_fr - gap
  • 0149274 - Oregon - Newport - Street light
  • 0149372 - Western Star 49X - double radiant light effect on sleeper cab
  • 0129872 - Trailer Browser - Gray texture under trailer
  • 0149714 - rest area problem - not able to rest if one of the triggers are reached
  • 0151753 - the sound of refuelling is looped too quickly
1.40.0.103 Mar 6, 2021
  • 0151108 - Oregon - US 97 - Clipping signs
  • 0151161 - Utah - Salt Lake City - Misplaced sign
  • 0151109 - Washington - I-5 - Arrow on sign facing wrong direction
  • 0149620 - AI_trailer - gas/trailer.pmd - Missplaced Gallon sign
  • 0129872 - Trailer Browser - Gray texture under trailer
  • 0137594 - Owned Chipvan - Rear Door UVMap Error
  • 0148380 - Lowboy Double and Triple - Misplaced shadow
  • 0150836 - namiq entrance sign - Banner need static colision
1.40.0.98 Mar 5, 2021
  • Improved map sound, added sound files for sectors.
  • 0150341 - us_cross_1-1-1_country_i_gas_tmpl.pmd - Asphalt turns black in rain
  • 0150337 - Idaho - Sandpoint - Old signs
  • 0150690 - Idaho - Nampa - Speed limit change too late
  • 0150562 - ca_gas_hgw1a_chemron.pmd - Textures turns black in rain
  • 0150473 - us_cross_2_lanes_x_1_lane_s.pmd - Texture turns black in rain
  • 0150563 - nm_gas_station2-corner_gp.pmd - Textures turns black in rain
  • 0150610 - Oregon - I-5 - Clipping signs
  • 0150607 - Oregon - I-5 - Clipping sign
  • 0150749 - Idaho - I-84 - Levitating signs
  • 0114188 - Utah - US189 - Advisory sign changed speed limit
  • 0149876 - driveway_concrete_2m and driveway_concrete_4m - Too bright concrete
  • 0151014 - Washington - Kennewick - Speed limit issues
  • 0150075 - Peterbilt 579 - blinker stick should not be illuminated
  • 0150073 - Kenworth T680 - blinker stick should not be illuminated
  • 0150072 - Kenworth W900 - blinker stick should not be illuminated
  • 0149370 - Freightliner Cascadia - double radiant light effect on sleeper cab
1.40.0.92 Mar 3, 2021 Improved support for OpenGL rendering.
  • 0124151 - Idaho - US 95 - Crash barriers collide with barriers
  • 0127251 - Idaho - US 95 - Incorrect sign
  • 0127216 - Idaho - US 95 - Remove sign
  • 0150690 - Idaho - Nampa - Speed limit change too late
  • 0120962 - Utah - I-15 - Disappearing sign
  • 0141361 - Idaho - Boise - Remove yield sign
  • 0139837 - Idaho - Sandpoint - Remove stop signs
  • 0139841 - Idaho - Sandpoint - Missing stop sign
  • 0127691 - Idaho - Sandpoint - Sign facing wrong way
  • 0127727 - Idaho - Sandpoint - Missing dot on sign
  • 0126872 - Idaho - Sandpoint - Object marker
  • 0126966 - Idaho - Sandpoint - Entering sign facing wrong direction)
  • 0127219 - Idaho - Sandpoint - Sign above ground
  • 0150902 - Idaho - Boise - Clipping signs
  • 0150713 - Idaho - Boise - Sign facing wrong way
  • 0150231 - Arizona - Tucson I-10 upgrade - Bug pack 01
  • 0139788 - Colorado - Steamboat Springs - Remove stop signs (?)
  • 0142860 - Colorado - Montrose - Missing stop sign and line
  • 0150753 - Idaho - I-86 - Incorrect font size on signs
  • 0127202 - Nevada - Jackpot - Traffic sign
  • 0150681 - Utah - St. George - Clipping signs
  • 0150749 - Idaho - I-84 - Levitating signs
  • 0150686 - Washington - Kennewick - Clipping signs
  • 0149847 - DLC Toys - Power Invertor display not visible at daylight
  • 0149591 - type of american AI - Incorrect turn signal
1.40.0.87 Feb 27, 2021
  • 0150058 - New Mexico - Raton - STOP sign misplaced
  • 0150280 - Washington - Vancouver - Overlapping arrow marking
  • 0150338 - Idaho - I-90 - Incorrect font size on signs
  • 0150323 - Idaho - Sandpoint - Clipping signs
  • 0150329 - Idaho - Sandpoint - Rotated sign
  • 0150236 - Oregon - I-84 - Misplaced sign
  • 0150157 - Oregon - I-5 - Incorrect font size on signs
  • 0150101 - Idaho - I-90 - Route Shield Issues
  • 0150446 - Nevada - I-80 - Road Markers in driving lane
  • 0150144 - New Mexico - Albuquerque - I-25 - Incorrect number of interstate shield
  • 0150144 - New Mexico - Albuquerque - I-25 - Incorrect number of interstate shield
  • 0150347 - New Mexico - I-15 should be I-25
  • 0150348 - New Mexico - I-15 should be I-25
  • 0150351 - New Mexico - I-15 should be I-25
  • 0150276 - nm_fmgt_hospital1 - black textures on bad weather
  • 0150054 - Oregon - US 395 / SR 140 - Route shield formatting problem
  • 0150247 - Oregon - US 97 - Too big font used
  • 0150274 - Oregon - US 97 - Broken sign
  • 0150070 - Oregon - I-5 - Eugene - text moved on sign
  • 0150327 - Washington - Yakima - Missplaced sign 03
  • 0150365 - Washington - Yakima - Clipping sign
  • 0150362 - Washington - Yakima - Missplaced text
  • 0150331 - Washington – US 2 / US 97 junction northwest of Wenatchee – Clipping signs
  • 0150325 - Washington – US 2 / US 97 / SR 285 junction in Wenatchee – Incorrect signage
  • 0146787 - Freightliner Cascadia - Wheel Tuning Pack - missing logo by Freightliner on Hub cover
  • 0150136 - Mack Anthem - Missing Roof Fairing Brackets on 48 sleeper
  • 0134487 - Mack Anthem - rear fender bracket * 0149105 - /prefab/depots/farm/wa_crops_farm.ppd - Hole in ground
  • 0148593 - Mack Anthem - Gauge reflections
1.40.0.84 Feb 26, 2021
  • 0149422 - Utah - I-15 - Flickering buidling
  • 0146044 - wa_stripmall2.pmd - Decrease luminosity
  • 0143979 - gas_shop_chemron_03.pmd - Problem with light effect on ground + decrease luminosity
  • 0133601 - Colorado - US 40 - Objects
  • 0147974 - hearts_ways_sign.pmd - Decrease luminosity
  • 0148032 - nm_gas_station_totem_chemron.pmd - Too dark
1.40.0.83 Feb 25, 2021
  • 0148567 - Colorado - Durango - Floating pole in bush
  • 0148566 - Colorado - US-550 - Durango - Painted "ONLY" word clipping through road
  • 0148584 - Idaho - Boise - Incorrect font size on signs
  • 0148602 - Idaho - I-15 - Sign above ground
  • 0148589 - Idaho - Boise - Drowned sidewalk
  • 0148585 - Idaho - Boise - Signs above ground
  • 0148583 - Idaho - Boise - Disappearing arrow from sign
  • 0149387 - Idaho - Boise - Terrain gap near Garage
  • 0149382 - Idaho - Boise - Terrain gap at highway exit
  • 0148613 - Colorado - US 491 - Hole in background
  • 0149717 - us_joint_2-2_country_11m_tmpl.pmd - Texture turns black in rain
  • 0149718 - us_crossing_angled_2-1-2_country_1_xrail_1_mirrored_tmpl.pmd - Broken texture
  • 0148630 - Colorado - US 285 - Move marker on UI map
  • 0141761 - Colorado - Lamar - Missing sign
  • 0141310 - 8x4 test - car_parts_warehouse - not possible to park with single long trailer + 8x6 truck
  • 0051569 - dlc_nm - New Mexico - Farmington - ([1.31.0.53] Farmington, NM US-64. wrongly placed no passing zone sign)
  • 0148563 - New Mexico - Farmington - Dumpster clipping fence
  • 0052128 - New Mexico - US64 - Power line
  • 0052127 - New Mexico - US64 - Fence
  • 0133463 - New Mexico - US 64 - Hole+Tree
  • 0148327 - New Mexico - US 550 - Drowned sign duplicate
  • 0049669 - missing power wires
  • 0149799 - Washington - I-82 - terrain mismatched
  • 0149800 - Washington - I-90 - terrain gap
  • 0147057 - Wyoming - I-25 - Cutplane of bridge visible
  • 0148616 - Colorado - US 84 - Sign above ground
  • 0148618 - Colorado - US 84 - Cows above ground
  • 0148778 - Forest Macheinery DLC - Tub Grinder cab grille cage
  • 0149778 - Kenworth T680 - 4x2 chassis - shadows wrong with OpenGL
  • 0149777 - International LoneStar - 8x4 chassis - shadows wrong with OpenGL
  • 0148635 - Colorado - US 160 - Fence above ground
  • 0148621 - Colorado - US 160 - Road lamp above ground
1.40.0.76 Feb 24, 2021
  • 0149391 - Washington - I-84 - Stop signs clipping into pole
  • 0149386 - road2_x_road2 - player getting fined incorrectly
  • 0141094 - Colorado - Pueblo - Missing signs
  • 0141089 - Colorado - Pueblo - Missing signs and road markings
  • 0141083 - Colorado - Pueblo - Missing signs
  • 0140142 - Colorado - I-25 - Misplaced company sign (?)
  • 0141086 - Colorado - Pueblo - Road markings
  • 0141981 - Colorado - Cheyenne Wells - Missing stop line
  • 0141953 - Colorado - Sheridan Lake - Missing stop signs
  • 0141829 - Colorado - Lamar - Missing stop sign
  • 0141761 - Colorado - Lamar - Missing sign
  • 0141760 - Colorado - Lamar - Missing signs
  • 0141751 - Colorado - Lamar - Missing stop sign
  • 0141745 - Colorado - Lamar - Remove stop sign
  • 0148917 - Colorado - US 40 - Incorrect font size on sign
  • 0134014 - Colorado - Lamar - Weigh Station Prepass Trigger)
  • 0141082 - Colorado - Pueblo - Too short stop line
  • 0140147 - Colorado - I-25 - Signs
  • 0149654 - Colorado - I-25 - Arrow on sign facing wrong direction
  • 0149646 - Colorado - Denver - Clipping signs
  • 0149545 - Colorado - Lamar - Arrow on sign facing wrong direction
  • 0149547 - Colorado - I-25 - Misplaced sign
  • 0148693 - Idaho - SR 51 - Clipping signs
  • 0148695 - Idaho - I-84 - Clipping signs
  • 0148697 - Idaho - I-84 - Too big font used
  • 0149392 - Washington - Olympia - Traffic light sign clipping into pole
  • 0149490 - Washington - Aberdeen - Clipping signs
  • 0149556 - Washington - I-182 - Clipping signs
  • 0141735 - Colorado - US 385 - Missing stop sign
  • 0149489 - A-SNZ-20 - Forklift model has indentation
  • 0149124 - Container Carrier - 53' Sliding Tander Rear - Mudflaps are located in the front of wheels
  • 0149546 - Colorado - US 350 - Missing sign
1.40.0.73 Feb 20, 2021
  • 0147528 - Idaho - US 95 - Clipping signs
  • 0148211 - Colorado - Fort Collins - Sign arrow
  • 0123085 - Idaho - Nampa - Misplaced sign
  • 0121554 - Idaho - Boise - Clipping sign
  • 0122340 - Idaho - Boise - US 26 - Sign in fence
  • 0126951 - Oregon - Ontario - Remove street lamp
  • 0126938 - Oregon - Ontario - Drowned crash barrier
  • 0126787 - Oregon - US 30 - Remove street lamp
  • 0147519 - Idaho - SR 55 - Clipping signs
  • 0147521 - Idaho - SR 55 - Arrow on sign facing wrong direction
  • 0141553 - Colorado - Colorado Springs - Misplaced sign
  • 0147317 - Colorado - Colorado Springs - Missing exit sign
  • 0141656 - Colorado - I-25 - Crash barrier collide with concrete barrier
  • 0141474 - Colorado - Colorado Springs - Missing sign and road markings
  • 0136657 - Colorado - Colorado Springs - Sign
  • 0135676 - Colorado - Colorado Springs - Misplaced street lamps
  • 0135671 - Colorado - Colorado Springs - Misplaced street lamp
  • 0141732 - Colorado - US 385 - Sign clipping
  • 0143763 - intermodal_train_depot_small.pmd - Missing light generator
  • 0149125 - Nevada - Las Vegas - I-15 - incorrect exit number
  • 0149122 - Nevada - Las Vegas - I-15 US 95 junction - Incorrect cardinal direction
  • 0149120 - Nevada - Las Vegas - I-15 US 95 junction - Incorrect exit number
  • 0149087 - Nevada - I-80 - truck speed limit incorrect
  • 0149128 - New Mexico - US 380 - I-25 junction sign wrong
  • 0123709 - Utah - Salt Lake City - Wall
  • 0148936 - Washington - Aberdeen - Clipping signs
  • 0148928 - Washington - Olympia - Sign
  • 0148929 - Washington - US 12 - Misplaced route shield
  • 0148931 - Washington - Aberdeen - Incorrect height of signs
  • 0148933 - Washington - Aberdeen - Incorrect height of signs
  • 0148934 - Washington - Aberdeen - Levitating sign
  • 0143743 - container_ship_03_unloaded.pmd - Too exaggerated lighting at night
  • 0146241 - Wyoming - Riverton to Jackson - Sharp transition
  • 0149015 - Jeep Wrangler AI - windshield glass bug
  • 0149277 - Mack Anthem - window reflections pixelized
1.40.0.72 Feb 18, 2021
  • 0148663 - parked trailer gooseneck cargo 40 - Missing texture
  • 0148143 - Colorado - US 550 - Hole
  • 0148142 - Colorado - US 50 - Fence above ground
  • 0147690 - us_gas_chemron_truck_3rows_roof.pmd - Black texture
  • 0147821 - New Mexico - US 60 - Clipping sign 01 - 04
  • 0147758 - ut_totem_canyon_creek.pmd - Missing shadow
  • 0149117 - Peterbilt 389 - long 8x4 8x6 chassis - shadows wrong with OpenGL
  • 0149116 - Wheel Tuning Pack - Monolith Chrome Hub cover missing
  • 0148909 - Peterbilt 389 - front wheels too narrow.
  • 0149133 - Peterbilt 389 - AI headlights
1.40.0.69 Feb 17, 2021
  • 0147297 - Idaho - I-90 - Remove sign (?)
  • 0147523 - Idaho - Grangeville - Clipping signs
  • 0147526 - Idaho - Lewiston - Clipping signs
  • 0147522 - Idaho - SR 55 - Clipping signs
  • 0147512 - Idaho - US 93 - Arrow on sign facing wrong direction
  • 0148306 - peterbilt_389 - Texture of the hood is not visible
1.40.0.65 Feb 16, 2021
  • 0148190 - Utah - I-15 - Hole in map
  • 0148192 - Utah - I-15 - Incorrect font size on signs + clipping signs
  • 0148191 - Utah - I-15 - Sign above ground
  • 0147669 - us_crossing_1-1_country_xrail_1_tmpl - Black terrain
  • 0146464 - Peterbilt 579 - DLC Toys - missing set_cuphold acc. in exterior
1.40.0.59 Feb 14, 2021
  • 0146676 - Colorado - US 491 - Signs and reflective posts above ground
  • 0141731 - Colorado - Fort Collins - Missing road markings
  • 0147527 - Idaho - US 95 - Arrow on sign facing wrong direction
  • 0147462 - Nevada - Tonopah - missing road edge markings
  • 0147699 - New Mexico - US 82 - wrong town name and signs clipping
  • 0147460 - Utah - Salina - Missing road markings
  • 0147769 - Utah - Cedar City - Sign
  • 0147768 - Utah - Cedar City - Levitating signs
  • 0147767 - Utah - Cedar City - Drowned signs
  • 0147759 - Utah - US 40 - Clipping signs
  • 0147765 - Washington - Omak - Double street lamp
  • 0147766 - Washington - Omak - Sign
  • 0139235 - Freightliner Cascadia - Interior - Hole
  • 0147324 - Freightliner Cascadia - window glass normals wrong
  • 0146707 - Freightliner Cascadia 2019 - Exterior glass has overly bright vertex colour
  • 0137178 - Freightliner Cascadia - Diff lock switches
  • 0146673 - us_cross_2-1-2_city_t_1-1_country_tmpl - bright texture
1.40.0.58 Feb 12, 2021 Linux and Mac executable file update.
  • 0146718 - Idaho - Sandpoint - car dissapearing on a curve
  • 0146719 - Idaho - Sandpoint - "keep right" signs
  • 0140974 - 8x4 test - id_timber_harvest_small - prefab too small for 8x4 trucks
  • 0146774 - us_split_0-2_exit_tmpl.pmd - Missing collision
  • 0147465 - us_cross_2-1-2_city_x_1-1_x_1-1-1_country_tmpl - AI turning left on red light
  • 0143729 - New Mexico - US 70 - Double electricity pole
  • 0146838 - New Mexico - US 380 - Gas prices fading
  • 0128771 - Oregon - US 95 - Gap
  • 0128770 - Oregon - US 95 - Fence
  • 0128769 - Oregon - US 95 - Utility pole
  • 0146786 - Oregon - Newport - Sign at walbert
  • 0146785 - Oregon - Newport - Sign
  • 0146741 - Utah - I-15 - Stretched exit numbers
  • 0146741 - Utah - I-15 - Stretched exit numbers
  • 0146671 - DLC Toys - Lion Plush over-exposed lightning
  • 0137441 - DLC Toys - shining bottle sixpack & magazines
  • 0146656 - Food Tank Trailer - Incorrect material - no reflection
  • 0145614 - Grain hopper trailer - Missplaced side light
  • 0139251 - Lowboy - Levitating rear lights
1.40.0.53 Feb 9, 2021
  • fixed patching of 49x accessories (without reading units)
  • 0146613 - Colorado - US 491 - terrain hole
  • 0146622 - Colorado - US 491 - power line connection
  • 0143727 - Colorado - US 285 - Sharp transition of textures
  • 0146635 - us_cross_2-1-2_city_x_0-2_country_tmpl_turn - cars not turning right on red
  • 0143557 - Colorado - Sterling - Missing stop sign
  • 0143557 - Colorado - Sterling - Missing stop sign
  • 0146482 - model/skybox/sf_fog.tobj - missing texture
  • 0146612 - Washington - I-90 - Wrong speed limit
  • 0137177 - Freightliner Cascadia - Interior - black mark on the glass outline is missing
  • 0146122 - Western Star 49X - Missing chainsaw icon
  • 0146664 - Western Star 49X - Holy field blanket is missing for sleeper cabs
  • 0146597 - us_cross_2-1-2_country_x_0-2_country_tmpl - problems when turning right on red signal
  • 0143374 - us_diverging_diamond_2-1-2_country_exit_tmpl - missing colbox
  • 0146365 - Driver Manager - Hazardous Cargo icons incorrect
  • 0146656 - Food Tank Trailer - Incorrect material - no reflection
  • 0144194 - All Trucks - Interior - increased brightness when moving the camera
1.40.0.51 Feb 6, 2021
  • tweak default dash backlight (to match new light behavior)
  • 0143717 - Colorado - US 491 - Sharp transition of texture
  • 0143719 - Colorado - US 491 - Sharp transition of texture
  • 0142593 - Colorado - US 160 - Sharp transition of textures
  • 0146044 - wa_stripmall2.pmd - Decrease luminosity
  • 0143727 - Colorado - US 285 - Sharp transition of textures
  • 0146496 - Special Transport DLC - Invisible wall blocking unload point
  • 0146498 - Special Transport DLC - Vehicles have wheels in ground
  • 0143811 - Washington - near Yakima - Disappearing hill
  • 0143812 - Washington - near Yakima - Remove texture
  • 0143722 - Colorado - Alamosa - Disappearing hill
  • 0143723 - Colorado - US 160 - Sharp transition of textures
  • 0143724 - Colorado - US 160 - Sharp transition of textures
  • 0143721 - Colorado - Alamosa - Sharp transition of textures
1.40.? Feb 4, 2021 Open Beta started

