The following is the version history of American Truck Simulator .[1] The latest version of the game, 1.51.2.3 , was released on the 16th September, 2024.
Key: [ ]
Formatting (Example)
Meaning
No formatting (1.41.1.0)
Minor patch
Bold (1.41.1.0 )
Latest version of the game in public branch
Italic (1.41.0.121 )
Latest build of the game in the public beta branch
Underlined (1.41.1.0 )
Feature update
Future Releases [ ]
These changes have not yet been added to the game, but are expected to be released in a future update:
Driving Academy (confirmed to be released in update 1.52)[2]
Gas Tank trailers[3]
Battery-Electrified Truck: Volvo VNR Electric
California rework, phase 4
Update 1.51 [ ]
1.51.2.3 [ ]
Released on 16 Sep, 2024 alongside the Arkansas map expansion and the updated Forest Machinery DLCs
1.51.1.0 [ ]
Released on 10 Sep, 2024
Map [ ]
Oklahoma DLC update:
Additional middle section of I-44 through Oklahoma City, connecting the western and eastern sections
Two new depots: A furniture store and a construction site
Two new truck stops on the I-40 nearby the Oklahoma-Arkansas border^
Texas DLC update: Updated vegetation with the more accurate loblolly pines in the eastern part of Texas^
Gameplay [ ]
Dynamic cargo (un)loading for the Grain Hoppers
Customised City Intros for the Oregon DLC
Automatic Differential Lock
Blind Spot Warning
Vehicles [ ]
New truck: Mack Pinnacle
Mack Anthem update:
Black Anthem Limited Edition
New chassis: 6x2 Midlift
FlowBelow Tractor AeroKit™ now available for the following trucks:
UI [ ]
New Title Screen (it replaces Launchpad)
Additional Search Bar in the Settings menu
Additional Accessibility and Interface categories in the Settings menu
Desktop Background change improvement
'Waves' Desktop Background reworked
'Black Light Studio' Desktop Background added
Enhanced controller configuration with Preset settings for Modifiers
Visual [ ]
Truck interior shadows improvement
Sound [ ]
^ In preparation for the Arkansas DLC
Beta version
Release date
Updates and Changes
1.51.0.4s
9 Aug, 2024
Open Beta started
Update 1.50 [ ]
1.50
Release date
May 15, 2024
1.50.1.5 [ ]
Released on May 16, 2024 alongside the Nebraska map expansion and Sports Paint Jobs Pack DLCs
1.50.1.0 [ ]
Released on May 15, 2024.
Map [ ]
3rd phase of California rework
New cities: Modesto , San Jose
Fully reworked cities (from the ground-up): Fresno , Huron , Oakland , Santa Cruz , Stockton
Semi reworked cities (layout updates): San Francisco (Reworked Golden Bridge with new tollgate, Pier 39 rework)
Major routes reworked, such as CA-1, US-101, I-5, CA-99, US-395 and more.
Yosemite National Park reworked
Vehicle [ ]
International truck updates
LoneStar : Interior rework
LT : Exterior and Interior rework, new S13 Integrated Powertrains, more accessories, new paintjobs
Western Star 49X update: New exhaust with 'Western Star' logo on the cover for the Sleeper cabs.
Lane Assistant
Gameplay [ ]
Invited players limitation increased up to 128 players in Convoy multiplayer mode
UI [ ]
Substantial UI design update
Home screen redesign
Persistent Status Bar
Quick Menu
New fonts and Icons
ETC
Utah State Flag icon redesign on the photo gallery.
Visual [ ]
Improved rendering system (currently based on DirectX 11)
Temporal Anti-Aliasing
Cascaded shadow updates
Soft particles
Lit/shadowed smoke
Far shadows
Optimised light computation
Frame rate limiter
Sound [ ]
Beta version
Release date
Updates and Changes
1.50.0.78s
Apr 9, 2024
Experimental Beta has started
1.50.0.83s
Apr 11, 2024
An update of the Experimental Beta
Update 1.49 [ ]
1.49
Release date
Nov 22, 2023
1.49.3.14 [ ]
Released on Feb 6, 2024
1.49.3.9 [ ]
Released on Jan 15, 2024
1.49.3.2 [ ]
Released on Dec 21, 2023
1.49.2.18 [ ]
Released on Dec 14, 2023
1.49.2.0 [ ]
Released on Nov 30, 2023 alongside Kansas map expansion and Farm Machinery cargo pack DLCs
1.49.1.0 [ ]
Released on Nov 22, 2023
Visual [ ]
HDR Skyboxes, Moon, and New Weather Effects
Map [ ]
Vehicles [ ]
Automatic Headlights with Automatic High Beams
Cab Suspension for Mack Anthem
Volvo VNL 2018 added to AI vehicles (Day Cab 6x2 225gal, 76" Sleeper 6x4 275gal)
Gameplay [ ]
Other [ ]
Used Truck Dealers with improved damage repair system
Keybind Modifiers
Update 1.48.5 [ ]
1.48.5
Release date
Oct 19, 2023
1.48.5.78 [ ]
Released on Oct 19, 2023
Gameplay [ ]
Faster Loading Times
Frame Rate Limiter
Update 1.48 [ ]
1.48
Release date
Jul 27, 2023
1.48.2.1 [ ]
Released on Aug 3, 2023
1.48.1.4 [ ]
Released on Aug 1, 2023 alongside Oklahoma map expansion.
1.48.1.0 [ ]
Released on Jul 27, 2023
Map [ ]
New Texas DLC content
8 different roads, interstates, and highways
5 new settlements: Greenville, Shamrock, Sherman, De Kalb, and Paris
Additional city of Texarkana
Additional new Construction Pit depot
Vehicles [ ]
Anti-lock Braking System (ABS) with Electronic Stability Control (ESC)
Reworked Vehicle Transporter Trailers
Western Star 5700XE added to AI vehicles (82" Sleeper 6x4 300gal)
International 9900i added to AI vehicles (Day Cab 200gal, 72" Sleeper 240gal, both 6x4)
Gameplay [ ]
UI [ ]
Per-State Map Exploration
Additional Gallery City Intro
Number feature for the Options Sliders
Input Wizard Control Selection UI Overhaul
Other [ ]
Third-party MOD structure change
Beta version
Release date
Updates and Changes
1.48.0.21
Jun 22, 2023
Open Beta started
Update 1.47 [ ]
1.47
Release date
April 12, 2023
1.47.3.14 [ ]
Released on June 21, 2023
1.47.3.1 [ ]
Released on May 25, 2023
1.47.2.0 [ ]
Released on Apr 18, 2023
1.47.1.0 [ ]
Released on Apr 12, 2023
Map [ ]
Vehicles [ ]
Ownable Gas Cistern Trailers
Adaptive Cruise Control with Emergency Brake System (ACC + EBS)
Western Star 57X added to AI vehicles (Day Cab 6x2 120gal, 72" Sleeper 6x4 240gal)
Kenworth W900
DEF-Less Fuel Tank options returned for CAT C15 engine types
150gal (Day Cab)
220gal (All Cabs)
300gal (Studio Sleeper Cabs)
Reinstalled Cruise Control display on the dashboard
Gameplay [ ]
Custom City Intros for Utah and Idaho DLCs
Sound Direction Filter
Performance Improvements (Night, bad weather, and dense traffic)
UI [ ]
Career History UI Redesign
In-Game Update Log
Economy Reset Teleport
Beta [ ]
Beta version
Release date
Updates and Changes
1.47.0.21
Mar 14, 2023
Open Beta started
Update 1.46 [ ]
1.46
A new Gallery feature was added in Update 1.46
Release date
November 8, 2022
1.46.4.1 [ ]
Released on Mar 2, 2023
1.46.3.6 [ ]
Released on Feb 7, 2023
1.46.3.2 [ ]
Released on Jan 31, 2023
1.46.2.11 [ ]
Released on Dec 15, 2022
1.46.2.0 [ ]
Released on Nov 15, 2022 alongside Texas map expansion and Wild West Paint Jobs Pack .
1.46.1.0 [ ]
Released on Nov 8, 2022 [4]
American Truck Simulator - 1.46 Update Changelog Video-2
Map [ ]
Vehicles [ ]
Ownable Cisterns - Chemical Trailers[6]
Freightliner Cascadia and Western Star 57X got custom infotainment implementation
Infotainment/GPS screens on all trucks have switched off state separated from map zoom
Cellphones and navigational devices got a custom implementation
New cargo for Saddle-mounted truck transport (Peterbilt 579 )
New AI Vehicles
AI Traffic Changes
Gameplay [ ]
Dedicated Server for Convoy Multiplayer mode
New Gallery Feature[7]
Company Browser
Custom City Intros for Colorado and Wyoming DLCs[8]
Driveshaft Torque
Dynamic Billboards
Beta [ ]
Beta Version
Release Date
Updates and changes
1.46.?
Oct 4, 2022
Open Beta started
Update 1.45 [ ]
1.45
The city of Cody, Wyoming and the US-14 was added in Update 1.45
Release date
July 26, 2022
1.45.3.30 [ ]
Released on Nov 4, 2022
1.45.3.26 [ ]
Released on Oct 25, 2022
1.45.3.16 [ ]
Released on Sep 15, 2022
Western Star® 57X Update:
A new roof fairing option (Aero II)
An option for non-heated headlights
A new side fairing option (Aero II)
Optional twin vertical exhaust stacks
An option to add the Christmas Light Accessory (72" Sleeper cab only).
General bug fixes[9]
1.45.3.9 [ ]
Released on Aug 18, 2022
1.45.3.1 [ ]
Released on Aug 5, 2022
1.45.3.0 [ ]
Released on Aug 4, 2022 alongside Montana map expansion.
1.45.2.1 [ ]
Released on Aug 2, 2022
1.45.1.0 [ ]
Released on Jul 26, 2022 [10]
American Truck Simulator - 1.45 Update Changelog Video
Map [ ]
Gameplay [ ]
Optional MOD Support for Convoys
Rain Sensor Option
Option to hide inaccessible road markers
Vehicles [ ]
Ownable Cistern Trailers (Dry Bulk and Fuel Tank)
Beta [ ]
Beta Version
Release Date
Updates and changes
1.45.0.105
Jul 26, 2022
* 0179712 - VR - flickering screen into main view - chat issue
0189801 - Wyoming - US 310 - Unable to mark road
0190411 - Wyoming - US 310/SR 789 - Hole
0190444 - Oregon - US 20 - Wrong Interstate number
0189059 - Oregon - JCT I-82 & I-84 - Numbers disappearing from sign
0190298 - co_motel1_short.pmd - roof disappear with LOD
0188224 - Oregon - Klamath Falls - Object marker
0190637 - Oregon - The Dalles - Incorrect Interstate numbers
0190410 - Wyoming - US 310/SR 789 - Landscape in distance
0191911 - co_cenex/co_cenex_building.pmd - Objects without collision
1.45.0.102
Jul 22, 2022
* 0190411 - Wyoming - US 310/SR 789 - Hole
0190180 - country/barn6.pmd - Building without collision
0191378 - houseboat_01.pmd - Ships without collision
0133038 - Utah - US 40 - hole on terrain
0189612 - Utah - I-70 - Salina - Incorrect Interstate numbers
0186711 - Utah - Moab - Traffic signs
0190122 - Utah - I-15 - Sign text overlapping
1.45.0.84
Jul 20, 2022
* 0187913 - California - Redding - Building
0187914 - California - I-5 (Redding - Sacramento) - Fence
0190640 - New Mexico - Clovis - Flickering curb texture
0191259 - Idaho - US 12 - Hole in map
0123001 - Idaho - Idaho falls - people going through building
0166643 - Idaho - Sandpoint - Hole in map
0166645 - Idaho - Sandpoint - Problem with rain
0166649 - Idaho - Sandpoint - Hole in map
0176628 - Idaho - Sandpoint - Bad placement vehicles
0176646 - Idaho - Sandpoint - Floating column
0176649 - Idaho - Sandpoint - Floating car
0185288 - Idaho - Sandpoint - Traffic in coastline mining
0190724 - Idaho - US 12 (Missoula - Grangeville) - Gap
0190725 - Idaho - US 12 (Missoula - Grangeville) - Terrain shadow
0190726 - Idaho - US 12 (Missoula - Grangeville) - Hole
0190727 - Idaho - US 12 (Missoula - Grangeville) - Hole
0191347 - Washington - Spokane - Train vagons sunken into ground
0191257 - Idaho - US 12 - Missing wall
0125705 - Idaho - Idaho Falls - Disappearing shrubs
0125840 - Idaho - Idaho Falls - Problem with water texture
0125973 - Idaho - US 20 - Fence above ground
0129952 - Idaho - I-15 - Hole in distance
0129953 - Idaho - I-15 - Hole in distance
0129954 - Idaho - I-15 - Hole in distance
0191258 - Idaho - Grangeville - Incorrect divagation
0191382 - mid model close the the player - Objects without collision
0185021 - Oregon - Coos Bay - Gap
0185020 - Oregon - Coos Bay - Disappearing vegetation
0191133 - Wyoming - SR 59 - Raised fence
0191229 - Wyoming - SR 59 - Gap
0191231 - Wyoming - SR 59 - Hole
0191230 - Wyoming - SR 59 - Fences
0168484 - Wyoming - I-90 - Remove invisible walls
0168485 - Wyoming - I-90 - Sharp transition of texture
0175133 - Wyoming - US 14 - Sharp transition of texture
0188225 - California - Redding - Building shadow
0176726 - scs.livestock - Off-center to right over axles and kingpin
0176725 - scs.livestock - Missing mudflaps
0125484 - Idaho - I-15 - Missing invisible walls
0122729 - Idaho - I-15 - Hole
0125590 - Idaho - I-15 - Visible end of road
0189199 - machine/waterpump.pmd - Object without collision
0191452 - Wyoming - Sheridan - Sharp transition
0186550 - scs_livestock/trailer_belly.pmd - Landing leg position
0167513 - scs_livestock - AI cattle trailers missing mudflaps
0165311 - scs_livestock - 48 feet 3 axles - last axle does not lift
0191261 - lodeking_prestige - Misplaced brake flares
1.45.0.81
Jul 15, 2022
* 0051196 - Las Cruces, NM. traffic merging poorly US-80
0186825 - city_cutscenes - advisor pops up just before cutscene starts
0188121 - us_gas_hearts_truck_5rows_roof.pmd and us_gas_hearts_car_6rows_roof.pmd - Disappearing numbers
1.45.0.76
Jul 14, 2022
* 0188121 - us_gas_hearts_truck_5rows_roof.pmd and us_gas_hearts_car_6rows_roof.pmd - Disappearing numbers
0189736 - Wyoming - Cody - Flickering grass
0190793 - Wyoming - Cody - <ERROR> Missing center material for road item uid: 0x437C97E4AE6D0002
0187811 - us_gas_driver_truck_7rows_roof.pmd and us_gas_driver_car_4rows_roof.pmd - Disappearing numbers
0183297 - Idaho - Salmon - Missing landscape
0189988 - Idaho - US 12 - Bad placed wall
0190101 - nm_gate_industrial_04.pmd - Gate without collision
0190174 - low_cost_houses_single.pmd - Building without collision
0164522 - Wyoming - US 20/SH 789 - Vegetation
0164727 - Wyoming - near Riverton - replace log with fallen rocks
0164950 - Wyoming - Gillette - Grass on path
0167532 - Wyoming - Gillette - Missing invisible walls
0170820 - Wyoming - US 26 - Sharp transition of textures
0170849 - Wyoming - WY789 - Trees near the railway
0170915 - Wyoming - I-90 - Remove unrealistic light effect
0187293 - Wyoming - Cody - Placeholders
0187294 - Wyoming - Cody - Tunnel appears too late
0187342 - Wyoming - Cody - 18 wheels garage has visible parking spots
0188926 - wyoming - gps avoid for yellowstone ?