Update 1.39[]

1.39.4.5[]

Released on Jan 21, 2021

1.39.3.17[]

Released on Jan 6, 2021

  • Compatibility update.

1.39.3.13[]

Released on Dec 18, 2020

1.39.3.10[]

Released on Dec 17, 2020

  • Compatibility update.

1.39.3.3[]

Released on Dec 3, 2020

1.39.2.19[]

Released on Dec 2, 2020

1.39.2.10[]

Released on Nov 24, 2020

  • Compatibility update.

1.39.2.2[]

Released on Nov 13, 2020

  • Compatibility update.
  • Fixing bugs.
  • Performance enhancements in Colorado.

1.39.2.0[]

Released on Nov 12, 2020 alongside Colorado map expansion.

1.39.1.4[]

Released on Nov 7, 2020

  • Compatibility update.

1.39.1.1[]

Released on Nov 5, 2020[16]

Changelog_for_ATS_Update_1.39-2

Changelog for ATS Update 1.39-2

Map[]

UI[]

  • Launchpad Re-design

Vehicles[]

  • Lowboy trailers (ownable, including articulated ones)[17]

Features[]

  • Viewpoint improvements (replayability, skip, map status, fade-out)
  • Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
  • Trailer browser & lister shows all valid cargo variants
  • Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)

Beta[]

Beta Version Release Date Updates and changes
1.39.0.102 Nov 3, 2020
  • localizations updated
  • optimizations (added LODs)
1.39.0.101 Oct 31, 2020
  • dlc_westernstar_49x: Renamed traffic_storage_custom to traffic_storage_car_custom to match base QA: 131265
1.39.0.78 Oct 29, 2020
  • 0130198 - Nevada - SR 225 - Hole
  • 0130205 - Idaho - SR 51 - Badly palced power lines
  • 0130203 - Idaho - SR 51 - Drowned fence
  • 0130208 - Idaho - SR 51 - Disappearing hill
  • 0122614 - Idaho - SR-225 - hole in map
  • 0125281 - Idaho - SH 51 - Holes
  • 0123482 - Idaho - SR 51 - Misplaced wires
  • 0129278 - Idaho - SR 51 - Object above ground
  • 0130201 - Idaho - SR 51 - Drowned fence
  • 0122036 - Nevada - near Elko - add invisible wall
  • 0131145 - f350_heavy_duty - missing light illumination effect
  • 0131032 - model/building/house/suburb_house_05 - color change with LOD
1.39.0.75 Oct 27, 2020
  • 0130908 - us_cross_2-1-2_country_x_2-1-2_country_no_right_tmpl.ppd - strange UI
  • 0130912 - Peterbilt 389 Ultra cab sleeper - weight station box
  • 0125703 - Idaho - Idaho Falls - Missing sign
  • 0126388 - Idaho - US 20 - Signs above ground
  • 0125957 - Idaho - Idaho Falls - Incorrect interstate number
  • 0125598 - Idaho - I-15 - Missing signs
  • 0126001 - Idaho - US 20 - Signs above ground
  • 0127849 - wa_sightseeing_sign.pmd - Flickering texture
  • 0130910 - SCS Grainhopper trailer AI - low LOD textures flickering
  • 0128272 - or_shop9.pmd - Visible LOD change
  • 0128115 - ut_country_store.pmd - Trailers have wheels in ground
  • 0128114 - wa_warehouse9.pmd - Flickering texture
  • 0130966 - Arizona - US 64 - Terrain+Stones
  • 0130437 - lowbed trailer with 1+ axle leaning
1.39.0.72 Oct 24, 2020
  • 0129585 - external market job - wheel loader and lowboy trailer problem
  • 0110459 - /model/building/shop/or_shop_corner_wide1_lr.pmd - Gap in building
  • 0048293 - California - Eureka - Handrails
  • 0127598 - wa_shoppingmall_small.pmd - Ground collision above ground
  • 0129193 - truck_dealer_westernstar.ppd - Trailer have wheels in ground
  • 0126961 - Nevada - SR 305 - Bushes
  • 0126960 - Nevada - SR 305 - Gap
  • 0126959 - Nevada - SR 305 - Terrain
  • 0125053 - Nevada - US 50 - levitating bushes
  • 0125050 - Nevada - US 50 - low resolution ground by the road
  • 0130737 - Western Star 49x - Interior - dlc Utah cabin accessory is missing
  • 0128958 - Oregon - Burns - Objects
  • 0128951 - Oregon - Burns - Terrain
  • 0124060 - Oregon - US 20 - Sharp transition of textures
  • 0128955 - Oregon - Burns - Hole
  • 0125433 - Oregon - US 78 - Fence
  • 0124063 - Oregon - SR 78 - Shrubs above ground
  • 0128950 - Oregon - Burns - Terrain
  • 0128949 - Oregon - Burns - Hole
  • 0124062 - Oregon - Burns - Sharp transition of textures
1.39.0.70 Oct 22, 2020
  • updated fleet manager driver tooltip to handle missing companies
  • 0129424 - Idaho - US 95 - Gap 01
  • 0126942 - Oregon - I-84 - Missing sign
  • 0126945 - Oregon - I-84 - Incorrect signs
  • 0126947 - Oregon - Ontario - Remove signs
  • 0124168 - Idaho - SR 55 - No end to crash barrier
  • 0124169 - Idaho - SR 55 - Missing curbs
  • 0129606 - /vehicle/ai/ford_explorer/ai.pmd - Missing fake shadow
  • 0129418 - Utah - Salt Lake City - white guide line missing
  • 0129887 - Washington - Port Angeles - Misplaced signs
1.39.0.67 Oct 22, 2020
  • removed old implementation of audio from the voice navigation
  • 0130294 - Idaho - SR 75 - Remove texture
  • 0130296 - Idaho - SR 75 - Hole
  • 0128518 - Idaho - SR 75 - Drowned objects
  • 0129091 - Idaho - SR 75 - Remove prefab from UI map
  • 0130285 - Idaho - SR 75 - Road markings above ground
  • 0130290 - Idaho - SR 75 - Hole
  • 0130292 - Idaho - SR 75 - Hole
  • 0129790 - la_shop04 - Missplaced collision
1.39.0.64 Oct 20, 2020
  • dlc_volvo_vnl: fixed switched transmission sounds
  • got available missing sector near country border (fixed empty sector)
  • game: show trailer with cargo (even specific variant) instead of fallback cargo icon
  • 0121202 - Utah - Salina - RMD AI pulled in to parking spot
  • 0126442 - Idaho - US 93 - drop fps
  • 0129923 - Special transport - cargo.tank - Missplaced skip
  • 0129350 - Utah - I-15 - Electricity pole above ground
  • 0129535 - wa_crash_barrier_generic.pmd - Low LOD distance
1.39.0.59 Oct 19, 2020
  • 0121453 - Special Transport - Vernal - Police car floating
  • 0129897 - Mack Anthem - External Interior is missing truckpaint doors, always white
  • 0129738 - truck stability - truck shakes when changing values
  • 0120236 - wa_house1 - visible lod change on roof
  • 0124083 - or_river_boats1.pmd - Visible LOD change
  • 0120854 - or_warehouse4.pmd - Visible LOD change
  • 0105272 - /model/building/administration/wa_admin1.pmd - Flickering texture
1.39.0.58 Oct 15, 2020
  • launchpad: added profile tooltip in launchpad
  • launchpad: redesign of mod manager icon
  • 0129602 - Freight Market - Errors in console from special transport cargos
  • 0128588 - Western Star 49X - rear mudflaps clipping
  • 0122409 - Idaho - Sandpoint - Pallets
  • 0118990 - single track railroad crossings do not have a "1 Track" notice
  • 0128860 - Western Star 49X - missing roof rubber seal
  • 0129323 - Lowboy - Forwarder - Side steps are not raised
  • 0129596 - SCS Lowboy Owned - Log Harvester chain needs to be crossed
  • 0129323 - Lowboy - Forwarder - Side steps are not raised
  • 0129596 - SCS Lowboy Owned - Log Harvester chain needs to be crossed
  • 0116037 - depots/sawmill.ppd - gap under building
  • 0116041 - /prefab/depots/sawmill/sawmill.pmd - Lumbers above ground
1.39.0.55 Oct 14, 2020 game: added edit profile button to launchpad
  • 0128273 - Utah - Salt Lake City - HMS - add road to World Map
  • 0128590 - Western Star 49X - oversize banner position
  • 0128589 - Western Star 49X - front mudflaps gap
  • 0128595 - Western Star 49x - Day Cab - the external power point is missing
  • 0129349 - Lowboy - forklift chassis - trailer chain securing handles are floating
  • 0129339 - Lowboy - Mix Tank - part of the bar has not been removed
  • 0129336 - Lowboy - Chassis (articulated, 9 axles) - Load Securement Loops in Lumber
  • 0129334 - Lowboy - Wind Turbine Nacelle - Strange shadows
  • 0129329 - Lowboy - Wind Turbine Tower - Cargo is not attached to trailer floor
  • 0129326 - Lowboy - Forwarder - Security chains goes through forwarder
  • 0129325 - Lowboy - Log Harvester - Part of log harvester collide with trailer
  • 0129337 - Lowboy - Log Loader - the machine claw is positioned on the chain fixing strap of the chassis
  • 0129326 - Lowboy - Forwarder - Security chains goes through forwarder
  • 0129325 - Lowboy - Log Harvester - Part of log harvester collide with trailer
  • 0129349 - Lowboy - forklift chassis - trailer chain securing handles are floating
  • 0129336 - Lowboy - Chassis (articulated, 9 axles) - Load Securement Loops in Lumber
  • 0128726 - Emergancy Vehicles - Bug pack 01
  • 0129403 - Vehicle AI - f350_heavy_duty - inverted rear wheels
  • 0128617 - Western Star 49x - add all plastic front mirror
1.39.0.52 Oct 13, 2020 game: inventory fetch no longer change the background in options while in launchpad
  • 0128555 - Western Star 49X - piggyback trailer camera on the back of the trailer
  • 0122297 - prefab/garage - assets with mid/far LODs used on close
  • 0121038 - Idaho - Idaho Falls - flickering texture
  • 0129364 - New Mexico - I-25 - Invisible wall on road
  • 0125977 - asphalt_milling_machine/ai.pmd - <ERROR> 'shadow_ori' nor 'shd_or' locator not found
  • 0128977 - validation - <ERROR> load_unit() - Failed to open file (/def/vehicle/trailer/flatbed/cargo_tire.sii
1.39.? Oct 9, 2020 Experimental Open Beta started

Update 1.38[]

1.38.2.18[]

Released on Sep 30, 2020

1.38.1.34[]

Released on Sep 24, 2020

1.38.1.22[]

Released on Aug 24, 2020

  • Compatibility update.

1.38.1.20[]

Released on Aug 18, 2020

  • Map optimization for more stable FPS - not just Idaho
  • Map re-build / re-save
  • Transmissions Allison - Reverse gear fix
  • MacOS: improved compatibility for older machines

1.38.1.14[]

Released on Jul 25, 2020

  • Compatibility update.

1.38.1.1[]

Released on Jul 16, 2020 alongside Idaho map expansion.

1.38.0.136[]

Released on Jul 14, 2020[18]

Changelog_for_ATS_Update_1.38

Changelog for ATS Update 1.38

Map[]

  • Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)[19]
  • US-191 road implemented
  • UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
  • CA-111 - new truckstop added
  • El Centro revamped
  • New company in Logan, UT (Plaster & Sons)
  • Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
  • Shiprock, NM redesigned + piece of US-491
  • Various map fixes

Vehicles[]

  • Automatic transmission improved (shifting points, adaptive modes)
  • Las Vegas: New ambulance and fire truck
  • Fixed steering deadzone

Features[]

  • Visual improvement - procedural ambient occlusion generation (SSAO)
  • Route Advisor redesigned
  • Navigation ETA to the next waypoint in route adviser and in world map
  • Tobii eye-tracking presets
  • RGB color picker redesigned
    • Added RGB, HSV and HEX inputs
    • User defined color presets

Sound[]

  • Update to FMOD 2.01.01
  • Fixed the retarder sound when the engine is off
  • AI - exclude the gear for trains and electric vehicles

Beta[]

Beta Version Release Date Updates and changes
1.38.0.134 Jul 10, 2020
  • 0121017 - Oregon - US 95 - Electricity poles above ground
  • 0116711 - Oregon - US 95 - Gap
  • 0120313 - Oregon - Burns - Hole in map
  • 0116708 - Oregon - US 20 - Hole
  • 0119121 - Oregon - Burns - Disappearing car
  • 0119120 - Oregon - Burns - Disappearing objects
  • 0120047 - Oregon - Medford - Remove height ruler
1.38.0.132 Jul 10, 2020
  • just polishing UI map Oregon - near Klamath Fall 0118406
1.38.0.124 Jul 10, 2020
  • tobii: ensure that cached eye tracking presets are unloaded when we modify the files
  • 0116759 - New Mexico - US 84 - Columns above ground
  • 0114981 - California - near Redding - Hole in map
  • 0115567 - Oregon - I84 - Disappearing buildings
  • 0115566 - Oregon - Pendleton - Trees and shrubs on concrete
  • 0115565 - Oregon - Pendleton - Low quality cars
  • 0115564 - Oregon - Pendleton - Hole in map
  • 0115563 - Oregon - Pendleton - Sharp transition of texture
  • 0115562 - Oregon - Pendleton - Hole in map
  • 0115559 - Oregon - Pendleton - Sharp transition of texture
  • 0115557 - Oregon - Pendleton - Sign above ground
  • 0115556 - Oregon - Pendleton - Missing curbs
  • 0120719 - or_stripmall_08_small - Missing shadows
  • 0119194 - Nevada - Las Vegas - I-15 - Spelling error
  • 0120666 - Las Vegas - Truck Wash - No Collisions
  • 0120319 - Nevada - Las Vegas - Hole in map
  • 0120280 - Nevada - Near Las Vegas - background hill appear too late
  • 0120090 - Nevada - Las Vegas - Long city name sign
  • 0120082 - Nevada - Las Vegas - Missing traffic lights
  • 0119906 - Nevada - Las Vegas - Object on road and in building
  • 0116759 - New Mexico - US 84 - Columns above ground
  • 0120111 - Oregon - US 395 - Remove invisible walls
  • 0119128 - Oregon - Burns - Holes in map
  • 0119137 - Oregon - SR 78 - Adjust collision wall
  • 0119138 - Oregon - Burns - Hole in map
  • 0120953 - or_wooden_house_03 - Different lod shade
  • 0120760 - wa_stripmall2.pmd - Missing collision
  • 0120156 - Utah - I-15 - Too low placed wires
  • 0120155 - Utah - I-15 - Remove grass
  • 0120632 - Utah - Logan - Disconnected wires
  • 0120634 - Utah - Logan - Hole in map
  • 0116000 - Washington - I-90 - Grass
  • 0118355 - Nevada - Las Vegas - Missing roads in minimap
1.38.0.122 Jul 8, 2020
  • trucks sound - update to fmod 2.1
  • dlc_mack_anthem: - improved positional lights color on headlamps
  • 0113792 - Nevada - Winnemucca road 80 - badly connected fence/asphalt
  • 0113783 - Oregon - OR 78 - Remove grass
  • 0111708 - Oregon - US95 - Disappearing hills
  • 0119294 - Nevada - Jackpot - Hydrant
  • 0112105 - Washington - Spokane - Disappearing building
1.38.0.120 Jul 8, 2020
  • 0120598 - Oregon - US 395 - Curb
  • 0120584 - Washington - near Kennewick - Board
  • 0120582 - Washington - near Kennewick - Hole
  • 0120566 - Washington - near Kennewick - Gap
  • 0120547 - Washington - near Kennewick - Handrail
  • 0119297 - Washington - Port Angeles - Missing traffic lights
  • 0119300 - Washington - Port Angeles - Misplaced objects
  • 0119492 - Washington - Port Angeles - objects placed on prefab
  • 0120538 - Washington - near Kennewick - Hole
1.38.0.117 Jul 7, 2020
  • fine-tuned adaptive shifting balance