0189181 - Wyoming - US 14 - Holes in map
0189182 - Wyoming - US 14 - Remove invisible wall
0189225 - Wyoming - Cody - Holes
0189226 - Wyoming - US 14/16/20 - Flickering ground texture
0189238 - Wyoming - Cody - Hole
0189241 - Wyoming - US 14/16/20 (Greybull) - Fence
0189351 - Wyoming - Cody - Gap
0189372 - Wyoming - Cody - Hole
0189620 - Wyoming - Cody - Traffic signs at Wallbert
0189720 - Wyoming - US 14 - Decal above ground
0189750 - Wyoming - Cody - Increase rest area
0190188 - Wyoming - Cody - traffic spawning on road to prefab
0190757 - Wyoming - Sheridan - Raised fence
0189683 - Waste paper cargo - All trailers has missplaced stripes
0189689 - scs_lowboy\cargo - garbage_truck - Cargo doesnt have LODs
0189735 - Waste paper cargo - Cargo doesnt have LOD
0189797 - Dumpster cargo - Straps texture bugs
0190090 - Lowboy - Garbage truck cargo - Active lights
0190091 - Lode King/Prestige - Dumpster cargo - Strap texture
0190231 - garbage_truck - Wrong Colour indicators
0190666 - Waste Paper cargo - spacing between chunks
1.45.0.70
Jul 12, 2022
* 0189756 - Job listing - Number of forklifters does not affect weight
0187999 - California - I-5 - Redding - missplaced no weather area
0189208 - California - US 395 - Grass on road
0189209 - California - US 395 - Gap
0189210 - California - US 395 - Fence
0188884 - California - I-5 - Traffic slowing down
0188886 - California - I-5 - Traffic slowing down
0051196 - Las Cruces, NM. traffic merging poorly US-80
0189211 - or_shop6.pmd - Flickering texture on building
0190063 - Idaho - I-90 - Problem with rain
0187802 - Idaho - Sandpoint - Disappearing hill
0190154 - us_cross_angled_1-1_country_x_field_mirrored_tmpl - missing collision
0185479 - general_warehouse.pmd - Flickering ground texture
0167532 - Wyoming - Gillette - Missing invisible walls
0190296 - Wyoming - US 14 - hole on mountain
0167509 - Wyoming - Gillette - Big mess with invisible walls
0169614 - Wyoming - Gillette - Hole
0189227 - Wyoming - Cody - Parking sign placement
0190329 - rear_hub_cover_aero_chrome.sii - game crash
0190294 - p_generator_40.pmd - Glowing details
0146498 - Special Transport DLC - Vehicles have wheels in ground
0164162 - Special transport - escort vehicle - wheels inside the ground
0185730 - Special Transport - Escort car does not move into the middle of the road
0164131 - Special transport - Vehicles have wheels in ground
0186712 - Special Transport - Spokane to Grand Coulee - Misplaced police vehicle
0190337 - WOTR - UI button is destroyed while handling is press leading to crash
1.45.0.66
Jul 8, 2022
* Fixes for DLC Montana only.
1.45.0.62
Jul 7, 2022
* 0189859 - Idaho - Grangeville - Raised terrain
0189790 - scs_drybulk - light details
0187830 - Prestige trailers - Flatbed - Missing box shadow
0189452 - Lode King/Prestige - Drop deck - Marker lamp shadow
1.45.0.56
Jul 3, 2022
* 0187510 - rebranding_gas_stations - nm_gas_station2-corner_chemron - levitating numbers)
0189859 - Idaho - Grangeville - Raised terrain
0189790 - scs_drybulk - light details
1.45.0.54
Jun 29, 2022
* 0187186 - rebranding_gas_stations - us_gas_hearts_truck_7rows_roof - missing fuel nozzle and number
0187191 - rebranding_gas_stations - Wyoming - near Riverton - totem of different brand
0187192 - rebranding_gas_stations - Idaho - Salmon - different brand of gas pump
0187193 - rebranding_gas_stations - Idaho - near Ketchum - different brand of gas pump
0187209 - rebranding_gas_stations - Utah - near Vernal - different brand of gas pump
0187476 - rebranding_gas_station - New Mexico - US 84 - Levitating pump
0187479 - rebranding_gas_stations - New Mexico - near Raton - wrong prices
0187487 - rebranding_gas_stations - nm_gas_station1_truck_stop - missing and mismatch numbers
0187497 - rebranding_gas_station - California - US 101 - Levitating pump)
0187500 - rebranding_gas_stations - California - Sacramento - Pipes ending in roof)
0187504 - rebranding_gas_stations - nm_gas_station1_truck_stop_big - missing numbers
0187512 - rebranding_gas_stations - Arizona - I-10 - energy charger blocking entrance
0187544 - rebranding_gas_stations - Nevada - Carson City - Wrong prices
0187551 - rebranding_gas_stations - Nevada - US 50 - Wrong prices
0187559 - rebranding_gas_stations - Remove baskets
0187560 - rebranding_gas_stations - Wyoming - Sheridan - Two pumps merged
0187566 - rebranding_gas_stations - Nevada - Winnemucca - Wrong prices
0187572 - rebranding_gas_stations - Wyoming - Cheyenne - Levitating bins
0187574 - rebranding_gas_stations - Idaho - Idaho Falls - Levitating bins
0187577 - rebranding_gas_stations - Utah - US 191 - Levitating bins
0187579 - rebranding_gas_stations - Wyoming - Evanston - Levitating bins
0187580 - rebranding_gas_stations - us_gas_gallonoil_truck_3rows_roof - Mismatch numbers
0135536 - Colorado - I-25 - Missing invisible wall
0148272 - Utah - Panguitch - Incorrect sign size
0173874 - Wyoming - US 189 / US 191 - Incorrect Direction on Sign
0183760 - billboard_uni_astand - <ERROR> [fs] Failed to open file*
0184322 - Wyoming - I-80 - Missing exit number
0185063 - Oregon - Medford - Incorrect Interstate number
0185359 - Utah - St. George - Speed limit sign on building
0185650 - Oregon - Vancouver - Wrong sign
0185665 - Oregon - Klamath Falls - Missing distance on sign
0185666 - Oregon - US 97 - Missing distance on sign
0185811 - Wyoming - Gillette - Typo in sign
0187759 - model.1x002 - <ERROR> [fs] fs_device_open() called with invalid path (expected absolute path, st)
0187885 - scs_drybulk - missing fundamental pneumatic system parts (doubles)
0188065 - All terrain crane - Shadow issue
0188638 - Idaho - Twin Falls - Incorrect Interstate number
0188785 - delete quarry icons from filters
0188854 - Utah - I-80 Salt Lake - Sign formatting error
0188855 - Utah - Salt Lake - Incorrect Interstate number
0188857 - prefab.d_che_plant4 - <ERROR> [fs] Failed to open file *
0188928 - scs_drybulk - AI - misplaced brake light flares
0188929 - scs_drybulk - AI - overbright body texture
0188999 - scs_drybulk - AI - wheel LOD change too obvious
0189026 - scs_drybulk - AI - 2 axle variant missing
0189061 - Oregon - I-84 Baker City - Incorrect Interstate numbers
0189222 - Wyoming - US 14/16/20 (Greybull) - Missing traffic signs
0189236 - Wyoming - Cody - Overhead sign info
0189256 - <ERROR> [fs] Failed to open file '/def/vehicle/trailer/fuel.sui' in the read_only mode.
0189345 - new mexico - bits visible in map
0189450 - Wyoming - I-25 Cheyenne - Incorrect exit number
0189455 - flatbet 53f. cargo trees causing crash.
0189460 - ca_truckstop1_depot - is missing collision for ground.
0189467 - 'traffic.trailer.cement' - <ERROR> [fs] Failed to open file *
0189562 - Wyoming - Traffic stopping at "Stop Ahead" signs
1.45.?
Jun 27, 2022
Open Beta started
Update 1.44 [ ]
1.44
Some part of California was reworked in Update 1.44
Release date
May 10, 2022
1.44.1.22 [ ]
Released on Jun 23, 2022
1.44.1.17 [ ]
Released on May 31, 2022
1.44.1.4 [ ]
Released on May 19, 2022
1.44.1.0 [ ]
Released on May 10, 2022 [12]
American Truck Simulator 1.44 Update Changelog Video-3
Map [ ]
2nd Phase of California Rework[13]
Border connections for several cities in New Mexico refreshed
Some New Mexico cities received road network reworks
Unmarked Road Exploration[14]
General Map Bug Fixes
New Special Transport Routes for various DLCs[15]
Gameplay [ ]
Mod Refund Feature
Licensed vs Aftermarket UI in browsers
Force Feedback Upgrade
Adjustable Suspension Height[16]
Interior Camera Horizontal Lock
Smart Sequential Shifting
Vehicles [ ]
Beta [ ]
Update 1.43 [ ]
1.43
Ownable Dump Trailers were introduced in Update 1.43
Release date
December 9, 2021
1.43.3.3 [ ]
Released on Mar 22, 2022
1.43.2.27 [ ]
Released on Feb 24, 2022
1.43.2.17 [ ]
Released on Feb 9, 2022
1.43.2.15 [ ]
Released on Jan 20, 2022
1.43.2.12 [ ]
Released on Dec 23, 2021
1.43.2.9 [ ]
Released on Dec 16, 2021
1.43.1.2 [ ]
Released on Dec 10, 2021
1.43.1.0 [ ]
Released on Dec 9, 2021 [19]
American Truck Simulator 1.43 Update Changelog Video
Map [ ]
Vehicles [ ]
UI [ ]
New Loading Screen Images
World Map Legend Filters
Other [ ]
Improved Controller Support
Implemented Sound Attenuation
MSDF Font Implementation
Beta [ ]
Beta Version
Release Date
Updates and changes
1.43.0.72
Dec 5, 2021
* Fixed the possibility of game falling when moving around the map in the menu (172514).
1.43.0.71
Dec 4, 2021
* gamepad - added gamepad support for multi column list
gamepad - added support for gamepad for new map legend
0170083 - gamepad - Can't leave Input Wizard screen by gamepad arrows
0172576 - UI - World Map menu
1.43.0.67
Dec 2, 2021
Gamepad support in menu is available without enabling via console.
Added map filter.
0171729 - controller - UI - Camera focus in interior
1.43.0.64
Nov 30, 2021
* 0171228 - Multiplayer - scs_dumper - end dumper - license plate missing on trailer
0172098 - Washington - Spokane - clipping STOP sign
0172104 - Wyoming - Sheridan - wrong interstate shield
1.43.0.63
Nov 27, 2021
* Gamepad - controller in UI menu.
We want to test prototype of UI controls with gamepad. The goal of the test is to find as many screens where controls does not work properly and get general feedback about the controls. So it can also partially test if the controls are intuitive.
Development was done on xbox controllers, if you have different one, we want to know what does not work (the basic control layout should stay the same) but your ability to test the UI might be limited (already have report of this)
To start testing, push command ui_gamepad_mode to console.
Test is focused only on non-driving ui. So basically everything after you start the game and before you click drive.
1.43.0.54
Nov 26, 2021
* The game should be runnable on MacOS again!
0164620 - Wyoming - US 89 - Flying parked car
0168959 - Wyoming - US 26 - Object above ground
0168960 - Wyoming - US 26 - Hole in map
0168962 - Wyoming - I-25 - Remove reflective posts
0168880 - Wyoming - I-25 - Sharp transition of textures
1.43.0.52
Nov 24, 2021
* MacOS execute file update.
0171186 - parked_truck_physics.pmd - Double license plate
0171225 - traffic.trailer.traffic.scs_dumper - errors in data file
0171227 - scs_dumper - Body - license plate inside the body
0171228 - Multiplayer - scs_dumper - end dumper - license plate missing on trailer
0171399 - Multiplayer - Dumper - non-visible cables
0171273 - scs_bottomdumper - Trailer Upgrades - Missing icons
0171692 - car transporter trailer - cargo_magnum incorrect colors
1.43.0.48
Nov 20, 2021
* 0171259 - California - SR 44 - Floating column
0171272 - California - I-5 - Gap in map
0171400 - Wyoming - near Jackson - Missing city name on sign
0171268 - Failed to open file - excavator.pmc
0166968 - telehandler - Vehicle lod
0169943 - car_parked_ford_taurus - Wrong lod color
1.43.0.43
Nov 17, 2021
* 0171326 - scs.bottomdumper - Missing license plate
0171251 - scs.bottomdumper - Broken brake lights
0171250 - scs.bottomdumper - Broken shadow
1.43.?
Nov 11, 2021
Open Beta started
Update 1.42 [ ]
1.42
Release date
October 21, 2021
1.42.1.9 [ ]
Released on Nov 3, 2021
Solution if HQ is missing (if you used a MOD that adds HQ and remove this MOD later)
Convoy - enable to use external map in Convoy
1.42.1.8 [ ]
Released on Oct 26, 2021
1.42.1.2 [ ]
Released on Oct 25, 2021
1.42.1.0 [ ]
Released on Oct 21, 2021 [22]
Gameplay [ ]
UI [ ]
Convoy session modification UI added for MOD compatibility and downloads
Other [ ]
Force feedback improved and available for more controller types on more systems (Linux)
Steering wheel animation range setting
Beta [ ]
Beta Version
Release Date
Updates and changes
1.42.0.53
Oct 16, 2021
We still work on Convoy, refining and polishing under cover
FFB LUT tables for: DFGT, T150
1.42.0.48
Oct 14, 2021
Problem description
We have updated how mods checksum are calculated in session browser
Previous solution
After opening convoy screen we calculated checksums for ALL mods.
There was a blocking screen showing calculation progress.
New solution
After convoy screen is opened, checksums are calculated on background, while player can browse server list.
Lobbies with mods that are not yet calculated have new animated icon. It should shop animating when processing id done.
Selected lobbies with mods that are not yet calculated have new description for such mod - "processing". It should change to "installed" or "wrong version" when processing id done.
Mods for selected lobby should be calculated with higher priority.
Each frame gives 40ms to calculate mods, will lower UI FPS.
Only after confirming lobby creation, there will be blocking screen with progress and only active mods will be calculated.
Changed UI of Mod sync window. All of your active mods should be on the left, not just mods which have to be unmounted (previous) + some icon/visual changes.
Something specific to test:
Host session, cancel the hosting and start the hosting process again with a lot of mods.
Test that modded sessions in session browser are correctly updating (no visual or other problems) with a lot of different sessions - we weren't able to test it on more than one session.
1.42.0.31
Oct 10, 2021
There is remake show / not show Convoy sessions by profile.
-> means: if your profile has MODs you will see sessions with MODs as default
if your profile doesnt has MODs, you will se only vanilla sessions in default options
and dc_mack_anthem: fixed hood position and mirror locators
1.42.0.28
Oct 8, 2021
FFB LUT tables for: G920/G923, T150
FFB: nput: improved auto centering behavior with steering speed dependent wheel force smoothing
1.42.0.24
Oct 6, 2021
FFB - prevent rattling of Logitech DFGT wheels when no force is applied
game log extended about OS version (added W11)
1.42.0.20
Oct 5, 2021
fixed issue when trucks couldn be refueled/repaired/setmirrors/etc.
in Options - Controls settings is cut off at the bottom 0169055
in Options - FFB option has got button for reset options to default state
Convoy menu: players with MODs see sessions ussing MODs as default , vanila players (dont use MODs) see vanila sessions (sessions without MODs) as default
1.42.?
Sep 30, 2021
Open Beta started
Update 1.41 [ ]
1.41
Convoy was featured in Update 1.41
Release date
July 13, 2021
1.41.1.86 [ ]
Released on Sep 23, 2021
1.41.1.66 [ ]
Released on Sep 8, 2021
1.41.1.61 [ ]
Released on Sep 7, 2021 alongside Wyoming map expansion.
1.41.1.60 [ ]
Released on Sep 7, 2021
Livestock Trailer (ownable)
1.41.1.55 [ ]
Released on Sep 1, 2021
1.41.1.? [ ]
Released on Aug 31, 2021
1.41.1.35 [ ]
Released on Aug 17, 2021
1.41.1.10 [ ]
Released on Jul 30, 2021
Added support for invite from Steam client
1.41.1.8 [ ]
Released on Jul 28, 2021
1.41.1.3 [ ]
Released on Jul 16, 2021
1.41.1.0 [ ]
Released on Jul 13, 2021 [23]
Changelog for ATS Update 1.41-2
Gameplay [ ]
Map [ ]
UI [ ]
New icons in the map legend
Beta [ ]
Update 1.40 [ ]
1.40
New Lighting System was featured in Update 1.40
Release date
March 23, 2021
1.40.2.2 [ ]
Released on Jun 15, 2021
1.40.2.1 [ ]
Released on Jun 1, 2021
1.40.2.0 [ ]
Released on May 10, 2021
1.40.1.10 [ ]
Released on Apr 27, 2021
1.40.1.0 [ ]
Released on Mar 23, 2021 [30]
Changelog for ATS Update 1.40
Visual [ ]
Newly-improved Visual Lighting System[31]
Map [ ]
Vehicles [ ]
Truck chassis update[33]
4x2 (Day Cab only): Freightliner Cascadia, Kenworth T680, Mack Anthem, Peterbilt 579, and Volvo VNL
8x4 (All Cabs): International LoneStar, Kenworth W900, Peterbilt 389, Volvo VNL, and Western Star 49X
8x6 (All Cabs): Kenworth W900, Peterbilt 389, and Western Star 49X
New addon for Western Star 49X [34]
Two sleeper cabin options: 48" Sleeper and 72" Sleeper
Set-Back (SBA) and Set-Forward (SFA) front axle configurations
New customization options
UI [ ]
Full-text city/company search in the job selection screen
Improved vehicle adjustment menu (F4)
Beta [ ]
Beta Version
Release Date
Updates and changes
1.40.0.223
Mar 22, 2021
localizations updated
154305 - log trailer - incorrect brake lights
149031 - dlc_kenworth_t680: fixed fuel tank size
1.40.0.217
Mar 19, 2021
different way to render player headlights (with no different visual effect)
0154042 - scs_flatbed - tail light effects missing
1.40.0.216
Mar 18, 2021
increased default memory manager size (for x64 version)
game: sound hookups are now correctly activated by the active camera instead of player vehicle/trailer
0153845 - Mack - Sleeper 48 - vertex color
0153528 - Kenworth T680 - Failed to open file '/vehicle/truck/kenworth_t680/interior/dashboard.tobj'
0153457 - /vehicle/truck/mack_anthem/ai/ai_s70.pmd - Remove textures
0150139 - DLC Toys - WesternStar 49X - hat position
0139541 - Freightliner Cascadia - DLC Toys - floor item placed too low
dlc international lonestar: bug lit sticks repair
dlc forest harvesting: daycab headache rack bug repair
1.40.0.210
Mar 17, 2021
0153740 - us 3-3 freeway 3 4m offset - road variant brk_blk_dot causing editor to crash
0153009 - us_angled_cross_1-1_country_t_1-1_country_tmpl.pmd - Hole
ase_vehicle ai f350 heavy, f150 lampmasks
dlc_mack_anthem: - added flars for positional lights
1.40.0.208
Mar 16, 2021
0153341 - Trailer break lights
0153580 - Freightliner Cascadia - marker light masks are white instead of amber
0153263 - Trailers - scs_box - Marker rear lights - different intensity from the other lamps
0153596 - scs_box - Rear blinker light color wrong
1.40.0.205
Mar 13, 2021
0150295 - Pocatello - floating rail piece
0130152 - Lowboy - Heavy Bulldozer - Misplaced security belt and chain
0146754 - Western Star 49X - Cabin 72"Sleeper - Texture out of place
0139047- Colorado - Fort Collins - Cutplane
0149527- arrow_left_big.pmd and arrow_right_big.pmd - Decrease luminosity
1.40.0.107
Mar 11, 2021
0139047 - Colorado - Fort Collins - Cutplane
0128655 - Pueblo fire truck - Gap
0152048 - /vehicle/ai/ford_taurus/ai.pmd - Incorrect color of wipers + remove small piece of texture
0152619 - us_divide_2-1-2_city_exit_road_dbl_y_tmpl.pmd - AI vehicles don't signalize turn
1.40.0.104
Mar 9, 2021
0148796 - California - Oakland - Light effects
0148791 - California - I-5 - Light effect
0146774 - us_split_0-2_exit_tmpl.pmd - Missing collision
0147505 - Colorado - Lamar - weigh station no leaving trigger
0147266 - tollgate_small_01_fr - gap
0149274 - Oregon - Newport - Street light
0149372 - Western Star 49X - double radiant light effect on sleeper cab
0129872 - Trailer Browser - Gray texture under trailer
0149714 - rest area problem - not able to rest if one of the triggers are reached
0151753 - the sound of refuelling is looped too quickly
1.40.0.103
Mar 6, 2021
0151108 - Oregon - US 97 - Clipping signs
0151161 - Utah - Salt Lake City - Misplaced sign
0151109 - Washington - I-5 - Arrow on sign facing wrong direction
0149620 - AI_trailer - gas/trailer.pmd - Missplaced Gallon sign
0129872 - Trailer Browser - Gray texture under trailer
0137594 - Owned Chipvan - Rear Door UVMap Error
0148380 - Lowboy Double and Triple - Misplaced shadow
0150836 - namiq entrance sign - Banner need static colision
1.40.0.98
Mar 5, 2021
Improved map sound, added sound files for sectors.
0150341 - us_cross_1-1-1_country_i_gas_tmpl.pmd - Asphalt turns black in rain
0150337 - Idaho - Sandpoint - Old signs
0150690 - Idaho - Nampa - Speed limit change too late
0150562 - ca_gas_hgw1a_chemron.pmd - Textures turns black in rain
0150473 - us_cross_2_lanes_x_1_lane_s.pmd - Texture turns black in rain
0150563 - nm_gas_station2-corner_gp.pmd - Textures turns black in rain
0150610 - Oregon - I-5 - Clipping signs
0150607 - Oregon - I-5 - Clipping sign
0150749 - Idaho - I-84 - Levitating signs
0114188 - Utah - US189 - Advisory sign changed speed limit
0149876 - driveway_concrete_2m and driveway_concrete_4m - Too bright concrete
0151014 - Washington - Kennewick - Speed limit issues
0150075 - Peterbilt 579 - blinker stick should not be illuminated
0150073 - Kenworth T680 - blinker stick should not be illuminated
0150072 - Kenworth W900 - blinker stick should not be illuminated
0149370 - Freightliner Cascadia - double radiant light effect on sleeper cab
1.40.0.92
Mar 3, 2021
Improved support for OpenGL rendering.
0124151 - Idaho - US 95 - Crash barriers collide with barriers
0127251 - Idaho - US 95 - Incorrect sign
0127216 - Idaho - US 95 - Remove sign
0150690 - Idaho - Nampa - Speed limit change too late
0120962 - Utah - I-15 - Disappearing sign
0141361 - Idaho - Boise - Remove yield sign
0139837 - Idaho - Sandpoint - Remove stop signs
0139841 - Idaho - Sandpoint - Missing stop sign
0127691 - Idaho - Sandpoint - Sign facing wrong way
0127727 - Idaho - Sandpoint - Missing dot on sign
0126872 - Idaho - Sandpoint - Object marker
0126966 - Idaho - Sandpoint - Entering sign facing wrong direction)
0127219 - Idaho - Sandpoint - Sign above ground
0150902 - Idaho - Boise - Clipping signs
0150713 - Idaho - Boise - Sign facing wrong way
0150231 - Arizona - Tucson I-10 upgrade - Bug pack 01
0139788 - Colorado - Steamboat Springs - Remove stop signs (?)
0142860 - Colorado - Montrose - Missing stop sign and line
0150753 - Idaho - I-86 - Incorrect font size on signs
0127202 - Nevada - Jackpot - Traffic sign
0150681 - Utah - St. George - Clipping signs
0150749 - Idaho - I-84 - Levitating signs
0150686 - Washington - Kennewick - Clipping signs
0149847 - DLC Toys - Power Invertor display not visible at daylight
0149591 - type of american AI - Incorrect turn signal
1.40.0.87
Feb 27, 2021
0150058 - New Mexico - Raton - STOP sign misplaced
0150280 - Washington - Vancouver - Overlapping arrow marking
0150338 - Idaho - I-90 - Incorrect font size on signs
0150323 - Idaho - Sandpoint - Clipping signs
0150329 - Idaho - Sandpoint - Rotated sign
0150236 - Oregon - I-84 - Misplaced sign
0150157 - Oregon - I-5 - Incorrect font size on signs
0150101 - Idaho - I-90 - Route Shield Issues
0150446 - Nevada - I-80 - Road Markers in driving lane
0150144 - New Mexico - Albuquerque - I-25 - Incorrect number of interstate shield
0150144 - New Mexico - Albuquerque - I-25 - Incorrect number of interstate shield
0150347 - New Mexico - I-15 should be I-25
0150348 - New Mexico - I-15 should be I-25
0150351 - New Mexico - I-15 should be I-25
0150276 - nm_fmgt_hospital1 - black textures on bad weather
0150054 - Oregon - US 395 / SR 140 - Route shield formatting problem
0150247 - Oregon - US 97 - Too big font used
0150274 - Oregon - US 97 - Broken sign
0150070 - Oregon - I-5 - Eugene - text moved on sign
0150327 - Washington - Yakima - Missplaced sign 03
0150365 - Washington - Yakima - Clipping sign
0150362 - Washington - Yakima - Missplaced text
0150331 - Washington – US 2 / US 97 junction northwest of Wenatchee – Clipping signs
0150325 - Washington – US 2 / US 97 / SR 285 junction in Wenatchee – Incorrect signage
0146787 - Freightliner Cascadia - Wheel Tuning Pack - missing logo by Freightliner on Hub cover
0150136 - Mack Anthem - Missing Roof Fairing Brackets on 48 sleeper
0134487 - Mack Anthem - rear fender bracket * 0149105 - /prefab/depots/farm/wa_crops_farm.ppd - Hole in ground
0148593 - Mack Anthem - Gauge reflections
1.40.0.84
Feb 26, 2021
0149422 - Utah - I-15 - Flickering buidling
0146044 - wa_stripmall2.pmd - Decrease luminosity
0143979 - gas_shop_chemron_03.pmd - Problem with light effect on ground + decrease luminosity
0133601 - Colorado - US 40 - Objects
0147974 - hearts_ways_sign.pmd - Decrease luminosity
0148032 - nm_gas_station_totem_chemron.pmd - Too dark
1.40.0.83
Feb 25, 2021
0148567 - Colorado - Durango - Floating pole in bush
0148566 - Colorado - US-550 - Durango - Painted "ONLY" word clipping through road
0148584 - Idaho - Boise - Incorrect font size on signs
0148602 - Idaho - I-15 - Sign above ground
0148589 - Idaho - Boise - Drowned sidewalk
0148585 - Idaho - Boise - Signs above ground
0148583 - Idaho - Boise - Disappearing arrow from sign
0149387 - Idaho - Boise - Terrain gap near Garage
0149382 - Idaho - Boise - Terrain gap at highway exit
0148613 - Colorado - US 491 - Hole in background
0149717 - us_joint_2-2_country_11m_tmpl.pmd - Texture turns black in rain
0149718 - us_crossing_angled_2-1-2_country_1_xrail_1_mirrored_tmpl.pmd - Broken texture
0148630 - Colorado - US 285 - Move marker on UI map
0141761 - Colorado - Lamar - Missing sign
0141310 - 8x4 test - car_parts_warehouse - not possible to park with single long trailer + 8x6 truck
0051569 - dlc_nm - New Mexico - Farmington - ([1.31.0.53] Farmington, NM US-64. wrongly placed no passing zone sign)
0148563 - New Mexico - Farmington - Dumpster clipping fence
0052128 - New Mexico - US64 - Power line
0052127 - New Mexico - US64 - Fence
0133463 - New Mexico - US 64 - Hole+Tree
0148327 - New Mexico - US 550 - Drowned sign duplicate
0049669 - missing power wires
0149799 - Washington - I-82 - terrain mismatched
0149800 - Washington - I-90 - terrain gap
0147057 - Wyoming - I-25 - Cutplane of bridge visible
0148616 - Colorado - US 84 - Sign above ground
0148618 - Colorado - US 84 - Cows above ground
0148778 - Forest Macheinery DLC - Tub Grinder cab grille cage
0149778 - Kenworth T680 - 4x2 chassis - shadows wrong with OpenGL
0149777 - International LoneStar - 8x4 chassis - shadows wrong with OpenGL
0148635 - Colorado - US 160 - Fence above ground
0148621 - Colorado - US 160 - Road lamp above ground
1.40.0.76
Feb 24, 2021
0149391 - Washington - I-84 - Stop signs clipping into pole
0149386 - road2_x_road2 - player getting fined incorrectly
0141094 - Colorado - Pueblo - Missing signs
0141089 - Colorado - Pueblo - Missing signs and road markings
0141083 - Colorado - Pueblo - Missing signs
0140142 - Colorado - I-25 - Misplaced company sign (?)
0141086 - Colorado - Pueblo - Road markings
0141981 - Colorado - Cheyenne Wells - Missing stop line
0141953 - Colorado - Sheridan Lake - Missing stop signs
0141829 - Colorado - Lamar - Missing stop sign
0141761 - Colorado - Lamar - Missing sign
0141760 - Colorado - Lamar - Missing signs
0141751 - Colorado - Lamar - Missing stop sign
0141745 - Colorado - Lamar - Remove stop sign
0148917 - Colorado - US 40 - Incorrect font size on sign
0134014 - Colorado - Lamar - Weigh Station Prepass Trigger)
0141082 - Colorado - Pueblo - Too short stop line
0140147 - Colorado - I-25 - Signs
0149654 - Colorado - I-25 - Arrow on sign facing wrong direction
0149646 - Colorado - Denver - Clipping signs
0149545 - Colorado - Lamar - Arrow on sign facing wrong direction
0149547 - Colorado - I-25 - Misplaced sign
0148693 - Idaho - SR 51 - Clipping signs
0148695 - Idaho - I-84 - Clipping signs
0148697 - Idaho - I-84 - Too big font used
0149392 - Washington - Olympia - Traffic light sign clipping into pole
0149490 - Washington - Aberdeen - Clipping signs
0149556 - Washington - I-182 - Clipping signs
0141735 - Colorado - US 385 - Missing stop sign
0149489 - A-SNZ-20 - Forklift model has indentation
0149124 - Container Carrier - 53' Sliding Tander Rear - Mudflaps are located in the front of wheels
0149546 - Colorado - US 350 - Missing sign
1.40.0.73
Feb 20, 2021
0147528 - Idaho - US 95 - Clipping signs
0148211 - Colorado - Fort Collins - Sign arrow
0123085 - Idaho - Nampa - Misplaced sign
0121554 - Idaho - Boise - Clipping sign
0122340 - Idaho - Boise - US 26 - Sign in fence
0126951 - Oregon - Ontario - Remove street lamp
0126938 - Oregon - Ontario - Drowned crash barrier
0126787 - Oregon - US 30 - Remove street lamp
0147519 - Idaho - SR 55 - Clipping signs
0147521 - Idaho - SR 55 - Arrow on sign facing wrong direction
0141553 - Colorado - Colorado Springs - Misplaced sign
0147317 - Colorado - Colorado Springs - Missing exit sign
0141656 - Colorado - I-25 - Crash barrier collide with concrete barrier
0141474 - Colorado - Colorado Springs - Missing sign and road markings
0136657 - Colorado - Colorado Springs - Sign
0135676 - Colorado - Colorado Springs - Misplaced street lamps
0135671 - Colorado - Colorado Springs - Misplaced street lamp
0141732 - Colorado - US 385 - Sign clipping
0143763 - intermodal_train_depot_small.pmd - Missing light generator
0149125 - Nevada - Las Vegas - I-15 - incorrect exit number
0149122 - Nevada - Las Vegas - I-15 US 95 junction - Incorrect cardinal direction
0149120 - Nevada - Las Vegas - I-15 US 95 junction - Incorrect exit number
0149087 - Nevada - I-80 - truck speed limit incorrect
0149128 - New Mexico - US 380 - I-25 junction sign wrong
0123709 - Utah - Salt Lake City - Wall
0148936 - Washington - Aberdeen - Clipping signs
0148928 - Washington - Olympia - Sign
0148929 - Washington - US 12 - Misplaced route shield
0148931 - Washington - Aberdeen - Incorrect height of signs
0148933 - Washington - Aberdeen - Incorrect height of signs
0148934 - Washington - Aberdeen - Levitating sign
0143743 - container_ship_03_unloaded.pmd - Too exaggerated lighting at night
0146241 - Wyoming - Riverton to Jackson - Sharp transition
0149015 - Jeep Wrangler AI - windshield glass bug
0149277 - Mack Anthem - window reflections pixelized
1.40.0.72
Feb 18, 2021
0148663 - parked trailer gooseneck cargo 40 - Missing texture
0148143 - Colorado - US 550 - Hole
0148142 - Colorado - US 50 - Fence above ground
0147690 - us_gas_chemron_truck_3rows_roof.pmd - Black texture
0147821 - New Mexico - US 60 - Clipping sign 01 - 04
0147758 - ut_totem_canyon_creek.pmd - Missing shadow
0149117 - Peterbilt 389 - long 8x4 8x6 chassis - shadows wrong with OpenGL
0149116 - Wheel Tuning Pack - Monolith Chrome Hub cover missing
0148909 - Peterbilt 389 - front wheels too narrow.
0149133 - Peterbilt 389 - AI headlights
1.40.0.69
Feb 17, 2021
0147297 - Idaho - I-90 - Remove sign (?)
0147523 - Idaho - Grangeville - Clipping signs
0147526 - Idaho - Lewiston - Clipping signs
0147522 - Idaho - SR 55 - Clipping signs
0147512 - Idaho - US 93 - Arrow on sign facing wrong direction
0148306 - peterbilt_389 - Texture of the hood is not visible
1.40.0.65
Feb 16, 2021
0148190 - Utah - I-15 - Hole in map
0148192 - Utah - I-15 - Incorrect font size on signs + clipping signs
0148191 - Utah - I-15 - Sign above ground
0147669 - us_crossing_1-1_country_xrail_1_tmpl - Black terrain
0146464 - Peterbilt 579 - DLC Toys - missing set_cuphold acc. in exterior
1.40.0.59
Feb 14, 2021
0146676 - Colorado - US 491 - Signs and reflective posts above ground
0141731 - Colorado - Fort Collins - Missing road markings
0147527 - Idaho - US 95 - Arrow on sign facing wrong direction
0147462 - Nevada - Tonopah - missing road edge markings
0147699 - New Mexico - US 82 - wrong town name and signs clipping
0147460 - Utah - Salina - Missing road markings
0147769 - Utah - Cedar City - Sign
0147768 - Utah - Cedar City - Levitating signs
0147767 - Utah - Cedar City - Drowned signs
0147759 - Utah - US 40 - Clipping signs
0147765 - Washington - Omak - Double street lamp
0147766 - Washington - Omak - Sign
0139235 - Freightliner Cascadia - Interior - Hole
0147324 - Freightliner Cascadia - window glass normals wrong
0146707 - Freightliner Cascadia 2019 - Exterior glass has overly bright vertex colour
0137178 - Freightliner Cascadia - Diff lock switches
0146673 - us_cross_2-1-2_city_t_1-1_country_tmpl - bright texture
1.40.0.58
Feb 12, 2021
Linux and Mac executable file update.