and many fixes to Idaho

1.38.0.116 Jul 3, 2020
  • enlarged window to show last item (pedestrian check box)
  • fixed model part name center to center1
  • dlc_or: bugfix 0120248
  • don't generate detail vegetation on LOD geometry
1.38.0.107 Jul 1, 2020
  • 0068503 - California - I-8 - Speed of the ramps
  • 0119287 - California - San Diego - Electricity pole on road
  • 0119811 - Oregon - Idaho - US 95 - Sharp transition 02
  • 0119812 - Oregon - Idaho - US 95 - Grass on road 01
  • 0119814 - Oregon - US 95 - Grass trough walls and road
  • 0119813 - Oregon - US 95 - Hole 14
  • 0119257 - Oregon - Ontario - Adjust collision walls
  • 0119930 - Washington - near Spokane - Tree on road
  • 0118484 - street_house4b.pmd - Visible LOD change
  • 0118484 - street_house4b.pmd - Visible LOD change
  • 0118441 - /model/sign/company_logos/sunshine_crops/entrance_sign.pmd - Dark logo
  • 0120249 - Oregon - I-84 - Billboard above ground
  • 0120248 - Oregon - I-84 - Hole in map
  • 0120246 - Oregon - I-84 - Remove shrubs
  • 0120242 - Oregon - I-84 - Sharp transition of textures
  • 0120245 - Oregon - I-84 - Hole in map
  • 0120243 - Oregon - I-84 - Road decal above ground
  • 0120244 - Oregon - I-84 - Hole in map
  • 0120247 - Oregon - I-84 - Sharp transition of textures
  • 0119924 - Washington - near Wenatchee - Tree on road
  • 0116236 - Washington - US 97 - Sharp transition of texture
  • 0116237 - Washington - near Wenatchee - Sharp transition of texture
  • 0116271 - Washington - near Wenatchee - Remove texture
  • 0116272 - Washington - near Wenatchee - Hole
  • 0116278 - Washington - near Wenatchee - Gap
  • 0116282 - Washington - Wenatchee - Decal above ground
  • 0119598 - wa_wenatchee_welcome.pmd - Missing collision
  • 0120132 - Washington - I-90 - Sign behind tree 01 & 02
  • 0120132 - Washington - I-90 - Sign behind tree 01 & 02
  • 0119573 - Utah - Errors in Log - Obsolete traffic rule - private road
1.38.0.104 Jun 29, 2020
  • MacOS optimization.
  • Fixed vegetation generation on asphalt roads and generally unsuitable space.
  • Added cut plane limit rotation
  • improved handling of eye-tracking preset creation
  • 0119963 - Oregon - Ontario - levitating lamp inside the road
  • 0119257 - Oregon - Ontario - Adjust collision walls
  • 0119007 - Oregon - I-84 - Trees above ground
  • 0119015 - Oregon - I-84 - Hole in map
  • 0119730 - Oregon - Ontario - Object above ground
  • 0120054 - us_cross_0-3_country_t_1-1_country_mirrored - AI ignoring red light
  • 0116710 - Oregon - near Ontario - Vehicle too low
  • 0116709 - Oregon - Ontario - Flickering texture
  • 0116646 - Oregon - near Ontario - Sharp transition of texture
  • 0120041 - us_cross_0_2_country_x_1-1-1_country_new - AI not using signal turning right
  • 0116660 - Oregon - near Ontario - Sharp transition of texture
  • 0116662 - Oregon - near Ontario - Sharp transition of texture
  • 0119964 - Oregon - Ontario - missing terrain
  • 0116218 - depots/farm - some colisions needs fixes
  • 0120057 - Nevada - SR 225 - Shrubbery clipping guardrails
  • 0120055 - Nevada - SR 225 - near Idaho border - Grass in road
  • 0120060 - Nevada - Elko - Coastline Mining - Shrubbery clipping barrier
  • 0119941 - New Mexico - Las Cruces - Hole 15
  • 0118550 - Oregon - US 97 - Remove background with trees
  • 0119243 - Oregon - I-84 - Remove grass
  • 0119230 - Oregon - I-84 - Sharp transition of textures
  • 0119229 - Oregon - I-84 - Car have wheels in ground
  • 0119231 - Oregon - I-84 - Hole in map
  • 0119246 - Oregon - I-84 - Hole in map
  • 0119226 - Oregon - I-84 - Hole in map
  • 0119228 - Oregon - I-84 - Hole in map
  • 0119220 - Oregon - I-84 - Sharp transition of texture + remove texture
  • 0119027 - Oregon - I-84 - Incorrect diesel price
  • 0119066 - Oregon - I-84 - Sharp transition of textures
  • 0119933 - game: ensure all oversize blocks referencing the destroyed rule are removed
1.38.0.99 Jun 26, 2020
  • 0119260 - Utah - SR 30 - Disappearing gate
  • 0088707 - Washington - Tacoma - Gate disappear
  • 0119094 - Near Grangeville - Gap near road.
  • 0119095 - Grangeville - Gap
  • 0118390 - Discovered dealership interface - click area we icons of brands with problem
1.38.0.94 Jun 25, 2020
  • 0119387 - Nevada - Winnemucca - Hole
  • 0111561 - Nevada - US 95 - Bushes above ground
  • 0119620 - New Mexico - I-40 - Remove grass
  • 0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking
  • 0115623 - Idaho - US 95 - Terrain appears too late 06
  • 0119022 - Oregon - I-84 - Sharp transition of textures
  • 0119618 - Arizona - US 191 - Missing map route markers
  • 0119372 - Missing view point icon in map help
  • 0119351 - Oregon - North of Ontario - I-84 - Grass on the road
  • 0115727 - Container Carrier - Misplaced ADR signs
  • 0115728 - Container Carrier - Black stripes
  • 0108155 - Utah - US 191 - AI not yielding
  • 0119203 - "Take job" button missing even though preselected
1.38.0.92 Jun 23, 2020

colour picker:

  • treat the empty user color slots as the default button color
  • set black color to paintjob channels which are not present in the preset

map bug fixes:

  • 0100972 - California - Sacramento - Lamp on garage spot
  • 0115477 - Sacramento - Mack trucks in ground
  • 0119403 - Idaho - Sandpoint - Sign in the wrong place
  • 0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking
  • 0119240 - Oregon - Coos Bay - Invisible wall on road
  • 0119201 - Oregon - US 97 - Invisible wall on road
  • 0119390 - Utah - Cedar City - Sign under the ground
  • 0119331 - Utah - I-15 - Incorrect route shield
  • 0119332 - Utah - I-15 - Sign clipping
  • 0114387 - Kenworth W900 - Classic Stripes DLC - Infinity paintjob color on roof
  • 0116216 - scs_flatbed - Paintjob - Serenity
1.38.? Jun 19, 2020 Open Beta started

Update 1.37[]

1.37.1.16[]

Released on May 7, 2020

  • A new accessory item for all those who achieved their personal goal in the #TruckAtHome event.

1.37.1.4[]

Released on May 3, 2020

  • Compatibility update.

1.37.1.1[]

Released on Apr 28, 2020

1.37.0.146[]

Released on Apr 22, 2020

Garage[]

  • Fixed vertical shift of blending notification (walking camera around truck)

Trailers[]

  • Fixed naming of food tank cargo icons
  • Food tank, fixed 53ft - incorrect side blinkers 0110590

1.37.0.144[]

Released on Apr 20, 2020[20]

Changelog_for_ATS_Update_1.37

Changelog for ATS Update 1.37

Vehicles[]

  • Food tank trailer (ownable)
  • Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)

Features[]

  • FMOD implementation with all existing sounds and few improvements
    https://blog.scssoft.com/2020/02/fmod-first-tease.html
  • Openable windows on all trucks
  • AI movement and sound behavior improved (featuring FMOD)
  • Walking camera in truck or trailer configuration screen (plus new garage scene)
  • Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle)
  • Added progressive fines
  • Color Feedback support for ASUS ROG Strix

Tobii Eye Tracking[]

  • Eye-tracking pause key function fixed
  • Automatic eye-tracking pause while the game is paused/in UI
  • Settings hotkey visibility in UI

Mod[]

  • Ingame sounds completely reimplemented for FMOD
  • Engine power range data (instead of boost value)
  • Exhaust gas temp gauge animation
  • AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)

Beta[]

Beta Version Release Date Updates and changes
1.37.0.115 Apr 2, 2020
  • foodtank: added more food for transport - more foodtank cargo generally

FMOD changes:

  • fix - sound of blinker stick (qa 0112076)
  • interior no sound syntax update (qa 0112812)
  • don't play music in in-game hdls (qa 0112903)
  • opened windows noise
  • aero noise
  • KW T680 slower start of turbo and changes in lower rpms
  • AI traffic - change volume envelope
  • truck effects fast move cabin. Volume down
  • interior sounds and movers add doppler effect
  • dlc_peterbilt_579: fixed Paintjobs - Juggernaut 0113479
  • foodtank - added lightmask on side marker light 0113367
  • foodtank - fixed spare tire has horizontally flipped UV map 0113366
  • fmod: - fixed misaligned windows , ticket 0112808
  • model tractor fixes(0113242, 0113267)
  • trailer icon added to it's bodytype 111305
  • dlc_kenworth_w900: Collision on bumper adjusted QA: 113514
  • opened windows noise
  • support for audio intro bus
  • audio settings extension
  • fix - skipping logo sounds (qa 0113654, 0113526)
  • play opened windows noise by settings
  • updated audio settings dependency
  • fix - enable rain sound after leaving the 'no weather' area
  • limit windows noise effect to cabin camera only
  • ui - audio settings screen
  • sound - updated sound banks for music and logos
  • truck effects fast move cabin. Volume down
  • KW T680 repaired small bugs
  • truck effects fast move cabin. Volume down
  • AI traffic - repaired dual SPEED parameters in CAR_default 1-4
  • VNL change volume and crossfade points of loaded layer
  • KW T680 repaired end of engine brake
  • KW W900 repaired end of engine brake
  • PT389 repaired end of engine brake
  • PT579 repaired end of engine brake
  • Volvo VNL repaired end of engine brake
  • mover F22 add true sounds
1.37.0.107 Mar 30, 2020
  • fix - sound of blinker stick (qa 0112076)
  • fixed fmod doesn't recognize mute syntax (qa 0112812)
  • don't play music in in-game hdls (qa 0112903)
  • dlc_peterbilt_579: fixed Paintjobs - Juggernaut 0113479
  • foodtank - added lightmask on side marker light 0113367
  • foodtank - fixed spare tire has horizontally flipped UV map 0113366
  • fmod: - fixed misaligned windows , ticket 0112808
  • model tractor fixes(0113242, 0113267)
  • trailer icon added to it's bodytype 111305
  • dlc_kenworth_w900: Collision on bumper adjusted QA: 113514
  • new steering wheels added
  • rain sfx file updated
1.37.0.92 Mar 24, 2020
  • dlc_kenworth_w900: fixed voltage data for some chassis and animations
  • truck kenworth w900 ai update
  • Kenworth T680 - AI vehicle - mirrored KW logo on passenger side air cleaner inlet)
  • Kenworth W900 - AI truck - painted "chrome" under cab panels
  • Kenworth W900 - wrong window button functions + door model with differences
  • Kenworth W900 - wrong window button functions + door model with differences
  • International LoneStar - the fitting (space) of the glass in the rubber was not modeled)
  • KW-T680 - interior texture is used outside of the truck)
  • VOLVO VNL - the fitting (space) of the glass in the rubber was not modeled
  • Peterbilt 389 - poorly fitted window in the door frame + the fitting (space) of the glass in the rubber was not
  • Fixed sound bug preventing sound at startup.
1.37.0.85 Mar 20, 2020
  • pumped save version (windows state saved, removed old sound accessories)
  • All truck: (T680, W900, PT389, PT579, Volvo VNL, Lonestar)
    change min range to 350 rpms and rescale all layers
    slower attack of turbo sfx
  • fmod: prefabs - volume down in water sounds
  • fmod: remastering of the sound banks
  • another fix for model tractor 0113056
1.37.0.80 Mar 18, 2020
  • added ambient sounds
1.37.0.74 Mar 16, 2020
  • minor patch
1.37.0.69 Mar 14, 2020
  • minor patch
1.37.0.67 Mar 11, 2020
  • data driven damaged vehicle offence
  • added reverb effect to sound design
1.37.0.64 Mar 7, 2020
  • minor patch
1.37.0.45 Mar 3, 2020
  • technical inspection added to weigh stations (overweight, illegal trailers, damaged vehicle, height restriction, wrong paperwork, logbook violations, and truck too long)
  • increased fines for violations and speeding
  • citations added to the game for violations
1.37.0.38 Feb 28, 2020
  • added support for MacOS computers
1.37.? Feb 26, 2020 Open Beta started

Update 1.36[]

1.36.1.41[]

Released on Jan 22, 2020

  • Fixed game load issue if saved while cinematic
  • Do not discover DLC-blocked roads
  • Truck fuel consumption is more realistic
  • Added default presets for newer graphics cards

1.36.1.40[]

Released on Jan 17, 2020

  • 2019 Christmas Grand Giving Event Conclusion
  • Christmas ornament added to cab as reward for completing the Christmas Event
  • Australia Relief Event started
  • Blinder Support added to the game for modders and developers
  • Minor patch to fix the map bug on the Utah map on start up.
  • Fixed false citations issued by the Four Corners Port of Entry caused by the Christmas Event
  • Fixed Game lag issues

1.36.1.34[]

Released on Dec 17, 2019

  • 2019 Christmas Grand Giving Event 2019
    https://blog.scssoft.com/2019/12/christmas-grand-giving-event-2019.html
  • Minor patch to the game map for the event
  • Christmas paint schemes for trucks added
  • Christmas accessories and trailer paint schemes added
  • SCS working on patch to take care of CTD error message and map lag created by update 1.36.1.18 and update 1.36.1.30
  • Nevada signs and speed limits changed and graphics in towns adjusted

1.36.1.30[]

Released on Dec 12, 2019

1.36.1.18[]

Released on Dec 6, 2019

  • [Linux] Fixed possible problem with to enter fullscreen state.
  • [moders] Added command line argument to perform walker to mover conversion.
  • Improved road events spawning.

1.36.1.15[]

Released on Nov 29, 2019

  • Preference patch for the Mac OS.
  • Fixed non-working state when V-Sync and Windowed mode are turned on.
  • Disabled all misleading detour messages.

1.36.1.3[]

Released on Nov 15, 2019

  • Item rotation normalization -> change map revision +1.
  • Fixed trailer perform the drop to the ground while its spawn.
  • Removed 'min activation speed' limitation form 'autopass gate' trigger.
  • Several AI trucks torque has increased.

1.36.1.0[]

Released on Nov 7, 2019 alongside Utah map expansion.