0146718 - Idaho - Sandpoint - car dissapearing on a curve
0146719 - Idaho - Sandpoint - "keep right" signs
0140974 - 8x4 test - id_timber_harvest_small - prefab too small for 8x4 trucks
0146774 - us_split_0-2_exit_tmpl.pmd - Missing collision
0147465 - us_cross_2-1-2_city_x_1-1_x_1-1-1_country_tmpl - AI turning left on red light
0143729 - New Mexico - US 70 - Double electricity pole
0146838 - New Mexico - US 380 - Gas prices fading
0128771 - Oregon - US 95 - Gap
0128770 - Oregon - US 95 - Fence
0128769 - Oregon - US 95 - Utility pole
0146786 - Oregon - Newport - Sign at walbert
0146785 - Oregon - Newport - Sign
0146741 - Utah - I-15 - Stretched exit numbers
0146741 - Utah - I-15 - Stretched exit numbers
0146671 - DLC Toys - Lion Plush over-exposed lightning
0137441 - DLC Toys - shining bottle sixpack & magazines
0146656 - Food Tank Trailer - Incorrect material - no reflection
0145614 - Grain hopper trailer - Missplaced side light
0139251 - Lowboy - Levitating rear lights
1.40.0.53
Feb 9, 2021
fixed patching of 49x accessories (without reading units)
0146613 - Colorado - US 491 - terrain hole
0146622 - Colorado - US 491 - power line connection
0143727 - Colorado - US 285 - Sharp transition of textures
0146635 - us_cross_2-1-2_city_x_0-2_country_tmpl_turn - cars not turning right on red
0143557 - Colorado - Sterling - Missing stop sign
0143557 - Colorado - Sterling - Missing stop sign
0146482 - model/skybox/sf_fog.tobj - missing texture
0146612 - Washington - I-90 - Wrong speed limit
0137177 - Freightliner Cascadia - Interior - black mark on the glass outline is missing
0146122 - Western Star 49X - Missing chainsaw icon
0146664 - Western Star 49X - Holy field blanket is missing for sleeper cabs
0146597 - us_cross_2-1-2_country_x_0-2_country_tmpl - problems when turning right on red signal
0143374 - us_diverging_diamond_2-1-2_country_exit_tmpl - missing colbox
0146365 - Driver Manager - Hazardous Cargo icons incorrect
0146656 - Food Tank Trailer - Incorrect material - no reflection
0144194 - All Trucks - Interior - increased brightness when moving the camera
1.40.0.51
Feb 6, 2021
tweak default dash backlight (to match new light behavior)
0143717 - Colorado - US 491 - Sharp transition of texture
0143719 - Colorado - US 491 - Sharp transition of texture
0142593 - Colorado - US 160 - Sharp transition of textures
0146044 - wa_stripmall2.pmd - Decrease luminosity
0143727 - Colorado - US 285 - Sharp transition of textures
0146496 - Special Transport DLC - Invisible wall blocking unload point
0146498 - Special Transport DLC - Vehicles have wheels in ground
0143811 - Washington - near Yakima - Disappearing hill
0143812 - Washington - near Yakima - Remove texture
0143722 - Colorado - Alamosa - Disappearing hill
0143723 - Colorado - US 160 - Sharp transition of textures
0143724 - Colorado - US 160 - Sharp transition of textures
0143721 - Colorado - Alamosa - Sharp transition of textures
1.40.?
Feb 4, 2021
Open Beta started
Update 1.39 [ ]
1.39
Launchpad was redesigned in Update 1.39
Release date
November 5th, 2020
1.39.4.5 [ ]
Released on Jan 21, 2021
1.39.3.17 [ ]
Released on Jan 6, 2021
1.39.3.13 [ ]
Released on Dec 18, 2020
1.39.3.10 [ ]
Released on Dec 17, 2020
1.39.3.3 [ ]
Released on Dec 3, 2020
1.39.2.19 [ ]
Released on Dec 2, 2020
1.39.2.10 [ ]
Released on Nov 24, 2020
1.39.2.2 [ ]
Released on Nov 13, 2020
Compatibility update.
Fixing bugs.
Performance enhancements in Colorado.
1.39.2.0 [ ]
Released on Nov 12, 2020 alongside Colorado map expansion.
1.39.1.4 [ ]
Released on Nov 7, 2020
1.39.1.1 [ ]
Released on Nov 5, 2020 [35]
Changelog for ATS Update 1.39-2
Map [ ]
UI [ ]
Newly-redesigned Launchpad
Vehicles [ ]
Lowboy trailers (ownable, including articulated ones)[36]
Features [ ]
Viewpoint improvements (replayability, skip, map status, fade-out)
Sound updates and improvements (turbo slider, sound positioning, cabin spatial mixing, sound distribution to accessories)
Trailer browser & lister shows all valid cargo variants
Experimental transmission input shaft emulation and clutch brake support (g_clutch_brake)
Beta [ ]
Beta Version
Release Date
Updates and changes
1.39.0.102
Nov 3, 2020
localizations updated
optimizations (added LODs)
1.39.0.101
Oct 31, 2020
dlc_westernstar_49x: Renamed traffic_storage_custom to traffic_storage_car_custom to match base QA: 131265
1.39.0.78
Oct 29, 2020
0130198 - Nevada - SR 225 - Hole
0130205 - Idaho - SR 51 - Badly palced power lines
0130203 - Idaho - SR 51 - Drowned fence
0130208 - Idaho - SR 51 - Disappearing hill
0122614 - Idaho - SR-225 - hole in map
0125281 - Idaho - SH 51 - Holes
0123482 - Idaho - SR 51 - Misplaced wires
0129278 - Idaho - SR 51 - Object above ground
0130201 - Idaho - SR 51 - Drowned fence
0122036 - Nevada - near Elko - add invisible wall
0131145 - f350_heavy_duty - missing light illumination effect
0131032 - model/building/house/suburb_house_05 - color change with LOD
1.39.0.75
Oct 27, 2020
0130908 - us_cross_2-1-2_country_x_2-1-2_country_no_right_tmpl.ppd - strange UI
0130912 - Peterbilt 389 Ultra cab sleeper - weight station box
0125703 - Idaho - Idaho Falls - Missing sign
0126388 - Idaho - US 20 - Signs above ground
0125957 - Idaho - Idaho Falls - Incorrect interstate number
0125598 - Idaho - I-15 - Missing signs
0126001 - Idaho - US 20 - Signs above ground
0127849 - wa_sightseeing_sign.pmd - Flickering texture
0130910 - SCS Grainhopper trailer AI - low LOD textures flickering
0128272 - or_shop9.pmd - Visible LOD change
0128115 - ut_country_store.pmd - Trailers have wheels in ground
0128114 - wa_warehouse9.pmd - Flickering texture
0130966 - Arizona - US 64 - Terrain+Stones
0130437 - lowbed trailer with 1+ axle leaning
1.39.0.72
Oct 24, 2020
0129585 - external market job - wheel loader and lowboy trailer problem
0110459 - /model/building/shop/or_shop_corner_wide1_lr.pmd - Gap in building
0048293 - California - Eureka - Handrails
0127598 - wa_shoppingmall_small.pmd - Ground collision above ground
0129193 - truck_dealer_westernstar.ppd - Trailer have wheels in ground
0126961 - Nevada - SR 305 - Bushes
0126960 - Nevada - SR 305 - Gap
0126959 - Nevada - SR 305 - Terrain
0125053 - Nevada - US 50 - levitating bushes
0125050 - Nevada - US 50 - low resolution ground by the road
0130737 - Western Star 49x - Interior - dlc Utah cabin accessory is missing
0128958 - Oregon - Burns - Objects
0128951 - Oregon - Burns - Terrain
0124060 - Oregon - US 20 - Sharp transition of textures
0128955 - Oregon - Burns - Hole
0125433 - Oregon - US 78 - Fence
0124063 - Oregon - SR 78 - Shrubs above ground
0128950 - Oregon - Burns - Terrain
0128949 - Oregon - Burns - Hole
0124062 - Oregon - Burns - Sharp transition of textures
1.39.0.70
Oct 22, 2020
updated fleet manager driver tooltip to handle missing companies
0129424 - Idaho - US 95 - Gap 01
0126942 - Oregon - I-84 - Missing sign
0126945 - Oregon - I-84 - Incorrect signs
0126947 - Oregon - Ontario - Remove signs
0124168 - Idaho - SR 55 - No end to crash barrier
0124169 - Idaho - SR 55 - Missing curbs
0129606 - /vehicle/ai/ford_explorer/ai.pmd - Missing fake shadow
0129418 - Utah - Salt Lake City - white guide line missing
0129887 - Washington - Port Angeles - Misplaced signs
1.39.0.67
Oct 22, 2020
removed old implementation of audio from the voice navigation
0130294 - Idaho - SR 75 - Remove texture
0130296 - Idaho - SR 75 - Hole
0128518 - Idaho - SR 75 - Drowned objects
0129091 - Idaho - SR 75 - Remove prefab from UI map
0130285 - Idaho - SR 75 - Road markings above ground
0130290 - Idaho - SR 75 - Hole
0130292 - Idaho - SR 75 - Hole
0129790 - la_shop04 - Missplaced collision
1.39.0.64
Oct 20, 2020
dlc_volvo_vnl: fixed switched transmission sounds
got available missing sector near country border (fixed empty sector)
game: show trailer with cargo (even specific variant) instead of fallback cargo icon
0121202 - Utah - Salina - RMD AI pulled in to parking spot
0126442 - Idaho - US 93 - drop fps
0129923 - Special transport - cargo.tank - Missplaced skip
0129350 - Utah - I-15 - Electricity pole above ground
0129535 - wa_crash_barrier_generic.pmd - Low LOD distance
1.39.0.59
Oct 19, 2020
0121453 - Special Transport - Vernal - Police car floating
0129897 - Mack Anthem - External Interior is missing truckpaint doors, always white
0129738 - truck stability - truck shakes when changing values
0120236 - wa_house1 - visible lod change on roof
0124083 - or_river_boats1.pmd - Visible LOD change
0120854 - or_warehouse4.pmd - Visible LOD change
0105272 - /model/building/administration/wa_admin1.pmd - Flickering texture
1.39.0.58
Oct 15, 2020
launchpad: added profile tooltip in launchpad
launchpad: redesign of mod manager icon
0129602 - Freight Market - Errors in console from special transport cargos
0128588 - Western Star 49X - rear mudflaps clipping
0122409 - Idaho - Sandpoint - Pallets
0118990 - single track railroad crossings do not have a "1 Track" notice
0128860 - Western Star 49X - missing roof rubber seal
0129323 - Lowboy - Forwarder - Side steps are not raised
0129596 - SCS Lowboy Owned - Log Harvester chain needs to be crossed
0129323 - Lowboy - Forwarder - Side steps are not raised
0129596 - SCS Lowboy Owned - Log Harvester chain needs to be crossed
0116037 - depots/sawmill.ppd - gap under building
0116041 - /prefab/depots/sawmill/sawmill.pmd - Lumbers above ground
1.39.0.55
Oct 14, 2020
game: added edit profile button to launchpad
0128273 - Utah - Salt Lake City - HMS - add road to World Map
0128590 - Western Star 49X - oversize banner position
0128589 - Western Star 49X - front mudflaps gap
0128595 - Western Star 49x - Day Cab - the external power point is missing
0129349 - Lowboy - forklift chassis - trailer chain securing handles are floating
0129339 - Lowboy - Mix Tank - part of the bar has not been removed
0129336 - Lowboy - Chassis (articulated, 9 axles) - Load Securement Loops in Lumber
0129334 - Lowboy - Wind Turbine Nacelle - Strange shadows
0129329 - Lowboy - Wind Turbine Tower - Cargo is not attached to trailer floor
0129326 - Lowboy - Forwarder - Security chains goes through forwarder
0129325 - Lowboy - Log Harvester - Part of log harvester collide with trailer
0129337 - Lowboy - Log Loader - the machine claw is positioned on the chain fixing strap of the chassis
0129326 - Lowboy - Forwarder - Security chains goes through forwarder
0129325 - Lowboy - Log Harvester - Part of log harvester collide with trailer
0129349 - Lowboy - forklift chassis - trailer chain securing handles are floating
0129336 - Lowboy - Chassis (articulated, 9 axles) - Load Securement Loops in Lumber
0128726 - Emergancy Vehicles - Bug pack 01
0129403 - Vehicle AI - f350_heavy_duty - inverted rear wheels
0128617 - Western Star 49x - add all plastic front mirror
1.39.0.52
Oct 13, 2020
game: inventory fetch no longer change the background in options while in launchpad
0128555 - Western Star 49X - piggyback trailer camera on the back of the trailer
0122297 - prefab/garage - assets with mid/far LODs used on close
0121038 - Idaho - Idaho Falls - flickering texture
0129364 - New Mexico - I-25 - Invisible wall on road
0125977 - asphalt_milling_machine/ai.pmd - <ERROR> 'shadow_ori' nor 'shd_or' locator not found
0128977 - validation - <ERROR> load_unit() - Failed to open file (/def/vehicle/trailer/flatbed/cargo_tire.sii
1.39.?
Oct 9, 2020
Experimental Open Beta started
Update 1.38 [ ]
1.38
Las Vegas was revamped in Update 1.38
Release date
July 14th, 2020
1.38.2.18 [ ]
Released on Sep 30, 2020
1.38.1.34 [ ]
Released on Sep 24, 2020
1.38.1.22 [ ]
Released on Aug 24, 2020
1.38.1.20 [ ]
Released on Aug 18, 2020
Map optimization for more stable FPS - not just Idaho
Map re-build / re-save
Transmissions Allison - Reverse gear fix
MacOS: improved compatibility for older machines
1.38.1.14 [ ]
Released on Jul 25, 2020
1.38.1.1 [ ]
Released on Jul 16, 2020 alongside Idaho map expansion.
1.38.0.136 [ ]
Released on Jul 14, 2020 [37]
Changelog for ATS Update 1.38
Map [ ]
Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)[38]
US-191 road implemented
UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement
CA-111 - new truckstop added
El Centro revamped
New company in Logan , UT (Plaster & Sons )
Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work
Shiprock , NM redesigned + piece of US-491
Various map fixes
Vehicles [ ]
Automatic transmission improved (shifting points, adaptive modes)
Las Vegas: New ambulance and fire truck
Fixed steering deadzone
Features [ ]
Visual improvement - procedural ambient occlusion generation (SSAO)
Route Advisor redesigned
Navigation ETA to the next waypoint in route adviser and in world map
Tobii eye-tracking presets
RGB color picker redesigned
Added RGB, HSV and HEX inputs
User defined color presets
Sound [ ]
Update to FMOD 2.01.01
Fixed the retarder sound when the engine is off
AI - exclude the gear for trains and electric vehicles
Beta [ ]
Beta Version
Release Date
Updates and changes
1.38.0.134
Jul 10, 2020
0121017 - Oregon - US 95 - Electricity poles above ground
0116711 - Oregon - US 95 - Gap
0120313 - Oregon - Burns - Hole in map
0116708 - Oregon - US 20 - Hole
0119121 - Oregon - Burns - Disappearing car
0119120 - Oregon - Burns - Disappearing objects
0120047 - Oregon - Medford - Remove height ruler
1.38.0.132
Jul 10, 2020
just polishing UI map Oregon - near Klamath Fall 0118406
1.38.0.124
Jul 10, 2020
tobii: ensure that cached eye tracking presets are unloaded when we modify the files
0116759 - New Mexico - US 84 - Columns above ground
0114981 - California - near Redding - Hole in map
0115567 - Oregon - I84 - Disappearing buildings
0115566 - Oregon - Pendleton - Trees and shrubs on concrete
0115565 - Oregon - Pendleton - Low quality cars
0115564 - Oregon - Pendleton - Hole in map
0115563 - Oregon - Pendleton - Sharp transition of texture
0115562 - Oregon - Pendleton - Hole in map
0115559 - Oregon - Pendleton - Sharp transition of texture
0115557 - Oregon - Pendleton - Sign above ground
0115556 - Oregon - Pendleton - Missing curbs
0120719 - or_stripmall_08_small - Missing shadows
0119194 - Nevada - Las Vegas - I-15 - Spelling error
0120666 - Las Vegas - Truck Wash - No Collisions
0120319 - Nevada - Las Vegas - Hole in map
0120280 - Nevada - Near Las Vegas - background hill appear too late
0120090 - Nevada - Las Vegas - Long city name sign
0120082 - Nevada - Las Vegas - Missing traffic lights
0119906 - Nevada - Las Vegas - Object on road and in building
0116759 - New Mexico - US 84 - Columns above ground
0120111 - Oregon - US 395 - Remove invisible walls
0119128 - Oregon - Burns - Holes in map
0119137 - Oregon - SR 78 - Adjust collision wall
0119138 - Oregon - Burns - Hole in map
0120953 - or_wooden_house_03 - Different lod shade
0120760 - wa_stripmall2.pmd - Missing collision
0120156 - Utah - I-15 - Too low placed wires
0120155 - Utah - I-15 - Remove grass
0120632 - Utah - Logan - Disconnected wires
0120634 - Utah - Logan - Hole in map
0116000 - Washington - I-90 - Grass
0118355 - Nevada - Las Vegas - Missing roads in minimap
1.38.0.122
Jul 8, 2020
trucks sound - update to fmod 2.1
dlc_mack_anthem: - improved positional lights color on headlamps
0113792 - Nevada - Winnemucca road 80 - badly connected fence/asphalt
0113783 - Oregon - OR 78 - Remove grass
0111708 - Oregon - US95 - Disappearing hills
0119294 - Nevada - Jackpot - Hydrant
0112105 - Washington - Spokane - Disappearing building
1.38.0.120
Jul 8, 2020
0120598 - Oregon - US 395 - Curb
0120584 - Washington - near Kennewick - Board
0120582 - Washington - near Kennewick - Hole
0120566 - Washington - near Kennewick - Gap
0120547 - Washington - near Kennewick - Handrail
0119297 - Washington - Port Angeles - Missing traffic lights
0119300 - Washington - Port Angeles - Misplaced objects
0119492 - Washington - Port Angeles - objects placed on prefab
0120538 - Washington - near Kennewick - Hole
1.38.0.117
Jul 7, 2020
fine-tuned adaptive shifting balance
and many fixes to Idaho
1.38.0.116
Jul 3, 2020
enlarged window to show last item (pedestrian check box)
fixed model part name center to center1
dlc_or: bugfix 0120248
don't generate detail vegetation on LOD geometry
1.38.0.107
Jul 1, 2020
0068503 - California - I-8 - Speed of the ramps
0119287 - California - San Diego - Electricity pole on road
0119811 - Oregon - Idaho - US 95 - Sharp transition 02
0119812 - Oregon - Idaho - US 95 - Grass on road 01
0119814 - Oregon - US 95 - Grass trough walls and road
0119813 - Oregon - US 95 - Hole 14
0119257 - Oregon - Ontario - Adjust collision walls
0119930 - Washington - near Spokane - Tree on road
0118484 - street_house4b.pmd - Visible LOD change
0118484 - street_house4b.pmd - Visible LOD change
0118441 - /model/sign/company_logos/sunshine_crops/entrance_sign.pmd - Dark logo
0120249 - Oregon - I-84 - Billboard above ground
0120248 - Oregon - I-84 - Hole in map
0120246 - Oregon - I-84 - Remove shrubs
0120242 - Oregon - I-84 - Sharp transition of textures
0120245 - Oregon - I-84 - Hole in map
0120243 - Oregon - I-84 - Road decal above ground
0120244 - Oregon - I-84 - Hole in map
0120247 - Oregon - I-84 - Sharp transition of textures
0119924 - Washington - near Wenatchee - Tree on road
0116236 - Washington - US 97 - Sharp transition of texture
0116237 - Washington - near Wenatchee - Sharp transition of texture
0116271 - Washington - near Wenatchee - Remove texture
0116272 - Washington - near Wenatchee - Hole
0116278 - Washington - near Wenatchee - Gap
0116282 - Washington - Wenatchee - Decal above ground
0119598 - wa_wenatchee_welcome.pmd - Missing collision
0120132 - Washington - I-90 - Sign behind tree 01 & 02
0120132 - Washington - I-90 - Sign behind tree 01 & 02
0119573 - Utah - Errors in Log - Obsolete traffic rule - private road
1.38.0.104
Jun 29, 2020
MacOS optimization.
Fixed vegetation generation on asphalt roads and generally unsuitable space.
Added cut plane limit rotation
improved handling of eye-tracking preset creation
0119963 - Oregon - Ontario - levitating lamp inside the road
0119257 - Oregon - Ontario - Adjust collision walls
0119007 - Oregon - I-84 - Trees above ground
0119015 - Oregon - I-84 - Hole in map
0119730 - Oregon - Ontario - Object above ground
0120054 - us_cross_0-3_country_t_1-1_country_mirrored - AI ignoring red light
0116710 - Oregon - near Ontario - Vehicle too low
0116709 - Oregon - Ontario - Flickering texture
0116646 - Oregon - near Ontario - Sharp transition of texture
0120041 - us_cross_0_2_country_x_1-1-1_country_new - AI not using signal turning right
0116660 - Oregon - near Ontario - Sharp transition of texture
0116662 - Oregon - near Ontario - Sharp transition of texture
0119964 - Oregon - Ontario - missing terrain
0116218 - depots/farm - some colisions needs fixes
0120057 - Nevada - SR 225 - Shrubbery clipping guardrails
0120055 - Nevada - SR 225 - near Idaho border - Grass in road
0120060 - Nevada - Elko - Coastline Mining - Shrubbery clipping barrier
0119941 - New Mexico - Las Cruces - Hole 15
0118550 - Oregon - US 97 - Remove background with trees
0119243 - Oregon - I-84 - Remove grass
0119230 - Oregon - I-84 - Sharp transition of textures
0119229 - Oregon - I-84 - Car have wheels in ground
0119231 - Oregon - I-84 - Hole in map
0119246 - Oregon - I-84 - Hole in map
0119226 - Oregon - I-84 - Hole in map
0119228 - Oregon - I-84 - Hole in map
0119220 - Oregon - I-84 - Sharp transition of texture + remove texture
0119027 - Oregon - I-84 - Incorrect diesel price
0119066 - Oregon - I-84 - Sharp transition of textures
0119933 - game: ensure all oversize blocks referencing the destroyed rule are removed
1.38.0.99
Jun 26, 2020
0119260 - Utah - SR 30 - Disappearing gate
0088707 - Washington - Tacoma - Gate disappear
0119094 - Near Grangeville - Gap near road.
0119095 - Grangeville - Gap
0118390 - Discovered dealership interface - click area we icons of brands with problem
1.38.0.94
Jun 25, 2020
0119387 - Nevada - Winnemucca - Hole
0111561 - Nevada - US 95 - Bushes above ground
0119620 - New Mexico - I-40 - Remove grass
0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking
0115623 - Idaho - US 95 - Terrain appears too late 06
0119022 - Oregon - I-84 - Sharp transition of textures
0119618 - Arizona - US 191 - Missing map route markers
0119372 - Missing view point icon in map help
0119351 - Oregon - North of Ontario - I-84 - Grass on the road
0115727 - Container Carrier - Misplaced ADR signs
0115728 - Container Carrier - Black stripes
0108155 - Utah - US 191 - AI not yielding
0119203 - "Take job" button missing even though preselected
1.38.0.92
Jun 23, 2020
colour picker:
treat the empty user color slots as the default button color
set black color to paintjob channels which are not present in the preset
map bug fixes:
0100972 - California - Sacramento - Lamp on garage spot
0115477 - Sacramento - Mack trucks in ground
0119403 - Idaho - Sandpoint - Sign in the wrong place
0116748 - /prefab/cross_temp/us_cross_2-1-2_city_x_1-1_country_tmpl.pmd - Disappearing road marking
0119240 - Oregon - Coos Bay - Invisible wall on road
0119201 - Oregon - US 97 - Invisible wall on road
0119390 - Utah - Cedar City - Sign under the ground
0119331 - Utah - I-15 - Incorrect route shield
0119332 - Utah - I-15 - Sign clipping
0114387 - Kenworth W900 - Classic Stripes DLC - Infinity paintjob color on roof
0116216 - scs_flatbed - Paintjob - Serenity
1.38.?
Jun 19, 2020
Open Beta started
Update 1.37 [ ]
1.37
You can view your Truck / Trailer by walking around in Update 1.37
Release date
April 20th, 2020
1.37.1.16 [ ]
Released on May 7, 2020
A new accessory item for all those who achieved their personal goal in the #TruckAtHome event.
1.37.1.4 [ ]
Released on May 3, 2020
1.37.1.1 [ ]
Released on Apr 28, 2020
1.37.0.146 [ ]
Released on Apr 22, 2020
Garage [ ]
Fixed vertical shift of blending notification (walking camera around truck)
Trailers [ ]
Fixed naming of food tank cargo icons
Food tank, fixed 53ft - incorrect side blinkers 0110590
1.37.0.144 [ ]
Released on Apr 20, 2020 [39]
Changelog for ATS Update 1.37
Vehicles [ ]
Food tank trailer (ownable)
Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)
Features [ ]
FMOD implementation with all existing sounds and few improvementshttps://blog.scssoft.com/2020/02/fmod-first-tease.html
Reworked engine sound for Kenworth T680
Openable windows on all trucks
AI movement and sound behavior improved (featuring FMOD)
Walking camera in truck or trailer configuration screen (plus new garage scene)
Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle)
Added progressive fines
Color Feedback support for ASUS ROG Strix
Tobii Eye Tracking [ ]
Eye-tracking pause key function fixed
Automatic eye-tracking pause while the game is paused/in UI
Settings hotkey visibility in UI
Mod [ ]
Ingame sounds completely reimplemented for FMOD
Engine power range data (instead of boost value)
Exhaust gas temp gauge animation
AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)
Beta [ ]
Beta Version
Release Date
Updates and changes
1.37.0.115
Apr 2, 2020
foodtank: added more food for transport - more foodtank cargo generally
FMOD changes:
fix - sound of blinker stick (qa 0112076)
interior no sound syntax update (qa 0112812)
don't play music in in-game hdls (qa 0112903)
opened windows noise
aero noise
KW T680 slower start of turbo and changes in lower rpms
AI traffic - change volume envelope
truck effects fast move cabin. Volume down
interior sounds and movers add doppler effect
dlc_peterbilt_579: fixed Paintjobs - Juggernaut 0113479
foodtank - added lightmask on side marker light 0113367
foodtank - fixed spare tire has horizontally flipped UV map 0113366
fmod: - fixed misaligned windows , ticket 0112808
model tractor fixes(0113242, 0113267)
trailer icon added to it's bodytype 111305
dlc_kenworth_w900: Collision on bumper adjusted QA: 113514
opened windows noise
support for audio intro bus
audio settings extension
fix - skipping logo sounds (qa 0113654, 0113526)
play opened windows noise by settings
updated audio settings dependency
fix - enable rain sound after leaving the 'no weather' area
limit windows noise effect to cabin camera only
ui - audio settings screen
sound - updated sound banks for music and logos
truck effects fast move cabin. Volume down
KW T680 repaired small bugs
truck effects fast move cabin. Volume down
AI traffic - repaired dual SPEED parameters in CAR_default 1-4
VNL change volume and crossfade points of loaded layer
KW T680 repaired end of engine brake
KW W900 repaired end of engine brake
PT389 repaired end of engine brake
PT579 repaired end of engine brake
Volvo VNL repaired end of engine brake
mover F22 add true sounds
1.37.0.107
Mar 30, 2020
fix - sound of blinker stick (qa 0112076)
fixed fmod doesn't recognize mute syntax (qa 0112812)
don't play music in in-game hdls (qa 0112903)
dlc_peterbilt_579: fixed Paintjobs - Juggernaut 0113479
foodtank - added lightmask on side marker light 0113367
foodtank - fixed spare tire has horizontally flipped UV map 0113366
fmod: - fixed misaligned windows , ticket 0112808
model tractor fixes(0113242, 0113267)
trailer icon added to it's bodytype 111305
dlc_kenworth_w900: Collision on bumper adjusted QA: 113514
new steering wheels added
rain sfx file updated
1.37.0.92
Mar 24, 2020
dlc_kenworth_w900: fixed voltage data for some chassis and animations
truck kenworth w900 ai update
Kenworth T680 - AI vehicle - mirrored KW logo on passenger side air cleaner inlet)
Kenworth W900 - AI truck - painted "chrome" under cab panels
Kenworth W900 - wrong window button functions + door model with differences
Kenworth W900 - wrong window button functions + door model with differences
International LoneStar - the fitting (space) of the glass in the rubber was not modeled)
KW-T680 - interior texture is used outside of the truck)
VOLVO VNL - the fitting (space) of the glass in the rubber was not modeled
Peterbilt 389 - poorly fitted window in the door frame + the fitting (space) of the glass in the rubber was not
Fixed sound bug preventing sound at startup.
1.37.0.85
Mar 20, 2020
pumped save version (windows state saved, removed old sound accessories)
All truck: (T680, W900, PT389, PT579, Volvo VNL, Lonestar) change min range to 350 rpms and rescale all layers slower attack of turbo sfx
fmod: prefabs - volume down in water sounds
fmod: remastering of the sound banks
another fix for model tractor 0113056
1.37.0.80
Mar 18, 2020
1.37.0.74
Mar 16, 2020
1.37.0.69
Mar 14, 2020
1.37.0.67
Mar 11, 2020
data driven damaged vehicle offence
added reverb effect to sound design
1.37.0.64
Mar 7, 2020
1.37.0.45
Mar 3, 2020
technical inspection added to weigh stations (overweight, illegal trailers, damaged vehicle, height restriction, wrong paperwork, logbook violations, and truck too long)
increased fines for violations and speeding
citations added to the game for violations
1.37.0.38
Feb 28, 2020
added support for MacOS computers
1.37.?
Feb 26, 2020
Open Beta started
Update 1.36 [ ]
1.36
A driver map was added in Update 1.36
Release date
November 5th, 2019
1.36.1.41 [ ]
Released on Jan 22, 2020
Fixed game load issue if saved while cinematic
Do not discover DLC-blocked roads
Truck fuel consumption is more realistic
Added default presets for newer graphics cards
1.36.1.40 [ ]
Released on Jan 17, 2020
2019 Christmas Grand Giving Event Conclusion
Christmas ornament added to cab as reward for completing the Christmas Event
Australia Relief Event started
Blinder Support added to the game for modders and developers
Minor patch to fix the map bug on the Utah map on start up.
Fixed false citations issued by the Four Corners Port of Entry caused by the Christmas Event
Fixed Game lag issues
1.36.1.34 [ ]
Released on Dec 17, 2019
2019 Christmas Grand Giving Event 2019https://blog.scssoft.com/2019/12/christmas-grand-giving-event-2019.html
Minor patch to the game map for the event
Christmas paint schemes for trucks added
Christmas accessories and trailer paint schemes added
SCS working on patch to take care of CTD error message and map lag created by update 1.36.1.18 and update 1.36.1.30
Nevada signs and speed limits changed and graphics in towns adjusted
1.36.1.30 [ ]
Released on Dec 12, 2019
1.36.1.18 [ ]
Released on Dec 6, 2019
[Linux] Fixed possible problem with to enter fullscreen state.
[moders] Added command line argument to perform walker to mover conversion.
Improved road events spawning.
1.36.1.15 [ ]
Released on Nov 29, 2019
Preference patch for the Mac OS.
Fixed non-working state when V-Sync and Windowed mode are turned on.
Disabled all misleading detour messages.
1.36.1.3 [ ]
Released on Nov 15, 2019
Item rotation normalization -> change map revision +1.
Fixed trailer perform the drop to the ground while its spawn.
Removed 'min activation speed' limitation form 'autopass gate' trigger.
Several AI trucks torque has increased.
1.36.1.0 [ ]
Released on Nov 7, 2019 alongside Utah map expansion.
1.36.0.152 [ ]
Released on Nov 5, 2019: [40]
Changelog for ATS Update 1.36
Map [ ]
Vehicles [ ]
Grain hopper trailer (ownable)
Bulk feed trailer (ownable)
Frac-tank trailer
Features [ ]
Avoid pins for GPS navigation
New AI vehicles + all police paint jobs corrected
Drivers / Trucks / Trailer visible on manager map
DirectX 11 full support (DirectX 9 removed)
Chinese and other non-Latin character input (IME)
Anti-aliasing improvements (SMAA, electric-wires)
New loading screens
Prefabs of Mack Trucks and International dealerships
Peterbilt dealerships removed from the game in Flagstaff and Bellingham replaced with International .
Temporary Greenline Prefabs added in Sacramento , Yakima , and in Pendleton to be replaced by Mack Trucks .
DX11 support added while DX 9 and 10 support terminated.
GX11 support added while support of 9X GX cards terminated.
CJK and IME support added to replace FXAA
Mod [ ]
Sun profile changes (HDR)
License plate changes for AI (data-driven types, background texture data)
Dashboard display UI elements (digital gauges, fuel consumption bar)
Map editor history (undo/redo)
Continuous selection of nodes
Beta [ ]
Beta Version
Release Date
Updates and changes
1.36.0.141
Nov 4, 2019
fixed fleet manager map route display after filtering
fixed player's truck route display in truck manager map
updated player position getter on ui_map
on job screen cities are sorted by natural order with regard to localization and visualization options
dxgi: properly update the window styles for borderless windows
updated fleet manager view buttons, so they are highlighted initially (101280)
1.36.0.134
Nov 1, 2019
Tobii:
added support for pausing tracking to the input device interface
added impulse used to toggle the tracking pause for eye tracker
implemented limited pausing support to tobii input device
base: added driver "Ricky S.", changed driver "Cupcake" name to "Cathy C."
Fix various map issues
1.36.0.124
Oct 30, 2019
fixed possible crash [missing vegetation]
1.36.0.122
Oct 29, 2019
Build brings only preparing stuff for coming DLC. (a lot of Utah fixes)
1.36.0.119
Oct 25, 2019
uilib: enabling ime after refocusing to window bug fix (0101850)
display - change the order of the resize operations
game: added route display for player driver on fleet manager maps
fixed 'parking' icons being visible even for prefabs not shown in UI map (0102054)
support for disabling 'game elements' (activation models) during cutscenes
separate game log for game and editor (Windows only)
improved support for Tobii eye tracker
Fix various map issues
1.36.0.99
Oct 24, 2019
engine, uilib: enabling ime after refocusing to window bug fix (0101850)
game: fixed handling of input devices after hq screenshot
Fix various map issues
1.36.0.96
Oct 22, 2019
Fixed problem when using alt-tab.