1.36.0.152[]

Released on Nov 5, 2019:[21]

Changelog_for_ATS_Update_1.36

Changelog for ATS Update 1.36

Map[]

Vehicles[]

  • Grain hopper trailer (ownable)
  • Bulk feed trailer (ownable)
  • Frac-tank trailer

Features[]

  • Avoid pins for GPS navigation
  • New AI vehicles + all police paint jobs corrected
  • Drivers / Trucks / Trailer visible on manager map
  • DirectX 11 full support (DirectX 9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, electric-wires)
  • New loading screens
  • Prefabs of Mack Trucks and International dealerships
  • Two new Special Transport DLC routes added Provo to Price Rig Move and Salt Lake City to Vernal Dump Truck Heavy Haul (requires Utah to play)
  • Peterbilt dealerships removed from the game in Flagstaff and Bellingham replaced with International.
  • Temporary Greenline Prefabs added in Sacramento, Yakima, and in Pendleton to be replaced by Mack Trucks.
  • DX11 support added while DX 9 and 10 support terminated.
  • GX11 support added while support of 9X GX cards terminated.
  • CJK and IME support added to replace FXAA

Mod[]

  • Sun profile changes (HDR)
  • License plate changes for AI (data-driven types, background texture data)
  • Dashboard display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes

Beta[]

Beta Version Release Date Updates and changes
1.36.0.141 Nov 4, 2019
  • fixed fleet manager map route display after filtering
  • fixed player's truck route display in truck manager map
  • updated player position getter on ui_map
  • on job screen cities are sorted by natural order with regard to localization and visualization options
  • dxgi: properly update the window styles for borderless windows
  • updated fleet manager view buttons, so they are highlighted initially (101280)
1.36.0.134 Nov 1, 2019
  • Tobii:
    • added support for pausing tracking to the input device interface
    • added impulse used to toggle the tracking pause for eye tracker
    • implemented limited pausing support to tobii input device
  • base: added driver "Ricky S.", changed driver "Cupcake" name to "Cathy C."
  • Fix various map issues
1.36.0.124 Oct 30, 2019
  • fixed possible crash [missing vegetation]
1.36.0.122 Oct 29, 2019
  • Build brings only preparing stuff for coming DLC. (a lot of Utah fixes)
1.36.0.119 Oct 25, 2019
  • uilib: enabling ime after refocusing to window bug fix (0101850)
  • display - change the order of the resize operations
  • game: added route display for player driver on fleet manager maps
  • fixed 'parking' icons being visible even for prefabs not shown in UI map (0102054)
  • support for disabling 'game elements' (activation models) during cutscenes
  • separate game log for game and editor (Windows only)
  • improved support for Tobii eye tracker
  • Fix various map issues
1.36.0.99 Oct 24, 2019
  • engine, uilib: enabling ime after refocusing to window bug fix (0101850)
  • game: fixed handling of input devices after hq screenshot
  • Fix various map issues
1.36.0.96 Oct 22, 2019
  • Fixed problem when using alt-tab.
  • Fixed Linux build.
  • fixed tollgate type overriding for 'autopass' tollgates (0101364)
  • always report success for achievement trigger (100754)
  • fixed issue related to Trailer Listing screen and Freight Market (100724)
  • Fix various map issues
1.36.0.93 Oct 19, 2019 dx11 unavoidable changes


  • split game and editor to two stand-alone applications
  • for to open map editor you have to run exe file with parameter -edit
1.36.0.109 Oct 17, 2019
  • MacOS build available.
  • drive_lib: don't turn on gravity when setting company trailers to sleep (0100414)
  • game: avoid crash in case offence type not set up in police_data_u is reported
  • drive_lib: fixed traffic item visibility check (0100975)
  • drive_lib: fix cluster creation for sprite-only vegetation (100498)
  • game: only react on item selection events from expected list (0100532)
  • Fix various map issues
1.36.0.104 Oct 13, 2019
  • Fix various map issues
1.36.? Oct 10, 2019 Open Beta started

Update 1.35[]

1.35.2.11[]

Released on Oct 1, 2019 alongside Pink Ribbon Charity Pack

1.35.1.31[]

Released on Aug 7, 2019

  • New GPS Voice navigation: Czech, Slovenian, Brazilian Portuguese, Portuguese, Korean, Japanese.

1.35.1.27[]

Released on Jul 15, 2019 alongside Space Paint Job Pack

  • Linux: fixed a possible failure in a particular HW configuration

1.35.1.14[]

Released on Jun 27, 2019

  • Quick job enabled from more position.
  • Added Forest Machinery achievements.
  • Disabled uphill slowdown of traffic vehicles.
  • Voice navigation - prevent for repeating of the "go straight" events.

1.35.1.3[]

Released on Jun 11, 2019 alongside Washington map expansion and Forest Machinery DLC.

1.35.1[]

Released on Jun 10, 2019:[22]

Changelog_for_ATS_Update_1.35

Changelog for ATS Update 1.35

Map[]

Vehicles[]

  • Purchased container trailers
  • Purchased B-double trailers (all types)
  • Purchased chip van trailers
  • Specialized boat trailer
  • Browse purchased trailers & accessories
  • Saddle-mounted truck transport (KW T680)
  • STAA doubles in traffic
  • Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
  • Copy truck/trailer configuration across fleet
  • Wiper settings improved

Features[]

  • GPS Voice navigation
  • Use your own purchased trailers in External Contracts (WoTR)
  • Online garage purchase
  • Emergency refuelling service
  • Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
  • Razer Chroma support (RGB)
  • New options: truck stability, truck suspension, dual localization of names in map
  • Faster job generation for hired drivers
  • Lots of new drivers to hire
  • Experimental DX11 support

Mod[]

  • Curve item (new editor item)
  • Walker/mover item improvement
  • Multiple LODs for models
  • Modded trucks support (in-game function)
  • Traffic data improvement
  • Vehicle data improvement (COG, wipers, transmission names, bracers sound)
  • Randomized cargo model (eg. container color)

Beta[]

Beta Version Release Date Updates and changes
1.35.0.143 June 6th, 2019
  • game: fix finishing online jobs while using owned doubles being

sometimes rejected by the server because of the flip happening too soon

  • game: fixed job cancel telemetry event not being called in all cases + handle penalty only from one place
  • dx11: improved texture creation error message
  • added missing collision on several instancing models
1.35.0.130 June 3rd, 2019
  • voice_navigation: updated russian_alina and spanish_almudena pack
1.35.0.129 June 1st, 2019
  • voice for navigation
1.35.0.125 May 30th, 2019
  • fixed crash if the map contains service item with missing city data
  • custom physics sleep implementation for traffic vehicles
  • added cabin suspension stiffness UI slider
1.35.0.115 May 28th, 2019
1.35.0.114 May 25th, 2019
  • improve kdop (model lod switching)
1.35.0.110 May 23rd, 2019
  • fixed double flip not working in external market jobs
  • fixed g_pedestrian cvar in mover instances
1.35.0.107 May 21st, 2019
  • show secondary city/country name on the map only if differs from the primary name
  • fixed crash when taking out the trailer from a garage that disappeared from the map due to MOD/DLC removal
  • when incompatible save is loaded dismiss trailer instead of respawning it on its garage prefab
1.35.0.103 May 17th, 2019
  • map_editor - new feature - dynamic kdop item view distance
1.35.0.96 May 15, 2019
  • Razer set - correct warning color while speed limit exceeded
  • added trailer adjustment screen accessibility checks into the personal widget
  • fixed inverse handling of the brightness factor in set_gamma
1.35.0.94 May 13, 2019
  • added a missing model
1.35.0.93 May 13, 2019
  • fixed crash with old Razer DLL loaded
  • fixed some AI vehicles driving inside an incorrect traffic lane
  • mod dealer filter change to allow trucks with brand and brand component
  • correctly use default color in paintable accessories (wheels)
  • fixed crash during exit when using DLC based truck
  • fixed next object distance calculation
  • mod_tools - fixed mods data loading
1.35.0.92 May 10, 2019 (Experimental Beta, Open Beta)
  • fixed crash when buying a new trailer
  • fixed trailer manager button not being clickable when the first trailer is bought
  • ignore wrong way penalty on 1x1 road events
  • added missing default scale move in the font_data_t move trait (menu icons)
  • improve paintjob material detection logic
  • clamp the maximum acceleration provided to cabin toys
  • fixed double click detection in job delivery difficulty selection screen
1.35.0.88 May 8, 2019 (Experimental Beta)
May 9, 2019 (Open Beta)
  • fixed trailer manager button not being clickable when the first trailer is bought
  • fixed crash when buying a new trailer
1.35.0.87 (Experimental Beta) May 7, 2019
  • memory pool defragmentation strategy tweaked
  • -> while map zoom in/out operation
Experimental Beta May 7, 2019
  • fixed weight distribution of (non-semi)-trailers
  • fixed ATS crash on truck stability change
  • fixed driving off steep inclines with throttle only (no brakes)
  • show dynamic lods info in the content browser
  • better detection of vertex layout for complex truck paint
  • improved traffic trajectory rule
  • fixed AI vehicle suspension simulation
  • fixed urban speed limit not being canceled for AI vehicles in some cases
  • fixed accessing properties of invalid traffic lanes in some cases
  • fixed finding an incorrect closest item for traffic prefabs in some cases
  • fixed showing incorrect hud limit in some cases
  • fix NaN in leaves effect
  • Improve helper for handling hid device addition/removal notifications on Windows
  • add missing viewport for gfx_clear
  • Setting "brightness" from the application should now work again in dx11.
  • Added v-sync support (r_vsync) (dx11)
    • V-Sync value meaning:
    • r_vsync 0 / 1 / 2 / 3 / 4
    • 0 - v-sync off
    • 1 - v-sync to monitor refresh rate
    • 2 - v-sync to monitor refresh rate / 2
    • 3 - v-sync to monitor refresh rate / 4
    • 4 - v-sync to monitor refresh rate / 8
Experimental Beta May 3, 2019 Several repaired bugs
1.35.0.74 (Experimental Beta) Apr 30, 2019

Update 1.34[]

1.34.0.5[]

Released on Feb 20, 2019:

1.34.0.4[]

Released on Feb 8, 2019:[23]

  • Buyable Log trailer
  • Tonopah city refreshed
  • Another segment of OR-140 (Oregon DLC required)
  • Timezone areas fixed - Malheur county, OR (Oregon DLC required)
  • Numerous little map fixes and world polish added

Update 1.33[]

1.33.2.12[]

Released on Dec 17, 2018:

  • Support for "International Christmas Gifts Delivery" event
  • Fixed possible crash when trying to access "My Fleet Configurations" while having a huge number of unique configurations
  • Updated localization

1.33.2[]

Released on Dec 11, 2018[24]

Changelog_for_ATS_Update_1.33

Changelog for ATS Update 1.33

Main Features[]

  • Buyable turnpike double trailers (Nevada only)
  • Detours
  • Added OR-140 road from Lakeview to Klamath Falls (Oregon DLC required)
  • Steam cloud based profiles
  • Reusable truck and trailer configuration templates
  • Physics improvements (suspension, damping, braking, cogs)
  • Rain drops behavior on glass improved
  • Music shuffling
  • Country/ state name localization settings
  • g_disable_beacons (0/1/2) - for people that have issue with blinking lights
  • Various customization options

Beta[]

Beta Version Release Date Updates and changes
1.33.1.18 Nov 27, 2018 CHANGELOG:
  • Buyable turnpike double trailers (Nevada only)
  • Detours
  • Added OR-140 road (Oregon DLC required)
  • Steam cloud based profiles
  • Reusable truck and trailer configuration templates
  • Physics improvements (suspension, damping, braking, cogs)
  • Rain drops behavior on glass improved
  • Music shuffling
  • Country/ state name localization settings
  • g_disable_beacons (0/1/2) - for people that have issue with blinking lights


MOD ALERT:

  • Due to the number of changes, most mods will need some work to catch up!
1.33.1.19 Nov 28, 2018
  • openGL: Fixes possible crash by alt+tab switching.
  • Trailer rear accessory names (new localization).
1.33.1.27 Dec 7, 2018

to improve game:

  • Fixed cargo model not being removed when the card was reset in trailer configurator.
  • Changed placing detail vegetation on LOD geometry.
  • Improved cloud saving.
  • Fixed possible crash when fleet design offer is invalid.


Linux: input event device:

  • properly shutdown device if setup fails
  • detection of device disconnection
  • removed the limit on number of supported devices
  • remap ff effect strength from newtons to API values
  • dlc_oversize: - bug fix: QA: 0069263
  • base: fix boat mover, added probability (66088)
  • dlc_oversize: fixed bug (0069251)
1.33.1.29 Dec 7, 2018

dlc_volvo_vnl:

  • Cabine toys got a collision.
  • Remade sun shield.
  • VNL 780 - fixed interior graphics bugs.
  • Cabin B - fixed extern graphic bugs.
  • Fixed circular mirrors.
  • Added door handle.
  • Long version - improved rounding the mould under the window.