Fixed Linux build.
fixed tollgate type overriding for 'autopass' tollgates (0101364)
always report success for achievement trigger (100754)
fixed issue related to Trailer Listing screen and Freight Market (100724)
Fix various map issues
1.36.0.93
Oct 19, 2019
dx11 unavoidable changes
split game and editor to two stand-alone applications
for to open map editor you have to run exe file with parameter -edit
1.36.0.109
Oct 17, 2019
MacOS build available.
drive_lib: don't turn on gravity when setting company trailers to sleep (0100414)
game: avoid crash in case offence type not set up in police_data_u is reported
drive_lib: fixed traffic item visibility check (0100975)
drive_lib: fix cluster creation for sprite-only vegetation (100498)
game: only react on item selection events from expected list (0100532)
Fix various map issues
1.36.0.104
Oct 13, 2019
1.36.?
Oct 10, 2019
Open Beta started
Update 1.35 [ ]
1.35
Road signs in Arizona were reworked in Update 1.35
Release date
June 10th, 2019
1.35.2.11 [ ]
Released on Oct 1, 2019 alongside Pink Ribbon Charity Pack
1.35.1.31 [ ]
Released on Aug 7, 2019
New GPS Voice navigation:
Brazilian Portuguese (Português do Brasil)
Czech (Čeština)
Japanese (日本語)
Korean (한국어)
Portuguese (Português)
Slovenian (Slovenščina)
1.35.1.27 [ ]
Released on Jul 15, 2019 alongside Space Paint Job Pack
Linux: fixed a possible failure in a particular HW configuration
1.35.1.14 [ ]
Released on Jun 27, 2019
Quick job enabled from more position.
Added Forest Machinery achievements.
Disabled uphill slowdown of traffic vehicles.
Voice navigation - prevent for repeating of the "go straight" events.
1.35.1.3 [ ]
Released on Jun 11, 2019 alongside Washington map expansion and Forest Machinery cargo pack DLCs.
1.35.1 [ ]
Released on Jun 10, 2019: [41]
Changelog for ATS Update 1.35
Map [ ]
Vehicles [ ]
Purchased container trailers
Purchased B-double trailers (all types)
Purchased chip van trailers
Specialized boat trailer
Browse purchased trailers & accessories
Saddle-mounted truck transport (Kenworth T680 )
STAA doubles in traffic
Adjust purchased trailers without service visit (extendable trailer, sliding tandem)
Copy truck/trailer configuration across fleet
Wiper settings improved
Features [ ]
GPS Voice navigation
Use your own purchased trailers in External Contracts (WoTR )
Online garage purchase
Emergency refuelling service
Input improvements (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
Razer Chroma support (RGB)
New options: truck stability, truck suspension, dual localization of names in map
Faster job generation for hired drivers
Lots of new drivers to hire
Experimental DX11 support
Mod [ ]
Curve item (new editor item)
Walker/mover item improvement
Multiple LODs for models
Modded trucks support (in-game function)
Traffic data improvement
Vehicle data improvement (COG, wipers, transmission names, bracers sound)
Randomized cargo model (eg. container color)
Beta [ ]
Beta Version
Release Date
Updates and changes
1.35.0.143
June 6th, 2019
game: fix finishing online jobs while using owned doubles being
sometimes rejected by the server because of the flip happening too soon
game: fixed job cancel telemetry event not being called in all cases + handle penalty only from one place
dx11: improved texture creation error message
added missing collision on several instancing models
1.35.0.130
June 3rd, 2019
voice_navigation: updated russian_alina and spanish_almudena pack
1.35.0.129
June 1st, 2019
1.35.0.125
May 30th, 2019
fixed crash if the map contains service item with missing city data
custom physics sleep implementation for traffic vehicles
added cabin suspension stiffness UI slider
1.35.0.115
May 28th, 2019
1.35.0.114
May 25th, 2019
improve kdop (model lod switching)
1.35.0.110
May 23rd, 2019
fixed double flip not working in external market jobs
fixed g_pedestrian cvar in mover instances
1.35.0.107
May 21st, 2019
show secondary city/country name on the map only if differs from the primary name
fixed crash when taking out the trailer from a garage that disappeared from the map due to MOD/DLC removal
when incompatible save is loaded dismiss trailer instead of respawning it on its garage prefab
1.35.0.103
May 17th, 2019
map_editor - new feature - dynamic kdop item view distance
1.35.0.96
May 15, 2019
Razer set - correct warning color while speed limit exceeded
added trailer adjustment screen accessibility checks into the personal widget
fixed inverse handling of the brightness factor in set_gamma
1.35.0.94
May 13, 2019
1.35.0.93
May 13, 2019
fixed crash with old Razer DLL loaded
fixed some AI vehicles driving inside an incorrect traffic lane
mod dealer filter change to allow trucks with brand and brand component
correctly use default color in paintable accessories (wheels)
fixed crash during exit when using DLC based truck
fixed next object distance calculation
mod_tools - fixed mods data loading
1.35.0.92
May 10, 2019 (Experimental Beta, Open Beta)
fixed crash when buying a new trailer
fixed trailer manager button not being clickable when the first trailer is bought
ignore wrong way penalty on 1x1 road events
added missing default scale move in the font_data_t move trait (menu icons)
improve paintjob material detection logic
clamp the maximum acceleration provided to cabin toys
fixed double click detection in job delivery difficulty selection screen
1.35.0.88
May 8, 2019 (Experimental Beta) May 9, 2019 (Open Beta)
fixed trailer manager button not being clickable when the first trailer is bought
fixed crash when buying a new trailer
1.35.0.87 (Experimental Beta)
May 7, 2019
memory pool defragmentation strategy tweaked
-> while map zoom in/out operation
Experimental Beta
May 7, 2019
fixed weight distribution of (non-semi)-trailers
fixed ATS crash on truck stability change
fixed driving off steep inclines with throttle only (no brakes)
show dynamic lods info in the content browser
better detection of vertex layout for complex truck paint
improved traffic trajectory rule
fixed AI vehicle suspension simulation
fixed urban speed limit not being canceled for AI vehicles in some cases
fixed accessing properties of invalid traffic lanes in some cases
fixed finding an incorrect closest item for traffic prefabs in some cases
fixed showing incorrect hud limit in some cases
fix NaN in leaves effect
Improve helper for handling hid device addition/removal notifications on Windows
add missing viewport for gfx_clear
Setting "brightness" from the application should now work again in dx11.
Added v-sync support (r_vsync) (dx11)
V-Sync value meaning:
r_vsync 0 / 1 / 2 / 3 / 4
0 - v-sync off
1 - v-sync to monitor refresh rate
2 - v-sync to monitor refresh rate / 2
3 - v-sync to monitor refresh rate / 4
4 - v-sync to monitor refresh rate / 8
Experimental Beta
May 3, 2019
Several repaired bugs
1.35.0.74 (Experimental Beta)
Apr 30, 2019
Update 1.34 [ ]
1.34
Release date
February 8th, 2019
1.34.0.5 [ ]
Released on Feb 20, 2019:
1.34.0.4 [ ]
Released on Feb 8, 2019: [42]
Buyable Log trailer
Tonopah city refreshed
Another segment of OR-140 (Oregon DLC required)
Timezone areas fixed - Malheur county, OR (Oregon DLC required)
Numerous little map fixes and world polish added
Update 1.33 [ ]
1.33
Release date
December 11th, 2018
1.33.2.12 [ ]
Released on Dec 17, 2018:
Support for "International Christmas Gifts Delivery" event
Fixed possible crash when trying to access "My Fleet Configurations" while having a huge number of unique configurations
Updated localization
1.33.2 [ ]
Released on Dec 11, 2018 [43]
Changelog for ATS Update 1.33
Main Features [ ]
Buyable turnpike double trailers (Nevada only)
Detours
Added OR-140 road from Lakeview to Klamath Falls (Oregon DLC required)
Steam cloud based profiles
Reusable truck and trailer configuration templates
Physics improvements (suspension, damping, braking, cogs)
Rain drops behavior on glass improved
Music shuffling
Country/ state name localization settings
g_disable_beacons (0/1/2) - for people that have issue with blinking lights
Various customization options
Beta [ ]
Beta Version
Release Date
Updates and changes
1.33.1.18
Nov 27, 2018
CHANGELOG:
Buyable turnpike double trailers (Nevada only)
Detours
Added OR-140 road (Oregon DLC required)
Steam cloud based profiles
Reusable truck and trailer configuration templates
Physics improvements (suspension, damping, braking, cogs)
Rain drops behavior on glass improved
Music shuffling
Country/ state name localization settings
g_disable_beacons (0/1/2) - for people that have issue with blinking lights
MOD ALERT:
Due to the number of changes, most mods will need some work to catch up!
1.33.1.19
Nov 28, 2018
openGL: Fixes possible crash by alt+tab switching.
Trailer rear accessory names (new localization).
1.33.1.27
Dec 7, 2018
to improve game:
Fixed cargo model not being removed when the card was reset in trailer configurator.
Changed placing detail vegetation on LOD geometry.
Improved cloud saving.
Fixed possible crash when fleet design offer is invalid.
Linux: input event device:
properly shutdown device if setup fails
detection of device disconnection
removed the limit on number of supported devices
remap ff effect strength from newtons to API values
dlc_oversize: - bug fix: QA: 0069263
base: fix boat mover, added probability (66088)
dlc_oversize: fixed bug (0069251)
1.33.1.29
Dec 7, 2018
dlc_volvo_vnl:
Cabine toys got a collision.
Remade sun shield.
VNL 780 - fixed interior graphics bugs.
Cabin B - fixed extern graphic bugs.
Fixed circular mirrors.
Added door handle.
Long version - improved rounding the mould under the window.
Update 1.32 [ ]
1.32
Release date
September 17, 2018
1.32.4.45 [ ]
Released on Nov 7, 2018 alongside Special Transport DLC :
Feets + inches are used when displaying small distance values in imperial units
Volvo VNL: Improved sounds
Volvo VNL: Fixed Lumen Mark III light accessory
Volvo VNL: Fixed missing Steam inventory association for Big Sur reward paintjobs.
Volvo VNL: Tweaked pricing and naming of Big Sur reward paintjobs to be consistent with other trucks.
Volvo VNL: Truck dealer now has truck compatible with players on level 0
Volvo VNL: Fixed definition of powered axle for mid lift version
Volvo VNL: Corrected mirrors in Crystal Dream paintjob
1.32.4.42 [ ]
Released on Nov 5, 2018
1.32.4.29 [ ]
Released on Oct 29, 2018
Minor changes to all DLCs to add compatibility for Volvo VNL.
1.32.4.1 [ ]
Released on Oct 4, 2018 alongside Oregon map expansion:
1.32.3.45 [ ]
Released on Oct 2, 2018
drive_lib: Increased the amount of released items per frame.
model: Made segment pool page size overridable with r_buffer_page_size cvar
Linux: Fixed handled the Steam controller.
1.32.3.44 [ ]
Released on Sep 27, 2018
Game survives if hired driver has invalid truck assigned (fixed mod-crash).
Cancel quick job from adviser fixed to avoid missing active camera (caused crash).
Nvidia 3D Stereo:
Computation of apparent depth for trailer in truck scene (fixed crash in trailer configuration).
Increased number of supported vertex samplers to cover the worst case (fixed crash while riding the truck).
1.32.3 [ ]
Released on Sep 17, 2018 [44]
Main Features [ ]
Trailer ownership (read more )
Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
Job filters redesign
Some of the old trailers discarded and redesigned
Power/air lines on AI vehicles (optional)
Rendering speedup
Option for automatic parking brake - disabled by default
New roads added: US-550 (NM), US-95 (AZ), US 70 (NM), US-191 (AZ), Clifton city (AZ), and I-580 Carson city bypass (NV)
Remade and redesigned few places (e.g. I5 -I80 interchange, US 60 -US 93 interchange)
Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
Passerby models improved[45]
Beta [ ]
Version
Release Date
Updates and changes
1.32.2.60
Aug 17, 2018
MAIN FEATURES:
Trailer ownership (read more)
Major UI changes (Main menu, Company Management screens, Dealerships, etc.)
Job filters redesign
Some of the old trailers discarded and redesigned
New roads added: US-550 (NM), US-95 (AZ), US-191 (AZ), Clifton city (AZ)
Remade and redesigned few places (e.g. I5-I80 interchange)
Power/air lines on AI vehicles (optional)
Rendering speedup
Option for automatic parking brake - disabled by default
Long 53ft trailers (40+ feet from kingpin to rear axle) forbidden in California
Passerby models improved[46]
MOD ALERT:
Completely redesigned trailer-cargo logic (cargo data, trailer data, economy, etc.). Most mods will need some work to catch up!
1.32.2.63
Aug 22, 2018
Standard trailers show as first in the online dealer.
Turn off engine to not waste fuel during time fast forward when using auto parking/loading feature. The engine state will be restored afterward.
Change the way job cancellation works, any visual changes (respawn, time fast forward) should now be properly hidden by screen fade.
Fixed job deadline changing after taking cargo market job.
Fixed cargo market generator not taking the assigned truck into account when limiting units count by per-axle weight country limitations.
Fixed crash during garage upgrade while standing on it's prefab.
Fixed auto parking during loading-phase on the job not being offered when parking difficulty was not preselected.
Fixed next/previous pagination buttons being active even if there are no pages available to go forward/backward in online dealer screens.
Fixed various issues and crashes with online dealer screens when there are two or more brands available.
Fixed "g_cargo_load_require_engine_off" and "g_cargo_load_require_park_brake" not saving to config file.
Fixed cargo market offering invalid cargoes after changing the body of the trailer in the configurator.
Also fixed traffic vehicles not spawning ahead of the player.
1.32.2.65
Aug 24, 2018
Added ability to open depot job market straight from the delivery screen for the company and online jobs.
Fixed an exploit that let player select any job when selecting next job right from the delivery screen.
Change the way how preselecting city and company work in job screens making it survive market changes.
Fixed AI vehicle sound clipping.
Prevent cargo market job generator from generating duplicate offers.
To swap trailers player has to be at the prefab of the garage where the trailer to take is located.
Apply 2-phase job cancellation improvements for external contracts.
Remove timer from the external contract cancellation fade out screen, the time is not fast forward during online job cancellation.
Fixed selected job not being reset when cargo market is regenerated after trailer configuration change.
Fixed urgency of cargo market job changing randomly.
Fixed duplicate paint job reset in the configurator.
1.32.2.67
Aug 29, 2018
Added tutorial and utilization graph description tooltip to trailer manager.
Fixed game sounds being played when the assistant window is open.
Fixed formatting of text in cargo market screen to prevent localization from being clipped.
Added support for multiple cargo models. (data_path in cargo_model_match is now an array)
Added support for cargo-type based achievements.
Player is no longer able to relocate trailers they are currently using.
Fixed COG of the trailers when no cargo is loaded.
Fixed bug causing single trailers to jitter.
Fixed delivery window being super long for cargo market jobs.
Fixed bug that prevented used from using the same keys back when rebinding assistant action binds.
Fixed trailer being teleported to HQ when doing economy reset, from now on the trailer will be moved to its garage prefab.
Fixed trailer COG after changing its chassis and/or body in the configurator.
1.32.2.68
Aug 30, 2018
Fixed map not being focused on job route in cargo market screen after selecting the job.
Fixed assets confiscation to properly handle trailers.
1.32.2.73
Sep 6, 2018
After economy reset now GPS will lead to the garage trailer is teleported to.
After using quick travel GPS will now be in its correct state.
Reset GPS if its leading to trailer's garage when using drive new truck option in dealer. The trailer is now located on the same prefab as player.
Fixed travel to the garage being blocked for trailers that had no country limitations set.
Fixed company jobs generator generating illegal jobs when trying to reuse trailer from previous offer.
Fixed unit count correction on save load for non-cargo market job markets.
Economy simulation optimizations.
Fixed prefab spawn point generation to allow both company and dealer on single prefab.
Fixed company screen ignoring activation point when open after seeing any offer of the company before.
1.32.2.75
Sep 7, 2018
Fixed player truck standing on garage prefab not being detected if trailer manager screen was open right after loading to game desktop but
not pressing drive button yet. (Swap button should work properly now)
Correctly handle owned trailer attached state when trying to resume online job, dismiss will be offered now.
Fixed FPS drops when owned trailer was spawned far from the players truck.
1.32.2.79
Sep 12, 2018
Optimized ai drivers job generator (simulating whole week 6s -> 5s)
Drivers from now use their truck when calculating parameters of job.
1.32.2.80
Sep 13, 2018
Fixed brand not being properly selected after going back from configurator in the dealer.
Fixed unit count being reset during patching.
Changing brand in trailer dealer now deselects offer.
Make sure drivers income has not changed (it should change a bit,
maybe even improve as now they also use their trucks for calculating of
units).
Make sure they use trailers correctly.
1.32.2.86
Sep 15, 2018
Fixed random selection of truck color for AI trucks without trailer
Fixed initialization of trailer weight data on trailer chain change
Fixed possible incorrect display of credits
Fixed doubled license plate on second/triple trailer
Added sideskirts to 53ft truck dealer presets.
Fixed rear collision box for 28ft and 45ft trailers
Updated localization
Update 1.31 [ ]
1.31
Release date
May 14, 2018
1.31.2.6 [ ]
Released on July 17th, 2018
1.31.2.4 [ ]
Released on July 16th, 2018
1.31.2 [ ]
Released on June 25th, 2018:
1.31.1 [ ]
Released on May 14th, 2018: [47]
Main Features [ ]
Power/air lines between truck and trailer(s)
Improved mirror rendering (head position-based FOV, properly curved mirrors)
New road through Yosemite added (CA-120 )
New trailers (bottom dumpers)
Minor Changes [ ]
Job selection screens have new filter and cargo search elements (will be added later)
Parking brake automatically ON after truck spawn (g_park_brake_init)
Screenshot name format now based on date and time
Increased precision trip data (dashboard computer display)
Fixed torque converter locking
Fixed damaged predefined trucks in dealers and quick jobs
Fixed trailer damage reporting
Fixed HDR interpolation
Tools/Mod [ ]
New terrain brushes in the map editor
Dropped support of the old maps (pre 4.38, due to brushes)
Mirror_data
A trailer could be registered as standalone or not
Variable shift length
Truck dealer trucks are not on the list anymore, the game reads all units in given directory
Steerable wheel independent on wheel model
Dropped support for old attributes
Beta [ ]
Version
Release Date
Updates and changes
1.31.0.74
Apr 13, 2018
(See above for changes)
1.31.0.86
May 2, 2018
Map format changed
Turn off physically simulated mirrors by default
Console on OS X enabled
Fixed trailer cables connectors state when changing trailer load prior taking the job
1.31.0.88
May 4, 2018
Used change for core ctrl's unit cache
Corrected destruction of the coupling joint
Physical cables got an update
1.31.0.89
May 9, 2018
Running game via OpenGL: Fixed destroy application window while switching from fullscreen
Physical cable: Tweaked bending nodes - sometimes was not being removed
Fixed possible crash when cancelling oversize quick job without owning your own truck
1.31.0.91
May 10, 2018
Fixed modding support for environment sound (rain, storm)
1.31.0.92
May 11, 2018
Modding support for environmental sound (rain, storm) more safely
1.31.1
May 14, 2018
The build 1.31.1 was released.
Release notes found here: http://blog.scssoft.com/2018/05/ats-and-ets2-update-131-out-now.html
Update 1.30 [ ]
1.30
Release date
January 11, 2018
1.30.0.2 [ ]
Released on Mar 26 2018:
Fixed possible crash in input wizard
1.30.0.1 [ ]
Released on Jan 11 2018: [48]
Code support for multi-torque engines
Fixed generation of terrain when it is connected to terrain in unloaded sector
AI will not use blinkers when cancelling a lane change while it is in progress
Fixed sleeping area triggers not being visible in UI map after initial game load
Improved calculation of trailer weight distribution when lifting trailer axles
Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool)
Cleanup of OpenGL support
Fixed light sources in multi-time HQ screenshots
Prevented crash if road is using stamps whose material is missing
Prevented crash when creating new board template in mod
Updated localization
Update 1.29 [ ]
1.29
Release date
November 9, 2017
1.29.2.6 [ ]
Released on Dec 21, 2017:
Xmas trailer fixes
Fixed appearance of flatbed trailers used for non-gift cargo
1.29.1.17 [ ]
Released on Dec 6, 2017:
Fixed possible crash when taking job while vehicle preview is still loading
Beta [ ]
Version
Release Date
Updates and changes
1.29.1.13
Nov 29, 2017
Added UI option for map alignment modes
Fixed Steam screenshots not working
Fixed New Mexico license plate from WoTr
Fixed missing logo in Vaughn road sign
Improved fuel price determination logic
Improved detection of country for parked cars
Fixed possible incorrect detection of player vehicle
Disabled generation of random events on roads which are blending between two looks
Fixed missing rain drops on glass after mode switch or focus loss.
Fixed incorrect image in interior mirrors in truck service
Fixed handling of baked model creation for cameras which can cover high vertical range
Fixed g_baked_vehicle not being respected in all usages
Workaround for AMD GPU hang when window flags or ropes are used.
Fixed company trailers sometimes floating in air
Fixed possible recalculation of economy routes after game load
Santa Fe crossing fixes (barriers going up too soon, AI vehicles blocking trains in some cases)
Fixed too big emergency blinking beacon
Prevented gas station totems from showing on UI map
Fixed incorrect arrow sign in Alamogordo crossing
Disabled unnecessary collisions for road lines inserted as buildings
Fixed barriers in Albuquerque
Fixed Albuquerque truck stop
AI fixes in Tucumcari
Lot of additional map fixes
Updated localization
1.29.1.14
Nov 30, 2017
Fixed possible crash when taking jobs by double clicking in job selection screen
Fixed possible crash on truck configuration screen if accessory data are missing
1.29.1.15
Dec 1, 2017
More fixes of possible crash when taking jobs by double clicking in job selection screen
Fixed EU style bars on food tank trailer
1.29.1.16
Dec 2, 2017
Fixed saving of HQ screenshots
1.29.1.17
Dec 4, 2017
Fixed possible crash when taking job while vehicle preview is still loading
Dec 6, 2017
The build 1.29.1.17 was released.
1.29.1.1 [ ]
Released on Nov 9, 2017:
Increased random event probability back to 1.29.0.125 level
1.29.1 [ ]
Released on Nov 9, 2017 alongside New Mexico DLC: [49]
Main Features [ ]
Map improvements (over 600 miles of new roads) - look for US-101 (CA), I-15, US-93 (AZ), CA-190 and few more.
Random events added.
New police cars
Complete overhaul of navigation algorithms (direction aware, multiple modes)
Environmental lighting rebalance
Two new trailers (food tank and mobile barrier)
Minor Changes [ ]
New road signs (like sign historic Route 66)
Time zones support (will be handy in the future!)
4 roads connecting to New Mexico
Reworked/new police cars (including strobe lights)
Basic engine and transmission info in quick job truck tooltip.
Trailers with state-specific legal restrictions are towed only to services in given states.
AI traffic improvements (new cars )
Many many hundreds of small map bug fixes - visual glitches, and speed limits
Modding Info [ ]
New interactive tool for environmental lighting and weather setting (included in the editor).
New interactive tool for traffic behavior and rules debugging (included in the editor).
New scene preview tool (included in the editor).
New navigation parameters in map data.
Assistance service parameters in economy data.
Truck scale weight cost in economic data
Beta [ ]
Version
Release Date
Updates and changes
1.29.0.84
Oct 20, 2017
Most notable changes:
Map improvements (over 1000km of new roads) - look for CA-101, I-15, AZ-93 and few more.
Complete overhaul of navigation algorithms (direction aware, multiple modes)
Environmental lighting improvement
Time zones support
1.29.0.87
Oct 24, 2017
Rain drops rendering optimizations
Lot of map fixes (holes, barriers, signs, speed limits, flying objects)
Prevented crash if number of trailer nodes changes in prefab without economy reset
Changed storage of preview profile configuration (used in preview mode)
Fixed side side light on AI paramedic vehicle
Fixed lod material mismatch for food_tank trailer
1.29.0.92
Oct 25, 2017
Additional rain drops rendering optimizations
Lot of map fixes (holes, barriers, signs, flying objects)
Load will wait after models are ready for rendering before continuing
Economy is reset if number of trailer nodes changes in prefab
Fixed AI vehicles sometimes disappearing
The new debug overlay can be only activated when g_developer is enabled
Added player only navigation lines to gas station prefabs to improve GPS route
Fixed road line colors on gas and weight station prefabs (were white instead of yellow)
New looks for firetruck and paramedic vehicles
1.29.0.99
Oct 26, 2017
Navigation search restarts after teleport (e.g. into service)
Fixed possible incorrect gps waypoint after load
Disabled navigation penalties on passthrough gas station (0045508)
California: north I-5 polish and optimization
Lot of map fixes (holes, barriers, signs, flying objects)
Firetruck - fixed strobes not alternating
Improved fuzzy reflection texture
1.29.0.103
Oct 27, 2017
Fixed possible bouncing company trailer
Fixed possible simultaneous activation of both blinkers by AI vehicles
Fixed incorrect detection of player approaching intersection
Fixed traffic rule application to player (sometimes incorrect speed limits)
Editor will log errors to fix instead of crashing when one item belongs to two compounds as result of mixing different versions of sectors
Various map fixes (holes, signs, flying objects)
1.29.0.105
Oct 30, 2017
Fixed rain streaks sometimes remaining after rain ends
Fixed hang for some combinations of road
Linux fullscreen mode fixes
Fixed parked car sometimes spawning in player after load
Various map fixes (signs, vegetation, incorrectly positioned objects)
Fixed road shoulder check in editor
PB 389: interior fixes
Updated localization
1.29.0.108
Oct 31, 2017
Enables random road events
Various map fixes (signs, floating objects, holes in map)
More fixes for parked car sometimes spawning in player after load
Fixed shoulder with computation in road shoulder check
1.29.0.109
Nov 1, 2017
Added concrete tubes cargo to the economy
Prevented AI vehicles changing lanes into merging lanes
Improved minimal distance check for road events
Various bugfixes of random event scenes
Increased base minimal distance between random events
Ability to control UI map alignment behavior (i.e. rotation to keep north up) using a g_ui_map_align cvar
Prevented crash when no project is selected when saving in sign editor
Time zone shown in time display
Additional information is printed into log if truck model is incompatible with model baking
Various map fixes
PB 389: Added fake shadow to AI trucks
1.29.0.110
Nov 2, 2017
Fixed crash if random event was generated in place which latter became incompatible with it
Fixed pedestrians missing from road events spawned at night or during rain
Firetruck: Added rear top light
1.29.0.113
Nov 2, 2017
Changed weather editor to allow entry of values outside of the default range
Fixed duplicate lane merge for AI vehicles (0046233)
Updated set of compatible road looks for random event city decals
1.29.0.119
Nov 3, 2017
Fixed wrong image on some traffic sign when lit by headlights
Correct detection of trailer lift axle status after trailer connection
Fixed calculation of rotation for AI curves
Fixed speed limit for roadworks random event
Fixed overlapping gravel in some random events
Fixed missing AI priority on some gas station and truck stop prefabs
Various map fixes
1.29.0.122
Nov 6, 2017
Reduced default size of DOF in photo mode
Fixed random events which spawned without middle part
Fixed position of traffic cone in roadwork random events
Fixed levitating tyre of police motorcycle in random event
1.29.0.124
Nov 7, 2017
fixed position of information label in cargo type filter
arrow_xt AI vehicle - renamed passenger locator
1.29.0.125
Nov 8, 2017
Reduced base probability of bigger random events. Note that the generated events are stored in save until they expire so you will not notice it right away when using existing save.
1.29.0.126
Nov 8, 2017
Update 1.28 [ ]
1.28
Release date
August 17, 2017
1.28.1.1 [ ]
Released Aug 17, 2017: [50]
Main Features [ ]
We introduced doubles in this update into... American Truck Simulator with the addition of triples and Rocky Mountain doubles in the state of Nevada where they are legal.
Background screen options:
This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. As the options for alternate background scenes will grow over time, there will be more choice for you to picking a unique atmosphere that matches your style.
Changed light look on the player's truck and AI vehicles
Light flares are a great change that sharpened the game's look quite a bit, as such, they have earned their own dedicated blog post .
Minor Changes [ ]
Auxiliary brakes system support (engine brake and retarder in one control element)
Fixed licence plate change in states/countries where no city formats exist
Fixed brake vs parking brake behavior
Fixed tire noise of silent tires
Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
Added three more steering wheel designs into the Steering Creations DLC
Beta [ ]
Version
Release Date
Updates and changes
1.28.0.2
Jul 21, 2017
Fixed missing pins in truck configure screens.
Fixed missing shadows for combined trailers in trailer browser screen.
1.28.0.6
Jul 25, 2017
Fixed modtools compatibility.
Fixed braces initialization for online jobs.
Spawn correct combined trailers for online jobs.
Fixed spawn points position on Plasters & Sons and Walbert
Fixed double trailers collisions.
1.28.0.8
Jul 28, 2017
Tweaked vehicle flares.
Localization update.
Fixed positioning of combined trailers for online jobs.
Fixed invisible wall in Bitumen's entrance in Redding, California
Fixed sleeping area (forum[forum.scssoft.com])
1.28.0.9
Aug 2, 2017
Tweaked carried weight for truck
Fixes for company trailers remaining frozen in air
Fixed "jumping" trailers when switching LODs
1.28.0.10
Aug 3, 2017
Fixed name of the "Home At Last" background scene
Better selection of trailer used for WoTr jobs
1.28.0.11
Aug 4, 2017
Prevented crash when encountering older paintjob mods
Fixed visibility of railroad crossing lights
Fixed visibility of AI lights
1.28.0.13
Aug 8, 2017
Fixed possible use of incorrect background scene on desktop
Fixed position of cabin accessories in exterior view
Wabash trailer: Reduced intensity of the shadow
1.28.0.15
Aug 10, 2017
Added more steering wheels to the "Steering Creations Pack" DLC
Aug 17, 2017
The 1.28.1.1 update was released
Update 1.6 [ ]
1.6
Release date
March 13, 2017
1.6.2.4 [ ]
Released Jun 27, 2017:
1.6.2.2 [ ]
Released Jun 13, 2017:
Fixed tollgate colliding with heavy cargo trailers.
1.6.2.1 [ ]
Released Jun 7, 2017:
1.6.1.9 [ ]
Released May 12, 2017:
1.6.1.8 [ ]
Released April 25, 2017:
Fixed possible crash on Linux.
1.6.1.7 [ ]
Released Apr 19, 2017:
Fixed possible crash in garage upgrade with disabled cutscenes.
1.6.1.6 [ ]
Released Apr 13, 2017:
Fixed possible crash in garage upgrade cutscene event.
Fixed possible crash during change graphics resolution.
1.6.1.3 [ ]
Released Mar 23, 2017:
Fixed possible crash during startup on Linux
1.6.1 [ ]
Released Mar 23, 2017: [51]
Main Features [ ]
Weigh station pass device:
The windshield-mounted box expands situational awareness for those who prefer to switch off all user interface elements for an immersive experience. It works the same way as the weigh station functionality which is a part of the on-screen Advisor 'widget'.
Liftable Trailer Axles
Differential Lock
Adaptive transmission modes (power, normal, eco)
Improved engine simulation model (friction, braking, consumption)
Minor Features [ ]
Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
All pressure units set consistently to bars (data, animation, dashboard UI).
Nominal air_tank_pressure value added to chassis data.
Changed interior animations: all air, oil and brake pressure (gauges, indicators).
New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
New engine data: resistance_torque (measured at 2000rpm).
Coin sound made moddable in the same way as other sounds (through ogg file).
Modding [ ]
Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
All pressure units set consistently to bars (data, animation, dashboard UI).
Nominal air_tank_pressure value added to chassis data.
Changed interior animations: all air, oil and brake pressure (gauges, indicators).
New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
New engine data: resistance_torque (measured at 2000rpm).
Coin sound made moddable in the same way as other sounds (through ogg file).
World of Trucks [ ]
Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.
Beta [ ]
Version
Release Date
Updates and changes
1.6.0.1
Mar 1, 2017
Please report any bugs on our forum[forum.scssoft.com].
1.6.0.3
Mar 2, 2017
Added missing names of adaptive transmission modes
Fixed missing strings in some languages
Updated localization
Improved layout of transmission information UI
Fixed camera shaking in multi-monitor mode
Fixed computation of traffic lane (36606)
1.6.0.6
Mar 3, 2017
Restored the ability to move the debug camera while the game is paused
Fixed issues with cutscenes
Fixed warning message sometimes getting stuck during blend on desktop
Fixed incoherent lighting on job screen trucks and trailers
Fixed handling of mods with locator-only models
Balanced differential ratios in Allison transmissions
Fixed output of air supply gauge
Fixed animation range of trailer air supply indicator for Peterbilt 389
1.6.0.7
Mar 6, 2017
Fixed crash when simultaneously changing lift axle and connecting/disconnecting trailer
Fixed weight station state when cancelling job
Fixed incorrect state of lift axle indicator after switching trailer
Added liftable axles to long cistern trailers
Fixed incorrect speed limit change (36711)
1.6.0.8
Mar 7, 2017
Fixed missing license plates in quick jobs
Wander camera does not have to be present in truck definition
Fixed orange stain on T680 dashboard (36577)
Fixed missing green light on weight station indicator in T680 (36681)
Fixed AI lanes priorities on us_divide_exit_rest_rest_left_mirrored_tmpl prefab (36638)
1.6.0.9
Mar 9, 2017
The retarder icon on dashboard is active on any retarder use
Adviser tries to locate some UI elements (map, speed limit, eta) also in the main window to restore compatibility with some mods
1.6.0.10
Mar 13, 2017
Fixed pressure interaction between truck and trailer
Revisited fullscreen mode setting to improve fullscreen behavior on Linux
Made the virtual mouse compatible with Xbox One controller on OSX
1.6.0.11
Mar 15, 2017
Proper restore of mouse controller state when Photo mode is used
Trailer lift axle indicator working only with trailer connected
Fixed allison transmission hint block
1.6.0.13
Mar 16, 2017
1.6.0.14
Mar 22, 2017
Skip upgrade garage cutscene when cutscenes are disabled.