Update 1.32[]

1.32.4.45[]

Released on Nov 7, 2018 alongside Special Transport DLC:

  • Feets + inches are used when displaying small distance values in imperial units
  • Volvo VNL: Improved sounds
  • Volvo VNL: Fixed Lumen Mark III light accessory
  • Volvo VNL: Fixed missing Steam inventory association for Big Sur reward paintjobs.
  • Volvo VNL: Tweaked pricing and naming of Big Sur reward paintjobs to be consistent with other trucks.
  • Volvo VNL: Truck dealer now has truck compatible with players on level 0
  • Volvo VNL: Fixed definition of powered axle for mid lift version
  • Volvo VNL: Corrected mirrors in Crystal Dream paintjob

1.32.4.42[]

Released on Nov 5, 2018

1.32.4.29[]

Released on Oct 29, 2018

  • Minor changes to all DLCs to add compatibility for Volvo VNL.

1.32.4.1[]

Released on Oct 4, 2018 alongside Oregon map expansion:

1.32.3.45[]

Released on Oct 2, 2018

  • drive_lib: Increased the amount of released items per frame.
  • model: Made segment pool page size overridable with r_buffer_page_size cvar
  • Linux: Fixed handled the Steam controller.

1.32.3.44[]

Released on Sep 27, 2018

  • Game survives if hired driver has invalid truck assigned (fixed mod-crash).
  • Cancel quick job from adviser fixed to avoid missing active camera (caused crash).

Nvidia 3D Stereo:

  • Computation of apparent depth for trailer in truck scene (fixed crash in trailer configuration).
  • Increased number of supported vertex samplers to cover the worst case (fixed crash while riding the truck).

1.32.3[]

Released on Sep 17, 2018[25]

Main Features[]

  • Trailers ownership (read more)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • Power/air lines on AI vehicles (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • New roads added: US-550 (NM), US-95 (AZ), US 70 (NM), US-191 (AZ), Clifton city (AZ), and I-580 Carson city bypass (NV)
  • Remade and redesigned few places (e.g. I5-I80 interchange, US 60-US 93 interchange)
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
  • Passerby models improved[26]

Beta[]

Version Release Date Updates and changes
1.32.2.60 Aug 17, 2018

MAIN FEATURES:

  • Trailers ownership (read more)
  • Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
  • Job filters redesign
  • Some of the old trailers discarded and redesigned
  • New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)
  • Remade and redesigned few places (e.g. I5-I80 interchange)
  • Power/air lines on AI vehicles (optional)
  • Rendering speedup
  • Option for automatic parking brake - disabled by default
  • Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
  • Passerby models improved[27]


MOD ALERT:

  • Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
1.32.2.63 Aug 22, 2018
  • Standard trailers show as first in the online dealer.
  • Turn off engine to not waste fuel during time fast forward when using auto parking/loading feature. The engine state will be restored afterward.
  • Change the way job cancellation works, any visual changes (respawn, time fast forward) should now be properly hidden by screen fade.
  • Fixed job deadline changing after taking cargo market job.
  • Fixed cargo market generator not taking the assigned truck into account when limiting units count by per-axle weight country limitations.
  • Fixed crash during garage upgrade while standing on it's prefab.
  • Fixed auto parking during loading-phase on the job not being offered when parking difficulty was not preselected.
  • Fixed next/previous pagination buttons being active even if there are no pages available to go forward/backward in online dealer screens.
  • Fixed various issues and crashes with online dealer screens when there are two or more brands available.
  • Fixed "g_cargo_load_require_engine_off" and "g_cargo_load_require_park_brake" not saving to config file.
  • Fixed cargo market offering invalid cargoes after changing the body of the trailer in the configurator.
  • Also fixed traffic vehicles not spawning ahead of the player.
1.32.2.65 Aug 24, 2018
  • Added ability to open depot job market straight from the delivery screen for the company and online jobs.
  • Fixed an exploit that let player select any job when selecting next job right from the delivery screen.
  • Change the way how preselecting city and company work in job screens making it survive market changes.
  • Fixed AI vehicle sound clipping.
  • Prevent cargo market job generator from generating duplicate offers.
  • To swap trailers player has to be at the prefab of the garage where the trailer to take is located.
  • Apply 2-phase job cancellation improvements for external contracts.
  • Remove timer from the external contract cancellation fade out screen, the time is not fast forward during online job cancellation.
  • Fixed selected job not being reset when cargo market is regenerated after trailer configuration change.
  • Fixed urgency of cargo market job changing randomly.
  • Fixed duplicate paint job reset in the configurator.
1.32.2.67 Aug 29, 2018
  • Added tutorial and utilization graph description tooltip to trailer manager.
  • Fixed game sounds being played when the assistant window is open.
  • Fixed formatting of text in cargo market screen to prevent localization from being clipped.
  • Added support for multiple cargo models. (data_path in cargo_model_match is now an array)
  • Added support for cargo-type based achievements.
  • Player is no longer able to relocate trailers they are currently using.
  • Fixed COG of the trailers when no cargo is loaded.
  • Fixed bug causing single trailers to jitter.
  • Fixed delivery window being super long for cargo market jobs.
  • Fixed bug that prevented used from using the same keys back when rebinding assistant action binds.
  • Fixed trailer being teleported to HQ when doing economy reset, from now on the trailer will be moved to its garage prefab.
  • Fixed trailer COG after changing its chassis and/or body in the configurator.
1.32.2.68 Aug 30, 2018
  • Fixed map not being focused on job route in cargo market screen after selecting the job.
  • Fixed assets confiscation to properly handle trailers.
1.32.2.73 Sep 6, 2018
  • After economy reset now GPS will lead to the garage trailer is teleported to.
  • After using quick travel GPS will now be in its correct state.
  • Reset GPS if its leading to trailer's garage when using drive new truck option in dealer. The trailer is now located on the same prefab as player.
  • Fixed travel to the garage being blocked for trailers that had no country limitations set.
  • Fixed company jobs generator generating illegal jobs when trying to reuse trailer from previous offer.
  • Fixed unit count correction on save load for non-cargo market job markets.
  • Economy simulation optimizations.
  • Fixed prefab spawn point generation to allow both company and dealer on single prefab.
  • Fixed company screen ignoring activation point when open after seeing any offer of the company before.
1.32.2.75 Sep 7, 2018
  • Fixed player truck standing on garage prefab not being detected if trailer manager screen was open right after loading to game desktop but

not pressing drive button yet. (Swap button should work properly now)

  • Correctly handle owned trailer attached state when trying to resume online job, dismiss will be offered now.
  • Fixed FPS drops when owned trailer was spawned far from the players truck.
1.32.2.79 Sep 12, 2018
  • Optimized ai drivers job generator (simulating whole week 6s -> 5s)
  • Drivers from now use their truck when calculating parameters of job.
1.32.2.80 Sep 13, 2018
  • Fixed brand not being properly selected after going back from configurator in the dealer.
  • Fixed unit count being reset during patching.
  • Changing brand in trailer dealer now deselects offer.
  • Make sure drivers income has not changed (it should change a bit,

maybe even improve as now they also use their trucks for calculating of units).

  • Make sure they use trailers correctly.
1.32.2.86 Sep 15, 2018
  • Fixed random selection of truck color for AI trucks without trailer
  • Fixed initialization of trailer weight data on trailer chain change
  • Fixed possible incorrect display of credits
  • Fixed doubled license plate on second/triple trailer
  • Added sideskirts to 53ft truck dealer presets.
  • Fixed rear collision box for 28ft and 45ft trailers
  • Updated localization

Update 1.31[]

1.31.2.6[]

Released on July 17th, 2018

1.31.2.4[]

Released on July 16th, 2018

1.31.2[]

Released on June 25th, 2018:

1.31.1[]

Released on May 14th, 2018:[28]

Main Features[]

  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • New road through Yosemite added (CA-120)
  • New trailers (bottom dumpers)

Minor Changes[]

  • Job selection screens have new filter and cargo search elements (will be added later)
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

Tools/Mod[]

  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory
  • Steerable wheel independent on wheel model
  • Dropped support for old attributes

Beta[]

Version Release Date Updates and changes
1.31.0.74 Apr 13, 2018 (See above for changes)
1.31.0.86 May 2, 2018
  • Map format changed
  • Turn off physically simulated mirrors by default
  • Console on OS X enabled
  • Fixed trailer cables connectors state when changing trailer load prior taking the job
1.31.0.88 May 4, 2018
  • Used change for core ctrl's unit cache
  • Corrected destruction of the coupling joint
  • Physical cables got an update
1.31.0.89 May 9, 2018
  • Running game via OpenGL: Fixed destroy application window while switching from fullscreen
  • Physical cable: Tweaked bending nodes - sometimes was not being removed
  • Fixed possible crash when cancelling oversize quick job without owning your own truck
1.31.0.91 May 10, 2018
  • Fixed modding support for environment sound (rain, storm)
1.31.0.92 May 11, 2018
  • Modding support for environmental sound (rain, storm) more safely
1.31.1 May 14, 2018 The build 1.31.1 was released.

Release notes found here: http://blog.scssoft.com/2018/05/ats-and-ets2-update-131-out-now.html

Update 1.30[]

1.30.0.2[]

Released on Mar 26 2018:

  • Fixed possible crash in input wizard

1.30.0.1[]

Released on Jan 11 2018:[29]

  • Code support for multi-torque engines
  • Fixed generation of terrain when it is connected to terrain in unloaded sector
  • AI will not use blinkers when cancelling a lane change while it is in progress
  • Fixed sleeping area triggers not being visible in UI map after initial game load
  • Improved calculation of trailer weight distribution when lifting trailer axles
  • Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool)
  • Cleanup of OpenGL support
  • Fixed light sources in multi-time HQ screenshots
  • Prevented crash if road is using stamps whose material is missing
  • Prevented crash when creating new board template in mod
  • Updated localization

Update 1.29[]

1.29.2.6[]

Released on Dec 21, 2017:

  • Xmas trailer fixes
  • Fixed appearance of flatbed trailers used for non-gift cargo

1.29.1.17[]

Released on Dec 6, 2017:

  • Fixed possible crash when taking job while vehicle preview is still loading

Beta[]

Version Release Date Updates and changes
1.29.1.13 Nov 29, 2017
  • Added UI option for map alignment modes
  • Fixed Steam screenshots not working
  • Fixed New Mexico license plate from WoTr
  • Fixed missing logo in Vaughn road sign
  • Improved fuel price determination logic
  • Improved detection of country for parked cars
  • Fixed possible incorrect detection of player vehicle
  • Disabled generation of random events on roads which are blending between two looks
  • Fixed missing rain drops on glass after mode switch or focus loss.
  • Fixed incorrect image in interior mirrors in truck service
  • Fixed handling of baked model creation for cameras which can cover high vertical range
  • Fixed g_baked_vehicle not being respected in all usages
  • Workaround for AMD GPU hang when window flags or ropes are used.
  • Fixed company trailers sometimes floating in air
  • Fixed possible recalculation of economy routes after game load
  • Santa Fe crossing fixes (barriers going up too soon, AI vehicles blocking trains in some cases)
  • Fixed too big emergency blinking beacon
  • Prevented gas station totems from showing on UI map
  • Fixed incorrect arrow sign in Alamogordo crossing
  • Disabled unnecessary collisions for road lines inserted as buildings
  • Fixed barriers in Albuquerque
  • Fixed Albuquerque truck stop
  • AI fixes in Tucumcari
  • Lot of additional map fixes
  • Updated localization
1.29.1.14 Nov 30, 2017
  • Fixed possible crash when taking jobs by double clicking in job selection screen
  • Fixed possible crash on truck configuration screen if accessory data are missing
1.29.1.15 Dec 1, 2017
  • More fixes of possible crash when taking jobs by double clicking in job selection screen
  • Fixed EU style bars on food tank trailer
1.29.1.16 Dec 2, 2017
  • Fixed saving of HQ screenshots
1.29.1.17 Dec 4, 2017
  • Fixed possible crash when taking job while vehicle preview is still loading
Dec 6, 2017 The build 1.29.1.17 was released.