Fixed mouse rotation in debug camera, when mouse steering is enabled.
Update 1.5 [ ]
1.5
Release date
December 12, 2016
1.5.3 [ ]
Released Feb 10, 2017:
1.5.2.1 [ ]
Released Jan 16, 2017:
Disabled Christmas event.
1.5.1.3 [ ]
Released on Dec 14, 2016:
Map - fixed some bugs.
Fixed missing terrain material 174
1.5.1 [ ]
Released on Dec 12, 2016: [52]
Main Features [ ]
Map rebuilt in 1:20 scale:
Scale 1:35 → 1:20 – 1.75x larger map
Hundreds of miles of new longer roads
A new city - Santa Maria
Completely reworked city – Oxnard
Reworked road system topology:
New Interstate I-580 and I-80 connections
I-5 near LA topology corrected
I-5 Redding topology corrected
New stretch of US 101
Correct interstate junctions - no more same level crossing, freeways exiting on itself, etc
28 reworked or new junctions - most notably - Reno, San Francisco, San Diego, L.A.
6 new custom rest areas – truckstops
More accurate height profiles - new steeper climbs and descends
Famous recognizable landscape landmarks: Donner pass, Grapevine, Kumeyaay highway, Picachio peak, Humphreys peak, Cajon pass
Upgrade Shop and Truck Browser Search Tool
New chassis options (6x2 & 6x2 Midlift)
Game [ ]
Adjustable interior FOV per truck
Weigh station UI behavior made more real
Truck repair/refuel performed by hired driver cost money, included in logs
Added informational dialog showing when game detects upgrade or downgrade
Added pounds + short tonnes as weight unit option
Add possibility to buy driver and co-driver plate in truck dealer
Online job offer: Replaced refresh button with browse jobs
Better trailer air pressure simulation
Low air warning should only be active with running engine
Parking brake mechanical safeguard on low air added
Revised rolling resistance computations
Hired driver use same math for eco skill as player
Added selector modes to shift layout, correct detection of split shifts (advanced mode)
Adaptive shifting logic improved
Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
Mod manager: Added possibility of setting profile by name and by user profile pointer
Mod manager: Added dlc dependency list to mod manifest
Prevent to AI trucks disappearing in players view
Tweaked traffic spawn frequencies
Modding [ ]
Changed map parameters (climate_profile, map_data)
Moddable interior camera zoom parameters. (speed, factor)
1 degree rotation on Ctrl + R, 90 degree rotation on Home
Merged editable sign and sign dialog
Refresh sign template and its model from content browser
Added letter-spacing to sign editor
Store content browser navigation history
Support for day/night effect switching and child hookups for lod_model_hookup_u
Undo of veg sphere manipulation
Beta [ ]
Version
Release Date
Updates and changes
1.5.0
Nov 15, 2016
See above for changes
1.5.0.2
Nov 16, 2016
Fixed missing terrain 161.
1.5.0.6
Nov 24, 2016
Localization update
Map - fixed a lot of bugs
California - new crossroad between I5 and I8
Peterbilt 389: Fixed torque curve and prefered rpm
1.5.0.8
Nov 25, 2016
Map - fixed a lot of bugs
1.5.0.9
Nov 29, 2016
Map - fixed a lot of bugs
1.5.0.10
Nov 30, 2016
Adaptive shifting tweak.
Map - fixed a lot of bugs
1.5.0.12
Dec 2, 2016
Fixed trees not switching to sprites (g_veg_detail 0).
Map - fixed a lot of bugs.
1.5.0.13
Dec 6, 2016
Map - fixed a lot of bugs.
1.5.0.16
Dec 7, 2016
Map - fixed a lot of bugs.
1.5.0.18
Dec 9, 2016
Map - fixed a lot of bugs.
Update 1.4 [ ]
1.4
Release date
September 6, 2016
1.4.2.2 [ ]
Released Sep 16, 2016:
Fixed double scene rendering, when game was switched to desktop and back to game.
1.4.1.2 [ ]
Released Sep 9, 2016:
Fixed crash when using physics based cabin accessories while having the "Cabin accessories physics" option disabled.
Fixed crash during startup on some Linux systems
1.4.1 [ ]
Released Sep 6, 2016: [53]
Main Features [ ]
Trailer Selection: When you pick up a new job the game will now give you a chance to change the trailer look (or the trailer itself) if it finds that there are alternate trailer styles or textures available for the given cargo. Even better, it works with modded trailers as well.
Custom steering wheel position: You'll be allowed to adjust the tilt of the steering wheel column or telescope it so you can create your perfect driving position.
Code [ ]
Cruise control is not disabled by the throttle anymore.
Interior camera zoom - You can bind the key for zoom in Options → Key and buttons → Camera controls → Zoom interior camera.
Option to set preferred job length generation in options.
Option to set split shifting input.
More unit display options (volume, consumption).
Data [ ]
Steering wheels are now a separate model with a default and exclusive version for each truck
Steering knobs - six different steering knobs in each game; you are able to install them at four possible locations on a steering wheel.
Customizable cabin lights and horns on all trucks.
Low air warning sound added.
Modding [ ]
Separated map_data.sii from game_data.sii
Look_presets_defaults[] in interior camera
Change trailer looks to paint jobs .
Beta [ ]
Version
Release Date
Updates and changes
1.4.0.1
Aug 19, 2016
Localization update.
Fixed broken rain reflection in OpenGL.
1.4.0.2
Aug 23, 2016
Localization update.
Added missing trailer paintjob.
1.4.0.4
Aug 25, 2016
Use correct company paintjob in online job detail.
1.4.0.7
Aug 26, 2016
Fixed gap on /vehicle/trailer/curtain_long/trailer
Fixed mixing sound from default air horn and custom ones.
1.4.0.11
Sep 2, 2016
Localization update.
Fixed crash when changing accessory with missing hookups (MOD Issue).
Fixed disappearing roads on OSX.
Fixed speedlimiter function, when cruise control is activated.
Hide steering knobs with steering wheel.
Changed map data attributes.
Update 1.3 [ ]
1.3
Release date
June 6, 2016
1.3.1 [ ]
Released Jun 6, 2016: [54]
Main Features [ ]
Improved external jobs support in game (direct control, freight market).
Physically simulated truck and trailer coupling (option).
Added external jobs.
Arizona DLC.
Code [ ]
Blinker auto off can be disabled (option).
Speeding highlight can be disabled (option).
Torque converter simulation greatly improved.
Automatic transmission behavior improved.
XInput support added - custom support for XBox controller.
Added UI support for 4th and 5th controller.
Gear shift selectors (range, split) now have UI support for position-based switches.
Data [ ]
New accessories added to 579 and T680 (bullbars, deflectors, sideflares, etc).
Default air horn added to all trucks (attribute air_horn in sound accessory).
New engine sound of W900 (air intake).
Interior sounds of all trucks rebalanced.
US specific engine data.
Added new road from San Rafael to Eureka + new city Ukiah on this road
Modding [ ]
Damage params moved out from game_data.sii and some more added (including wear and part damage factors).
Data driven engines (torque curve, rpm limits).
Force feedback data for XInput added (force_feedback.sii).
Torque converter physics data added, separated manual clutch data (physics.sii).
Data change from driven wheel to driven axle.
Added check for internal camera continuity.
Beta [ ]
Version
Release Date
Updates and changes
1.3.0.1
May 26, 2016
See above for changes
1.3.0.2
May 30, 2016
Fixed trailer company look after game load.
1.3.0.3
May 31, 2016
Added look for company "Charged".
1.3.0.4
Jun 1, 2016
Fixed silent shift out of torque converter transmission when reversing.
Fixed Arizona licence plates generation.
Fixed changing gps target in online jobs.
Tweaked camera for truck dealer scene.
Added sellgoods look.
Add air horn sound for Kenworth T680.
1.3.0.6
Jun 2, 2016
1.3.0.8
Jun 3, 2016
Fixed Arizona speed limits.
Fixed Arizona license plates generation.
Fixed some map bugs.
Localization update.
Update 1.2 [ ]
1.2
Release date
April 11, 2016
1.2.1.1 [ ]
Released Apr 12, 2016:
1.2.1 [ ]
Released Apr 11, 2016: [55]
Main Features [ ]
Steam Workshop
Ultimate Wheel Customization
UI [ ]
Navigation path (red line) can be disabled (option)
Disable of hidden Route Advisor popups (option)
Autopark feature can be disabled (option)
Speeding highlight on Route Advisor
Vehicles [ ]
Fixed cruise control locked on by retarder
Multiple position of engine brake
Improved truck stability during retarder usage
Keyboard steering improved
Map [ ]
Speed limits polished
Speed limits signs enlarged
Stop signs removed from traffic light controlled crossroads
Turn left traffic light added to some crossroads
Certified scales are now working
Traffic light on interstates removed (where possible)
Other [ ]
AI improvements
Steam achievements for Nevada
Beta [ ]
Version
Release Date
Updates and changes
1.2.0
Mar 16, 2016
*(See above for changes)
1.2.0.1
Mar 18, 2016
Better EF transmission spread for T680 & W900
1.2.0.2
Mar 21, 2016
Fixed EF-18 crawl gear shifting
Engine brake toggle reintroduced and linked to engine brake power selector (US style control)
Better company truck spread on engines
1.2.0.8
Apr 6, 2016
Fixed possible crash in mods with hookup.
Fixed possible crash in case setup of package fails.
Fixed loading of the ZIP workshop packages.
Fixed possible crash when disabling filtered-out mod in mod manager.
Fixed missing no_collision flag propagation to the editor dialog.
Do not draw navigation waypoints, when navigation is disabled.
Peterbilt 579: Add mudflaps to require to avoid accidental selling.
1.2.0.10
Apr 6, 2016
Fixed unresponding game during mods loading.
Properly restore selected profile after using mod manager.
Fixed misplaced "no active mods" text in mod manager.
1.2.1
Apr 11, 2016
Update 1.2 is now available for everyone
Update 1.1 [ ]
1.1
Release date
February 15, 2016
1.1.1.3 [ ]
Released Feb 16, 2016:
Fixed possible crash on OSX
1.1.1.1 [ ]
Released Feb 15, 2016:
Fixed missing localization of traffic_offense option
1.1.1 [ ]
Released Feb 15, 2016 [56]
1.0 [ ]
Official Release / 1.x
Release date
February 2, 2016
1.0.0.4 [ ]
Released Feb 11, 2016:
Missing geometry fixed in the Mac version
OFFICIAL RELEASE [ ]
Released Feb 2, 2016: [57]
ATS game keys can now activate the game and it is available on Steam
References [ ]
↑ https://forum.scssoft.com/viewtopic.php?f=214&t=204004
↑ Christmas 2020 Special Stream Recordings , 2020-12-21 (accessed 2020-12-21)
↑ ❄️ SCS Software Christmas Special ❄️Ho Ho Hoooooooooooonk 🚛🎁 , 2022-12-20 (accessed 2022-12-20)
↑ https://blog.scssoft.com/2022/11/american-truck-simulator-146-update.html 2022-11-08 (accessed 2022-11-08)
↑ SCS Software , 1.46 - Montana New Content , 2022-09-16 (accessed 2022-09-16)
↑ SCS Software , 1.46 - Ownable Chemical Tankers 2022-09-21 (accessed 2022-09-21)
↑ SCS Software , ETS2 & ATS: 1.46 Update - Gallery 2022-11-06 (accessed 2022-11-08)
↑ SCS Software , 1.46 Update: Colorado & Wyoming & Iberia Custom City Intros 2022-09-20 (accessed 2022-09-20)
↑ Western Star® 57X Update , 2022-09-15 (accessed 2022-09-15)
↑ https://blog.scssoft.com/2022/07/american-truck-simulator-145-update.html 2022-07-26 (accessed 2022-07-26)
↑ American Truck Simulator - 1.45 Update: Cody and US-14 , 2022-06-09 (accessed 2022-06-09)
↑ https://blog.scssoft.com/2022/05/american-truck-simulator-144-update.html 2022-05-10 (accessed 2022-05-10)
↑ SCS Software , California Dreamin' #3 - Development Insight , 2021-12-23 (accessed 2021-12-23)
↑ SCS Software , 1.44 Unmarked Roads Exploration , 2022-02-20 (accessed 2022-03-15)
↑ SCS Software , 1.44 - New ATS Special Transport Routes , 2022-02-10 (accessed 2022-03-15)
↑ SCS Software , 1.44: Adjustable Suspension Height , 2022-04-07 (accessed 2022-04-07)
↑ SCS Software , 1.44: MY2022 Freightliner Cascadia Update , 2022-04-13 (accessed 2022-04-13)
↑ SCS Software , ATS 1.44: Ownable Drop Deck Trailers , 2022-03-14 (accessed 2022-03-15)
↑ https://blog.scssoft.com/2021/12/american-truck-simulator-143-update.html 2021-12-09 (accessed 2021-12-09)
↑ SCS Software , ATS & ETS2 1.43: Ownable Dumpers , 2021-11-19 (accessed 2021-11-19)
↑ SCS Software , American Truck Simulator 1.43 Update - 2022 Freightliner® Cascadia , 2021-12-07 (accessed 2021-12-07)
↑ https://blog.scssoft.com/2021/10/ets2ats-142-release.html 2021-10-21 (accessed 2021-10-21)
↑ https://blog.scssoft.com/2021/07/american-truck-simulator-141-release.html 2021-07-13 (accessed 2021-07-13)
↑ SCS Software , Convoy FAQ , 2021-08-17 (accessed 2021-08-17)
↑ Christmas 2020 Special Stream Recordings , 2020-12-21 (accessed 2020-12-21)
↑ SCS Software , 1.41: Revisited Photo Mode , 2021-05-03 (accessed 2021-05-03)
↑ Christmas 2020 Special Stream Recordings , 2020-12-21 (accessed 2020-12-21)
↑ SCS Software , California Dreamin' , 2021-05-07 (accessed 2021-05-07)
↑ SCS Software , California Dreamin' #2 - Road Network Rework , 2021-05-20 (accessed 2021-05-20)
↑ https://blog.scssoft.com/2021/03/american-truck-simulator-140-release.html 2021-03-23 (accessed 2021-03-23)
↑ SCS Software , The Good News and the Mixed News , 2020-11-30 (accessed 2020-11-30)
↑ SCS Software , 1.40: New Mexico & Oregon Viewpoints , 2021-01-10 (accessed 2021-01-10)
↑ SCS Software , American Truck Simulator 5th Anniversary: Chassis Update , 2021-02-02 (accessed 2020-02-02)
↑ American Truck Simulator: 1.40 Western Star® 49X Update 2021-02-05 (accessed 2021-02-05)
↑ https://blog.scssoft.com/2020/11/ats-139-update-release.html 2020-11-05 (accessed 2020-11-05)
↑ https://blog.scssoft.com/2020/09/american-truck-simulator-lowboy-trailers.html 2020-09-22 (accessed 2020-10-03)
↑ https://blog.scssoft.com/2020/07/american-truck-simulator-138-release.html 2020-07-14 (accessed 2020-07-14)
↑ https://blog.scssoft.com/2020/06/ats-138-las-vegas-revamp.html 2020-06-15 (accessed 2020-10-03)
↑ https://blog.scssoft.com/2020/04/american-truck-simulator-137-release.html 2020-04-20 (accessed 2020-04-20)
↑ https://blog.scssoft.com/2019/11/american-truck-simulator-update-136.html 2019-11-05 (accessed 2019-11-05)
↑ https://blog.scssoft.com/2019/06/american-truck-simulator-update-135.html 2019-06-10 (accessed 2019-06-10)
↑ https://blog.scssoft.com/2019/02/ats-and-ets2-update-134.html 2019-02-08 (accessed 2019-02-08)
↑ https://blog.scssoft.com/2018/12/american-truck-simulator-update-133.html 2018-12-11 (accessed 2018-12-11)
↑ http://blog.scssoft.com/2018/09/ats-and-ets2-update-132.html 2018-09-17 (accessed 2018-09-17)
↑ https://www.reddit.com/r/trucksim/comments/9dkvc5/the_new_microupdate_for_ats_beta_maybe_ets2_as/
↑ https://www.reddit.com/r/trucksim/comments/9dkvc5/the_new_microupdate_for_ats_beta_maybe_ets2_as/
↑ http://blog.scssoft.com/2018/05/ats-and-ets2-update-131-out-now.html
↑ http://blog.scssoft.com/2018/01/american-truck-simulator-130-update.html
↑ [1]
↑ http://blog.scssoft.com/2017/08/ets2-and-ats-update-128-has-arrived.html
↑ http://blog.scssoft.com/2017/03/game-updates-arrive-today.html
↑ http://blog.scssoft.com/2016/12/ats-world-rescale-is-released-in-update.html
↑ http://blog.scssoft.com/2016/09/the-day-of-updates.html
↑ http://blog.scssoft.com/2016/06/arizona-map-expansion-for-american.html
↑ http://blog.scssoft.com/2016/04/parallel-game-update.html
↑ https://steamcommunity.com/games/americantrucksimulator/announcements/detail/990033930929111723
↑ http://blog.scssoft.com/2016/02/american-truck-simulator-out-now.html