1.29.1.1[]

Released on Nov 9, 2017:

  • Increased random event probability back to 1.29.0.125 level

1.29.1[]

Released on Nov 9, 2017 alongside New Mexico DLC:[30]

Main Features[]

  • Map improvements (over 600 miles of new roads) - look for US-101 (CA), I-15, US-93 (AZ), CA-190 and few more.
    1 29 update-map.jpg
  • Random events added.
  • New police cars
  • Complete overhaul of navigation algorithms (direction aware, multiple modes)
  • Environmental lighting rebalance
  • Two new trailers (food tank and mobile barrier)

Minor Changes[]

  • New road signs (like sign historic Route 66)
  • Time zones support (will be handy in the future!)
  • 4 roads connecting to New Mexico
  • Reworked/new police cars (including strobe lights)
  • Basic engine and transmission info in quick job truck tooltip.
  • Trailers with state-specific legal restrictions are towed only to services in given states.
  • AI traffic improvements (new cars)
  • Many many hundreds of small map bug fixes - visual glitches, and speed limits

Modding Info[]

  • New interactive tool for environmental lighting and weather setting (included in the editor).
  • New interactive tool for traffic behavior and rules debugging (included in the editor).
  • New scene preview tool (included in the editor).
  • New navigation parameters in map data.
  • Assistance service parameters in economy data.
  • Truck scale weight cost in economic data

Beta[]

Version Release Date Updates and changes
1.29.0.84 Oct 20, 2017 Most notable changes:


  • Map improvements (over 1000km of new roads) - look for CA-101, I-15, AZ-93 and few more.
  • Complete overhaul of navigation algorithms (direction aware, multiple modes)
  • Environmental lighting improvement
  • Time zones support
1.29.0.87 Oct 24, 2017
  • Rain drops rendering optimizations
  • Lot of map fixes (holes, barriers, signs, speed limits, flying objects)
  • Prevented crash if number of trailer nodes changes in prefab without economy reset
  • Changed storage of preview profile configuration (used in preview mode)
  • Fixed side side light on AI paramedic vehicle
  • Fixed lod material mismatch for food_tank trailer
1.29.0.92 Oct 25, 2017
  • Additional rain drops rendering optimizations
  • Lot of map fixes (holes, barriers, signs, flying objects)
  • Load will wait after models are ready for rendering before continuing
  • Economy is reset if number of trailer nodes changes in prefab
  • Fixed AI vehicles sometimes disappearing
  • The new debug overlay can be only activated when g_developer is enabled
  • Added player only navigation lines to gas station prefabs to improve GPS route
  • Fixed road line colors on gas and weight station prefabs (were white instead of yellow)
  • New looks for firetruck and paramedic vehicles
1.29.0.99 Oct 26, 2017
  • Navigation search restarts after teleport (e.g. into service)
  • Fixed possible incorrect gps waypoint after load
  • Disabled navigation penalties on passthrough gas station (0045508)
  • California: north I-5 polish and optimization
  • Lot of map fixes (holes, barriers, signs, flying objects)
  • Firetruck - fixed strobes not alternating
  • Improved fuzzy reflection texture
1.29.0.103 Oct 27, 2017
  • Fixed possible bouncing company trailer
  • Fixed possible simultaneous activation of both blinkers by AI vehicles
  • Fixed incorrect detection of player approaching intersection
  • Fixed traffic rule application to player (sometimes incorrect speed limits)
  • Editor will log errors to fix instead of crashing when one item belongs to two compounds as result of mixing different versions of sectors
  • Various map fixes (holes, signs, flying objects)
1.29.0.105 Oct 30, 2017
  • Fixed rain streaks sometimes remaining after rain ends
  • Fixed hang for some combinations of road
  • Linux fullscreen mode fixes
  • Fixed parked car sometimes spawning in player after load
  • Various map fixes (signs, vegetation, incorrectly positioned objects)
  • Fixed road shoulder check in editor
  • PB 389: interior fixes
  • Updated localization
1.29.0.108 Oct 31, 2017
  • Enables random road events
  • Various map fixes (signs, floating objects, holes in map)
  • More fixes for parked car sometimes spawning in player after load
  • Fixed shoulder with computation in road shoulder check
1.29.0.109 Nov 1, 2017
  • Added concrete tubes cargo to the economy
  • Prevented AI vehicles changing lanes into merging lanes
  • Improved minimal distance check for road events
  • Various bugfixes of random event scenes
  • Increased base minimal distance between random events
  • Ability to control UI map alignment behavior (i.e. rotation to keep north up) using a g_ui_map_align cvar
  • Prevented crash when no project is selected when saving in sign editor
  • Time zone shown in time display
  • Additional information is printed into log if truck model is incompatible with model baking
  • Various map fixes
  • PB 389: Added fake shadow to AI trucks
1.29.0.110 Nov 2, 2017
  • Fixed crash if random event was generated in place which latter became incompatible with it
  • Fixed pedestrians missing from road events spawned at night or during rain
  • Firetruck: Added rear top light
1.29.0.113 Nov 2, 2017
  • Changed weather editor to allow entry of values outside of the default range
  • Fixed duplicate lane merge for AI vehicles (0046233)
  • Updated set of compatible road looks for random event city decals
1.29.0.119 Nov 3, 2017
  • Fixed wrong image on some traffic sign when lit by headlights
  • Correct detection of trailer lift axle status after trailer connection
  • Fixed calculation of rotation for AI curves
  • Fixed speed limit for roadworks random event
  • Fixed overlapping gravel in some random events
  • Fixed missing AI priority on some gas station and truck stop prefabs
  • Various map fixes
1.29.0.122 Nov 6, 2017
  • Reduced default size of DOF in photo mode
  • Fixed random events which spawned without middle part
  • Fixed position of traffic cone in roadwork random events
  • Fixed levitating tyre of police motorcycle in random event
1.29.0.124 Nov 7, 2017
  • fixed position of information label in cargo type filter
  • arrow_xt AI vehicle - renamed passenger locator
1.29.0.125 Nov 8, 2017
  • Reduced base probability of bigger random events. Note that the generated events are stored in save until they expire so you will not notice it right away when using existing save.
1.29.0.126 Nov 8, 2017
  • Event probability tweaks

Update 1.28[]

1.28.1.1[]

Released Aug 17, 2017:[31]

Main Features[]

We introduced doubles in this update into... American Truck Simulator with the addition of triples and Rocky Mountain doubles in the state of Nevada where they are legal.

  • Background screen options:

This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. As the options for alternate background scenes will grow over time, there will be more choice for you to picking a unique atmosphere that matches your style.

  • Changed light look on the player's truck and AI vehicles

Light flares are a great change that sharpened the game's look quite a bit, as such, they have earned their own dedicated blog post.

Minor Changes[]

  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed licence plate change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed tire noise of silent tires
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
  • Added three more steering wheel designs into the Steering Creations DLC

Beta[]

Version Release Date Updates and changes
1.28.0.2 Jul 21, 2017
  • Fixed missing pins in truck configure screens.
  • Fixed missing shadows for combined trailers in trailer browser screen.
1.28.0.6 Jul 25, 2017
  • Fixed modtools compatibility.
  • Fixed braces initialization for online jobs.
  • Spawn correct combined trailers for online jobs.
  • Fixed spawn points position on Plasters & Sons and Walbert
  • Fixed double trailers collisions.
1.28.0.8 Jul 28, 2017
  • Tweaked vehicle flares.
  • Localization update.
  • Fixed positioning of combined trailers for online jobs.
  • Fixed invisible wall in Bitumen's entrance in Redding, California
  • Fixed sleeping area (forum[forum.scssoft.com])
1.28.0.9 Aug 2, 2017
  • Tweaked carried weight for truck
  • Fixes for company trailers remaining frozen in air
  • Fixed "jumping" trailers when switching LODs
1.28.0.10 Aug 3, 2017
  • Fixed name of the "Home At Last" background scene
  • Better selection of trailer used for WoTr jobs
1.28.0.11 Aug 4, 2017
  • Prevented crash when encountering older paintjob mods
  • Fixed visibility of railroad crossing lights
  • Fixed visibility of AI lights
1.28.0.13 Aug 8, 2017
  • Fixed possible use of incorrect background scene on desktop
  • Fixed position of cabin accessories in exterior view
  • Wabash trailer: Reduced intensity of the shadow
1.28.0.15 Aug 10, 2017
  • Added more steering wheels to the "Steering Creations Pack" DLC
Aug 17, 2017 The 1.28.1.1 update was released

Update 1.6[]

1.6.2.4[]

Released Jun 27, 2017:

1.6.2.2[]

Released Jun 13, 2017:

  • Fixed tollgate colliding with heavy cargo trailers.

1.6.2.1[]

Released Jun 7, 2017:

  • Compatibility update.

1.6.1.9[]

Released May 12, 2017:

  • Compatibility update.

1.6.1.8[]

Released April 25, 2017:

  • Fixed possible crash on Linux.

1.6.1.7[]

Released Apr 19, 2017:

  • Fixed possible crash in garage upgrade with disabled cutscenes.

1.6.1.6[]

Released Apr 13, 2017:

  • Fixed possible crash in garage upgrade cutscene event.
  • Fixed possible crash during change graphics resolution.

1.6.1.3[]

Released Mar 23, 2017:

  • Fixed possible crash during startup on Linux

1.6.1[]

Released Mar 23, 2017:[32]

Main Features[]

  • Weigh station pass device:

The windshield-mounted box expands situational awareness for those who prefer to switch off all user interface elements for an immersive experience. It works the same way as the weigh station functionality which is a part of the on-screen Advisor 'widget'.

  • Liftable Trailer Axles
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)

Minor Features[]

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at 2000rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).

Modding[]

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at 2000rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).

World of Trucks[]

  • Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.

Beta[]

Version Release Date Updates and changes
1.6.0.1 Mar 1, 2017 Please report any bugs on our forum[forum.scssoft.com].
1.6.0.3 Mar 2, 2017
  • Added missing names of adaptive transmission modes
  • Fixed missing strings in some languages
  • Updated localization
  • Improved layout of transmission information UI
  • Fixed camera shaking in multi-monitor mode
  • Fixed computation of traffic lane (36606)
1.6.0.6 Mar 3, 2017
  • Restored the ability to move the debug camera while the game is paused
  • Fixed issues with cutscenes
  • Fixed warning message sometimes getting stuck during blend on desktop
  • Fixed incoherent lighting on job screen trucks and trailers
  • Fixed handling of mods with locator-only models
  • Balanced differential ratios in Allison transmissions
  • Fixed output of air supply gauge
  • Fixed animation range of trailer air supply indicator for Peterbilt 389
1.6.0.7 Mar 6, 2017
  • Fixed crash when simultaneously changing lift axle and connecting/disconnecting trailer
  • Fixed weight station state when cancelling job
  • Fixed incorrect state of lift axle indicator after switching trailer
  • Added liftable axles to long cistern trailers
  • Fixed incorrect speed limit change (36711)
1.6.0.8 Mar 7, 2017
  • Fixed missing license plates in quick jobs
  • Wander camera does not have to be present in truck definition
  • Fixed orange stain on T680 dashboard (36577)
  • Fixed missing green light on weight station indicator in T680 (36681)
  • Fixed AI lanes priorities on us_divide_exit_rest_rest_left_mirrored_tmpl prefab (36638)
1.6.0.9 Mar 9, 2017
  • The retarder icon on dashboard is active on any retarder use
  • Adviser tries to locate some UI elements (map, speed limit, eta) also in the main window to restore compatibility with some mods
1.6.0.10 Mar 13, 2017
  • Fixed pressure interaction between truck and trailer
  • Revisited fullscreen mode setting to improve fullscreen behavior on Linux
  • Made the virtual mouse compatible with Xbox One controller on OSX
1.6.0.11 Mar 15, 2017
  • Proper restore of mouse controller state when Photo mode is used
  • Trailer lift axle indicator working only with trailer connected
  • Fixed allison transmission hint block
1.6.0.13 Mar 16, 2017
  • Localization update.
1.6.0.14 Mar 22, 2017
  • Skip upgrade garage cutscene when cutscenes are disabled.
  • Fixed mouse rotation in debug camera, when mouse steering is enabled.

Update 1.5[]

1.5.3[]

Released Feb 10, 2017:

  • Compatibility update.

1.5.2.1[]

Released Jan 16, 2017:

  • Disabled Christmas event.

1.5.1.3[]

Released on Dec 14, 2016:

  • Map - fixed some bugs.
  • Fixed missing terrain material 174

1.5.1[]

Released on Dec 12, 2016:[33]

Main Features[]

  • Map rebuilt in 1:20 scale:
    Ats 1.5 map comparison final.png
    • Scale 1:35 → 1:20 – 1.75x larger map
    • Hundreds of miles of new longer roads
    • A new city - Santa Maria
    • Completely reworked city – Oxnard
    • Reworked road system topology:
      • New Interstate I-580 and I-80 connections
      • I-5 near LA topology corrected
      • I-5 Redding topology corrected
      • New stretch of US 101
    • Correct interstate junctions - no more same level crossing, freeways exiting on itself, etc
    • 28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A.
    • 6 new custom rest areas – truckstops
    • More accurate height profiles - new steeper climbs and descends
    • Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass
  • Upgrade Shop and Truck Browser Search Tool
  • New chassis options (6x2 & 6x2 Midlift)

Game[]

  • Adjustable interior FOV per truck
  • Weigh station UI behavior made more real
  • Truck repair/refuel performed by hired driver cost money, included in logs
  • Added informational dialog showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Add possibility to buy driver and co-driver plate in truck dealer
  • Online job offer: Replaced refresh button with browse jobs
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Parking brake mechanical safeguard on low air added
  • Revised rolling resistance computations
  • Hired driver use same math for eco skill as player
  • Added selector modes to shift layout, correct detection of split shifts (advanced mode)
  • Adaptive shifting logic improved
  • Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
  • Mod manager: Added possibility of setting profile by name and by user profile pointer
  • Mod manager: Added dlc dependency list to mod manifest
  • Prevent to AI trucks disappearing in players view
  • Tweaked traffic spawn frequencies

Modding[]

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/night effect switching and child hookups for lod_model_hookup_u
  • Undo of veg sphere manipulation

Beta[]

Version Release Date Updates and changes
1.5.0 Nov 15, 2016 See above for changes
1.5.0.2 Nov 16, 2016
  • Fixed missing terrain 161.
1.5.0.6 Nov 24, 2016
  • Localization update
  • Map - fixed a lot of bugs
  • California - new crossroad between I5 and I8
  • Peterbilt 389: Fixed torque curve and prefered rpm
1.5.0.8 Nov 25, 2016
  • Map - fixed a lot of bugs
1.5.0.9 Nov 29, 2016
  • Map - fixed a lot of bugs
1.5.0.10 Nov 30, 2016
  • Adaptive shifting tweak.
  • Map - fixed a lot of bugs
1.5.0.12 Dec 2, 2016
  • Fixed trees not switching to sprites (g_veg_detail 0).
  • Map - fixed a lot of bugs.
1.5.0.13 Dec 6, 2016
  • Map - fixed a lot of bugs.
1.5.0.16 Dec 7, 2016
  • Map - fixed a lot of bugs.
1.5.0.18 Dec 9, 2016
  • Map - fixed a lot of bugs.

Update 1.4[]

1.4.2.2[]

Released Sep 16, 2016:

  • Fixed double scene rendering, when game was switched to desktop and back to game.

1.4.1.2[]

Released Sep 9, 2016:

  • Fixed crash when using physics based cabin accessories while having the "Cabin accessories physics" option disabled.
  • Fixed crash during startup on some Linux systems

1.4.1[]

Released Sep 6, 2016:[34]

Main Features[]

  • Trailer Selection:

When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo. Even better, it works with modded trailers as well.

  • Custom steering wheel position:

You'll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position.

Code[]

  • Cruise control is not disabled by the throttle anymore.
  • Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera.
  • Option to set preferred job length generation in options.
  • Option to set split shifting input.
  • More unit display options (volume, consumption).

Data[]

  • Steering wheels are now a separate model with a default and exclusive version for each truck
  • Steering knobs - six different steering knobs in each game; you are able to install them at four possible locations on a steering wheel.
  • Customizable cabin lights and horns on all trucks.
  • Low air warning sound added.

Modding[]

  • Separated map_data.sii from game_data.sii
  • Look_presets_defaults[] in interior camera
  • Change trailer looks to paint jobs.

Beta[]

Version Release Date Updates and changes
1.4.0.1 Aug 19, 2016
  • Localization update.
  • Fixed broken rain reflection in OpenGL.
1.4.0.2 Aug 23, 2016
  • Localization update.
  • Added missing trailer paintjob.
1.4.0.4 Aug 25, 2016
  • Use correct company paintjob in online job detail.
1.4.0.7 Aug 26, 2016
  • Fixed gap on /vehicle/trailer/curtain_long/trailer
  • Fixed mixing sound from default air horn and custom ones.
1.4.0.11 Sep 2, 2016
  • Localization update.
  • Fixed crash when changing accessory with missing hookups (MOD Issue).
  • Fixed disappearing roads on OSX.
  • Fixed speedlimiter function, when cruise control is activated.
  • Hide steering knobs with steering wheel.
  • Changed map data attributes.

Update 1.3[]

1.3.1[]

Released Jun 6, 2016:[35]

Main Features[]

  • Improved external jobs support in game (direct control, freight market).
  • Physically simulated truck and trailer coupling (option).
  • Added external jobs.
  • Arizona DLC.

Code[]

  • Blinker auto off can be disabled (option).
  • Speeding highlight can be disabled (option).
  • Torque converter simulation greatly improved.
  • Automatic transmission behavior improved.
  • XInput support added - custom support for XBox controller.
  • Added UI support for 4th and 5th controller.
  • Gear shift selectors (range, split) now have UI support for position-based switches.

Data[]

  • New accessories added to 579 and T680 (bullbars, deflectors, sideflares, etc).
  • Default air horn added to all trucks (attribute air_horn in sound accessory).
  • New engine sound of W900 (air intake).
  • Interior sounds of all trucks rebalanced.
  • US specific engine data.
  • Added new road from San Rafael to Eureka + new city Ukiah on this road

Modding[]

  • Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
  • Data driven engines (torque curve, rpm limits).
  • Force feedback data for XInput added (force_feedback.sii).
  • Torque converter physics data added, separated manual clutch data (physics.sii).
  • Data change from driven wheel to driven axle.
  • Added check for internal camera continuity.

Beta[]

Version Release Date Updates and changes
1.3.0.1 May 26, 2016 See above for changes
1.3.0.2 May 30, 2016
  • Fixed trailer company look after game load.
1.3.0.3 May 31, 2016
  • Added look for company "Charged".
1.3.0.4 Jun 1, 2016
  • Fixed silent shift out of torque converter transmission when reversing.
  • Fixed Arizona licence plates generation.
  • Fixed changing gps target in online jobs.
  • Tweaked camera for truck dealer scene.
  • Added sellgoods look.
  • Add air horn sound for Kenworth T680.
1.3.0.6 Jun 2, 2016
  • A lot of map bugs fixed.
1.3.0.8 Jun 3, 2016
  • Fixed Arizona speed limits.
  • Fixed Arizona license plates generation.
  • Fixed some map bugs.
  • Localization update.

Update 1.2[]

1.2.1.1[]

Released Apr 12, 2016:

  • Fixed trailer looks

1.2.1[]

Released Apr 11, 2016:[36]

Main Features[]

  • Steam Workshop
  • Ultimate Wheel Customization

UI[]

  • Navigation path (red line) can be disabled (option)
  • Disable of hidden Route Advisor popups (option)
  • Autopark feature can be disabled (option)
  • Speeding highlight on Route Advisor

Vehicles[]

  • Fixed cruise control locked on by retarder
  • Multiple position of engine brake
  • Improved truck stability during retarder usage
  • Keyboard steering improved

Map[]

  • Speed limits polished
  • Speed limits signs enlarged
  • Stop signs removed from traffic light controlled crossroads
  • Turn left traffic light added to some crossroads
  • Certified scales are now working
  • Traffic light on interstates removed (where possible)

Other[]

  • AI improvements
  • Steam achievements for Nevada

Beta[]

Version Release Date Updates and changes
1.2.0 Mar 16, 2016 *(See above for changes)
1.2.0.1 Mar 18, 2016
  • Better EF transmission spread for T680 & W900
1.2.0.2 Mar 21, 2016
  • Fixed EF-18 crawl gear shifting
  • Engine brake toggle reintroduced and linked to engine brake power selector (US style control)
  • Better company truck spread on engines
1.2.0.8 Apr 6, 2016
  • Fixed possible crash in mods with hookup.
  • Fixed possible crash in case setup of package fails.
  • Fixed loading of the ZIP workshop packages.
  • Fixed possible crash when disabling filtered-out mod in mod manager.
  • Fixed missing no_collision flag propagation to the editor dialog.
  • Do not draw navigation waypoints, when navigation is disabled.
  • Peterbilt 579: Add mudflaps to require to avoid accidental selling.
1.2.0.10 Apr 6, 2016
  • Fixed unresponding game during mods loading.
  • Properly restore selected profile after using mod manager.
  • Fixed misplaced "no active mods" text in mod manager.
1.2.1 Apr 11, 2016 Update 1.2 is now available for everyone

Update 1.1[]

1.1.1.3[]

Released Feb 16, 2016:

  • Fixed possible crash on OSX

1.1.1.1[]

Released Feb 15, 2016:

  • Fixed missing localization of traffic_offense option

1.1.1[]

Released Feb 15, 2016 alongside Kenworth W900 free DLC:[37]

  • Player has more time to react to changes in speed limit before it is enforced by the police.
  • Tweaked police offence probabilities for 'no lights' and 'speeding'
  • Added option for disabling traffic offense
  • Added reduction of fines based on player's level

1.0[]

1.0.0.4[]

Released Feb 11, 2016:

  • Missing geometry fixed in the Mac version

OFFICIAL RELEASE[]

Released Feb 2, 2016:[38]

  • ATS game keys can now activate the game and it is available on Steam

References[]

  1. https://forum.scssoft.com/viewtopic.php?f=214&t=204004
  2. Christmas 2020 Special Stream Recordings, 2020-12-21 (accessed 2020-12-21)
  3. https://blog.scssoft.com/2021/10/ets2ats-142-release.html 2021-10-21 (accessed 2021-10-21)
  4. https://blog.scssoft.com/2021/07/american-truck-simulator-141-release.html 2021-07-13 (accessed 2021-07-13)
  5. SCS Software, Convoy FAQ, 2021-08-17 (accessed 2021-08-17)
  6. Christmas 2020 Special Stream Recordings, 2020-12-21 (accessed 2020-12-21)
  7. SCS Software, 1.41: Revisited Photo Mode, 2021-05-03 (accessed 2021-05-03)
  8. Christmas 2020 Special Stream Recordings, 2020-12-21 (accessed 2020-12-21)
  9. SCS Software, California Dreamin', 2021-05-07 (accessed 2021-05-07)
  10. SCS Software, California Dreamin' #2 - Road Network Rework, 2021-05-20 (accessed 2021-05-20)
  11. https://blog.scssoft.com/2021/03/american-truck-simulator-140-release.html 2021-03-23 (accessed 2021-03-23)
  12. SCS Software, The Good News and the Mixed News, 2020-11-30 (accessed 2020-11-30)
  13. SCS Software, 1.40: New Mexico & Oregon Viewpoints, 2021-01-10 (accessed 2021-01-10)
  14. SCS Software, American Truck Simulator 5th Anniversary: Chassis Update, 2021-02-02 (accessed 2020-02-02)
  15. American Truck Simulator: 1.40 Western Star® 49X Update 2021-02-05 (accessed 2021-02-05)
  16. https://blog.scssoft.com/2020/11/ats-139-update-release.html 2020-11-05 (accessed 2020-11-05)
  17. https://blog.scssoft.com/2020/09/american-truck-simulator-lowboy-trailers.html 2020-09-22 (accessed 2020-10-03)
  18. https://blog.scssoft.com/2020/07/american-truck-simulator-138-release.html 2020-07-14 (accessed 2020-07-14)
  19. https://blog.scssoft.com/2020/06/ats-138-las-vegas-revamp.html 2020-06-15 (accessed 2020-10-03)
  20. https://blog.scssoft.com/2020/04/american-truck-simulator-137-release.html 2020-04-20 (accessed 2020-04-20)
  21. https://blog.scssoft.com/2019/11/american-truck-simulator-update-136.html 2019-11-05 (accessed 2019-11-05)
  22. https://blog.scssoft.com/2019/06/american-truck-simulator-update-135.html 2019-06-10 (accessed 2019-06-10)
  23. https://blog.scssoft.com/2019/02/ats-and-ets2-update-134.html 2019-02-08 (accessed 2019-02-08)
  24. https://blog.scssoft.com/2018/12/american-truck-simulator-update-133.html 2018-12-11 (accessed 2018-12-11)
  25. http://blog.scssoft.com/2018/09/ats-and-ets2-update-132.html 2018-09-17 (accessed 2018-09-17)
  26. https://www.reddit.com/r/trucksim/comments/9dkvc5/the_new_microupdate_for_ats_beta_maybe_ets2_as/
  27. https://www.reddit.com/r/trucksim/comments/9dkvc5/the_new_microupdate_for_ats_beta_maybe_ets2_as/
  28. http://blog.scssoft.com/2018/05/ats-and-ets2-update-131-out-now.html
  29. http://blog.scssoft.com/2018/01/american-truck-simulator-130-update.html
  30. [1]
  31. http://blog.scssoft.com/2017/08/ets2-and-ats-update-128-has-arrived.html
  32. http://blog.scssoft.com/2017/03/game-updates-arrive-today.html
  33. http://blog.scssoft.com/2016/12/ats-world-rescale-is-released-in-update.html
  34. http://blog.scssoft.com/2016/09/the-day-of-updates.html
  35. http://blog.scssoft.com/2016/06/arizona-map-expansion-for-american.html
  36. http://blog.scssoft.com/2016/04/parallel-game-update.html
  37. https://steamcommunity.com/games/americantrucksimulator/announcements/detail/990033930929111723
  38. http://blog.scssoft.com/2016/02/american-truck-simulator-out-now.html
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